Pokémon TCG: Sword and Shield—Brilliant Stars

Help with my Shuppet deck!

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are you kidding me?! your gonna attack with uxies and think its effective?! your plus powers and belt go back in the deck too... spiritomb shuts down SP decks and you need it cause its hard to KO anything cause they will just turn it. four uxies is wasted bench space... the point of the deck is to fade out with shuppet and wall your opponent. how are you gonna wall with no walls?! you've got four uxie on the bench! SSU is helpful for crobats AND uxies. you have to have 3 shuppet cause you cant afford to not have it. great ball is a personal perferance. but I LOVE it because everything in the deck is basic so i get whatever i need. and banette is a good idea for mewtwo. however regice works if there are enough things left to knock out
 
If your pluspowers go to the bottom of the deck, you draw them back up with Uxies. The point of the deck is to hit hard and fast. By building a deck without a myriad of superfulous walls, useless attackers, and self destructive techs, I can cycle my deck fast enough to make use of any attacker. I don't know about you, but I prefer hitting like a truck T1 to having a hand of 3 Shuppet, 2 Mime, a Shuckle (Though I do loves me some Shuckle), and a partridge in a pear tree. If I need to bench 4 Uxies to get going, I want to have 4 Uxies to bench to get going. If you're worried about bench space, I discovered this really off the wall trick to clear that up. You attach an energy to an active Uxie, announce Psychic Restore, and slide it to the bottom of your deck. BAM! Free bench space!

And sure, everything is basic. The Crobats are basic. The Uxies are basic. Grab them with Great Balls. I dare you.
 
do you hear your self?! hit hard fast! uxie does not hit hard at ALL and you lose the plus powers and expert belts. there is no way in hell you can cycle through your deck to keep that consitent. I use the walls and keep the shuppet and my plus powers and expert belts in my hand so i dont have to rely on 3 uxies every single turn. the ONLY way shuppet wins is if you hit hard for 70-80-90 EVERY turn. not uxie. plus without walls they will just KO anything you have out right back. youll easily lose cause there is not enough damage to OHKO everything in the metagame. or any of the metagame for that matter. and yeah i will grab em with great balls while you hit for 20-30-40..... haha
 
I am very much ammused that Uxie "Does not hit hard at all", but Shuppet does? All the damage for eaither is wrapped up in Expert Belts and Pluspowers.

And yes, I can cycle my deck that fast. It's all trainers. After the first turn, I generaly have a 10-15 card deck. Also keep in mind that I do use Shuppet in my Shuppet deck, kel suprise. I just don't waste space on 3 of them. I only need to rely on Uxie as a consistant attacker that one game in god knows how many that Shuppet is prized. And eaither way, my deck remains more consistant then yours, because I don't clog my hand with Shuppets I don't need.

And I have my wall. I just don't need 4-5 of them.

and yeah i will grab em with great balls while you hit for 20-30-40..... haha

And congratulations on grabbing that Uxie with that Great Ball! Since you seem to have no idea at all what that means, you have totally destroyed any credibility for any of your arguments.
 
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haha whatever. i would destroy your deck cause you wont get around my walls. good luck beating my spiritomb wall....
 
Shuppet v Shuppet, 95% of the time, goes to whoever won (lost?) the coin flip. Not to mention a good shuppet has at least one, if not 3, answers to Spiritomb. That isn't including hit the thing twice. Or do you tech Nidoqueen in to heal the Spiritomb? Nidoqueen in Shuppet sounds as pro as using a Great Ball for an Uxie.
 
well i hope you start with one of your shuppets cause you wont be using all those trainers while i get a huge head start cause ill do whatever i want since youll just be sitting there with your uxies
 
"the ONLY way shuppet wins is if you hit hard for 70-80-90 EVERY turn"
Direct quote. Now, let's do some simple math:

20+20+10+10+10+10 = 80. What do those numbers also represent? Psychic Resotre+Expert Belt+PP+PP+PP+PP. So you state you have to hit for 70, 80 or 90 damage to be effective, then ignore a Pokemon who can and also provides draw power. I honestly don't get it. And you know unless you get that Unown Q, Spiritomb walls you just as much as it does your opponnet right?
 
