of course you need unown q. you need unown q with any wall. the difference is you LOSE the plus powers and belt and therefore cant do it EVERY turn like i said.. and no matter what yall say there is no way in hell you get it all back quickly, consistantly. because i no turn 1 you run through your whole deck. and use up most of the resources for draw. and this guy thinks he can do it all again T2 after sending all the PP and EB back into the deck?! no way in hell. id love to play against people how think that move is even good in a shuppet deck. that is an absolute LAST resort, unless youve got an early donk. then it doesnt matter reguardless of who you use. what happens when you start with a shuppet and something else on the bench... and your shuppet gets KOd cause you went first. now you have a lone shuppet you have to get out and rely on the entire game. cause there is no way your going to psychic restore for the rest of the game. thats a joke. walls are what keeps shuppets mid-late game hopes alive. even with the walls. early donks are easy as we all no. but if it does get to mid to late game. even shuppet with all 4 PP and e belt wont cut it against most decks cause they KO everything in the deck... except clever walls. 1 extra uxie doesnt KILL the deck but its unecessary and is better replaced with an effctive wall. combos of shuckle, mr. mime, and spiritomb create a difficult combo to break through. Mime is most common, shutting down low energy decks(donphan,jumpluff, gyarados, kingdra), spiritomb shuts down others (SP anything, shuppet). and shuckle is a less used tech but can still wall effectively with Special energy being so common(call, DCE, special dark/metal,warp/cyclone- if already attached). if you dont donk this is what makes shuppet playable.
therefore uxie is better replaced by a more consistant mid to late game. and will prevent this guy^^ from being so tempted to psychic restore and send all the precious resources back into the deck....