Pokémon TCG: Sword and Shield—Brilliant Stars

Japan's BW7 set: Plasma Gale

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So in other words Plasma Energy is the new React Energy only with a little more support. Good to know.

Lugia EX is neat but seems a little underwhellming compared to some other EXs, although the ability kind of makes up for it.
 
Edit: Slowed by Googling "plasma energy"!

Very interesting indeed. The damage is only so-so, but even with the Plasma Energy requirement, its a better Rayquaza & Deoxys LEGEND.

Plasma Energy is basically a Team Themed version of React Energy, and React Energy wasn't one of those "fun but a bit ineffective" concepts. I am down with that returning for another go.

Also, while I know "Plasma Energy" fits right in with Aqua Energy, Magma Energy, etc. and is an actual, real world thing, I still like seeing it because I am a Transformers fanboy and "Plasma Energy" has specific meaning to it in that context. XD
 
Anyway, 120 damage still 2HKOs any other Pokemon EX or normal Pokemon, but unless keeping React Energy on a Pokemon ends up being really challenging, it should be "good enough" since you're coming out a Prize ahead.

dialga master: Yes, that should keep it from being broken, but I doubt it will render it unplayable. At the very least, compare it to what came before it. You drop it to finish off an opponent's injured Pokemon EX, use Energy acceleration to ready it in one turn, and take your last three Prizes off an opponent's Pokemon EX in one hit. Your opponent never gets the change to use any other counter.
 
Even if it is good, you can't run it alone. If you run out of plasma energy, you can't attack at all. (Unles they put "Plasma Patch" in the set. :rolleyes: )
 
It needs to KO three things to win the game, minimum. It is far too early to rule one way or the other, but a "donk deck" built around Lugia EX may be functional, if not viable. We will have Bicycle (Item card; draw until you have four cards in hand) before we get Lugia EX, allowing one to rip through the deck faster. I wouldn't consider it a solid strategy, but for the type who love this kind of deck, having to possibly fall back on Recycle to retrieve Plasma Energy may not be a deal breaker.

The real reason I can't see a pure Lugia EX "donk" deck working is two fold: Safeguard and Plasma Steel are too big of a risk. The former might even thwart a donk attempt.
 
I would just run it in some deck with energy manipulation/accel. Surprise 3 prizes ftw.
Which is dumb cuse you have to start worrying about your opponent winning when they've only taken half their prize cards. :l
 
I already said...

No I didn't. This is what I get for discussing this on not only multiple threads, but multiple boards. XD It is all about whether or not a deck can make room for Plasma Energy, I think. Colress (Colorless?) Machine might be crowded out as well for splashing Lugia EX into decks as a super sweeper. Fortunately, a manual Energy attachment can handle Plasma Energy in the following:


  • Shift Gear
  • Inferno Fandango
  • Rain Dance (new BW6 Blastoise)
  • Dark Trance
  • Dynamotor
  • Ether
In a deck that can handle Colress Machine, Ether/DCE become a tag team to power up Lugia EX in a single turn!
 
Hey, its good and at least interesting. So much better that these exs are having cool abilities like Darkrai, Ho-oh and now Lugia, rather than these plain Kyurem/Reshi/Zekrom format of exs. I could see it being pretty good with Kyurem, Tool Scrapper and Blastoise. Spread until 120 Kos and ex (2 Glaciates will do it) then ko it for 3 prizes.
 
Lugia isn't the thing that's scaring me.

It's that Colorless Machine.

I REALLY hate costless energy acceleration. In all of its forms and functions. There needs to be a cost associated with accel. But that's well and truly costless. And it's making me angry.
 
Lugia isn't the thing that's scaring me.

It's that Colorless Machine.

I REALLY hate costless energy acceleration. In all of its forms and functions. There needs to be a cost associated with accel. But that's well and truly costless. And it's making me angry.

Well, consider it is colorless energy cost that can only attach to Team Plasma Pokes. That's kind of an inherent cost, though i do agree it needs a Team Aqua/Magma/Galactic kinda clause where you need 3 Galacatic Pokemon out or something. Something that makes you have to dedicate to Plasma, not just splash a 3 prize taking colorless Pokemon in a deck...
 
Not to mention with Junk Arm going out the only way to keep a steady stream going is to give up prizes with Sableye.
 
Lugia isn't the thing that's scaring me.

It's that Colorless Machine.

I REALLY hate costless energy acceleration. In all of its forms and functions. There needs to be a cost associated with accel. But that's well and truly costless. And it's making me angry.

bullados, I know it's not quite the cost you're looking for, but colress DOES require an energy to be pulled from the deck. in terms of deckbuilding alone, playing colress requires 4 plasma energy. energy gain, on the other hand, was just a free colorless energy. it let SP decks get away with running low amounts of energy (not to mention the whole Cyrus's Conspiracy support).

of course, colress isn't a tool, so it's possible to get more than 1 plasma energy into play in a single turn. not crazy about that, but as long as we don't see any dumb cards like smeargle or uxie anytime soon, I think we'll be fine.
 
Colress is definitely the scary announcement. Lugia was just pretty and fun. I kind of thought that was given?
 
I don't think that Lugia will be all that great as long as Zekeels stays relevant in the meta. Practically everything in that deck can OHKO Lugia for an easy two prizes.

Colress machine and that energy does scare me, however.
 
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