of course you need unown q. you need unown q with any wall. the difference is you LOSE the plus powers and belt and therefore cant do it EVERY turn like i said.. and no matter what yall say there is no way in hell you get it all back quickly, consistantly. because i no turn 1 you run through your whole deck. and use up most of the resources for draw. and this guy thinks he can do it all again T2 after sending all the PP and EB back into the deck?! no way in hell. id love to play against people how think that move is even good in a shuppet deck. that is an absolute LAST resort, unless youve got an early donk. then it doesnt matter reguardless of who you use. what happens when you start with a shuppet and something else on the bench... and your shuppet gets KOd cause you went first. now you have a lone shuppet you have to get out and rely on the entire game. cause there is no way your going to psychic restore for the rest of the game. thats a joke. walls are what keeps shuppets mid-late game hopes alive. even with the walls. early donks are easy as we all no. but if it does get to mid to late game. even shuppet with all 4 PP and e belt wont cut it against most decks cause they KO everything in the deck... except clever walls. 1 extra uxie doesnt KILL the deck but its unecessary and is better replaced with an effctive wall. combos of shuckle, mr. mime, and spiritomb create a difficult combo to break through. Mime is most common, shutting down low energy decks(donphan,jumpluff, gyarados, kingdra), spiritomb shuts down others (SP anything, shuppet). and shuckle is a less used tech but can still wall effectively with Special energy being so common(call, DCE, special dark/metal,warp/cyclone- if already attached). if you dont donk this is what makes shuppet playable.

therefore uxie is better replaced by a more consistant mid to late game. and will prevent this guy^^ from being so tempted to psychic restore and send all the precious resources back into the deck....
 
You realize Psychic Restore sends an Uxie back to the deck, which means I have at least one bench spot, and at least one Uxie, all ready to go? And since I, like every other good Shuppet player, run 4 Uxies, I generally already have one sitting in my hand ready to go anyway. I know you have no idea how well the cycle really works, because you don't run the 4 Uxie. But trust me (and Shino too, I am pretty sure he has seen me do it at least a game or two), the cycle works.
 
of course you need unown q. you need unown q with any wall. the difference is you LOSE the plus powers and belt and therefore cant do it EVERY turn like i said.. and no matter what yall say there is no way in hell you get it all back quickly, consistantly. because i no turn 1 you run through your whole deck. and use up most of the resources for draw. and this guy thinks he can do it all again T2 after sending all the PP and EB back into the deck?! no way in hell. id love to play against people how think that move is even good in a shuppet deck. that is an absolute LAST resort, unless youve got an early donk. then it doesnt matter reguardless of who you use. what happens when you start with a shuppet and something else on the bench... and your shuppet gets KOd cause you went first. now you have a lone shuppet you have to get out and rely on the entire game. cause there is no way your going to psychic restore for the rest of the game. thats a joke. walls are what keeps shuppets mid-late game hopes alive. even with the walls. early donks are easy as we all no. but if it does get to mid to late game. even shuppet with all 4 PP and e belt wont cut it against most decks cause they KO everything in the deck... except clever walls. 1 extra uxie doesnt KILL the deck but its unecessary and is better replaced with an effctive wall. combos of shuckle, mr. mime, and spiritomb create a difficult combo to break through. Mime is most common, shutting down low energy decks(donphan,jumpluff, gyarados, kingdra), spiritomb shuts down others (SP anything, shuppet). and shuckle is a less used tech but can still wall effectively with Special energy being so common(call, DCE, special dark/metal,warp/cyclone- if already attached). if you dont donk this is what makes shuppet playable.

therefore uxie is better replaced by a more consistant mid to late game. and will prevent this guy^^ from being so tempted to psychic restore and send all the precious resources back into the deck....

You miss the point of the deck and 4 uxie.

Reading your posts infuriate me to no end.
Have fun getting judge'd and power sprayed.
 
theres no way its any where near as consitant as youre trying to make it seem. just because you drop an uxie doesnt mean your hand is empty and can draw into everything you need magically. and shuppets nor uxies damage output is enough to OHKO anything. and they will OHKO ANYTHING you put up as your active. it baffles me that you think a lone mr mime can wall anything effectively. the walls prevent them taking easy prizes and without them shuppet cant win where it relys on 2 KOs. i dont no what is in your area but luxchomp, donphan, charizard and even jumpluff ohko anything right back but you dont ohko them... with the exception of jumpluff (sometimes).


hahahaha really Forte well why dont you enlighten me since youre such a genious. judge ruins any shuppet deck. its called disruption for a reason. and i dont always drop uxies all day long like the other guy so power sprays are fine. plus if im playing SP ive got spiritomb as my wall so if i do wnat to drop an uxie i can

EDIT**** shuckex- you do realize im talking about shuppet donk... not uxie donk. they're different, obviously similar but youre explaining uxie donk
 
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theres no way its any where near as consitant as youre trying to make it seem. just because you drop an uxie doesnt mean your hand is empty and can draw into everything you need magically. and shuppets nor uxies damage output is enough to OHKO anything. and they will OHKO ANYTHING you put up as your active. it baffles me that you think a lone mr mime can wall anything effectively. the walls prevent them taking easy prizes and without them shuppet cant win where it relys on 2 KOs. i dont no what is in your area but luxchomp, donphan, charizard and even jumpluff ohko anything right back but you dont ohko them... with the exception of jumpluff (sometimes).


hahahaha really Forte well why dont you enlighten me since youre such a genious. judge ruins any shuppet deck. its called disruption for a reason. and i dont always drop uxies all day long like the other guy so power sprays are fine

2 Sprays on your only source of draw power?

Drawing is the point of the deck.
 
they wont spray anything. they cant use trainers. and what kind of point is that anyway?! that destroys both of our points and stops shuppet... for a turn. in that case you would have to psychic restore... but like i said its a last resort.
 
they wont spray anything. they cant use trainers. and what kind of point is that anyway?! that destroys both of our points and stops shuppet... for a turn. in that case you would have to psychic restore... but like i said its a last resort.

Late game is all uxie in shuppet.

I don't understand why you would have spirtomb active. How else are you going to draw?

Wait turns until you get an unown q to retreat?
 
wow. why would i ever put spiritomb up if i didnt have an unown q... thats obvious. and would you please explain yourself instead of just saying statements. how is late game all uxie? if the game went well you have shuppet an energy and 4 PP and belt in hand what else do you need late game?!
 
wow. why would i ever put spiritomb up if i didnt have an unown q... thats obvious. and would you please explain yourself instead of just saying statements. how is late game all uxie? if the game went well you have shuppet an energy and 4 PP and belt in hand what else do you need late game?!

*Ahem*.

How are you going to SEARCH for unown q. Or Do I assume your run 4 or magically be able to start or draw into one.
Spirtomb Locks your trainers as well, and without being able to use trainers, what will you use? Clog your deck with more supporters?


You need cards to not deck out late game.
How are you going to prevent yourself from decking out.?
Uxie chaining:

If you are unable to draw a card at the beginning of your turn, you lose.
In order to prevent this, you pyschic restore with uxie with plus powers and expert belt.

What does this do? You can choose the order you sent it to the bottom of your deck, uxie on top, and the other cards you draw when you set up the next turn. You draw what you put back.
 
Also, if you are going to stop sprays with Tomb, that means you keep it active all turn.

How do you flush your hand to Set Up for a decent number if you can't play Trainers?

And no, it's all one deck. Uxie is Shuppets late game.

You do realize you have a host of people telling you how wrong you are, right?
 
a host!? there are 2 of you.

and yall are being ridiculous. you dont play spiritomb without q. if you start with him sucks for you. regice starts sucks too. of course if im gonna deck i psychic restore. this is common sense and extremely situational. and you keep spiritomb out while you use "set up" then retreat and use the trainers. pretty simple. and sure if yall are so confident that every single game you can completely drain your deck go for it. that works but that is only an extremely long game for shuppet.

so just so you no i am aware of the obvious situational uses of uxies psychic restore when you have 0 cards in your deck... not common especially cause shuppet games are quick for the most part.

and shuckle how the hell can you argue my problem is being sprayed?! thats your enitre game plan apparetly
 
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