Pokémon TCG: Sword and Shield—Brilliant Stars

Japan's New Format and some new BW rules

From what I understood reading rare candy, the new rule change to rare candy says that:

You can't use rare candy at your first turn (to prevent dunk I gueess)
You cannot use rare candy to the basic pokemon use just played from your hand.
It says select a stage 2 pokemon from your hand and put it on top of your basic pokemon.

I'm gonna continue to read more......
 
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reading pokebeach's write up of this made it a lot clearer, and the changes dont seem that bad (even if it reverts some things)

couple things i noted though the plus power change takes all the power out of shuppet donk decks.
abilities as the pokepower/body replacement are interesting in that the new stuff doesn't affect the old and vis/versa.
potion change to heal 3 instead of 2 makes them slightly more it might see more play with this change
rare candy change is interesting and makes me hope we get some new poke with devolution powers.
 
I hate that they ruined Rare Candy.. no need for that. I think that with theese horrible rule changes that go hand in hand with the horribe new pokemon designs we may finally be witnessing the decline and fall of Ninteno's Pokemon empire. All things come to an end and it looks like Pokemon's time may be at hand (Ice Cream Pokemon are you serious!! ) Honestly my 7 year old daugther could have done a better job designing new Pokemon then Nintendo did. The designers should be ashamed of themselves, compared to past expansions a lot of theese pokemon seem drawn to fill a qutoa with no real desire for a good final product.

So bad new pokemon were intorduced and if that was not bad enough; now they are messing up with the game mechanics so much that I dont know if it will even be worth trying to continue with this game. I have played Pokemon each and every year scince base set came out. For the past 6 years we have run a pokemon leage. My duagher has been around pokeon her entire life and had played the trading card game scince age 4. I often wondered when the end of Pokemon would come, I really hope that this will not be it, but it very well could be.
 
Sooo...

4 Sableye
4 Crobat G
4 Expert Belt
4 Pluspower
4 TGI Poké Turn
Boatload of drawpower

= Nationals winning deck?

Yeah, I'm seriously hoping SF leaves the format before this rule change goes into effect. PT can rot in a corner too.
 
I hate that they ruined Rare Candy.. no need for that. I think that with theese horrible rule changes that go hand in hand with the horribe new pokemon designs we may finally be witnessing the decline and fall of Ninteno's Pokemon empire. All things come to an end and it looks like Pokemon's time may be at hand (Ice Cream Pokemon are you serious!! ) Honestly my 7 year old daugther could have done a better job designing new Pokemon then Nintendo did. The designers should be ashamed of themselves, compared to past expansions a lot of theese pokemon seem drawn to fill a qutoa with no real desire for a good final product.

So bad new pokemon were intorduced and if that was not bad enough; now they are messing up with the game mechanics so much that I dont know if it will even be worth trying to continue with this game. I have played Pokemon each and every year scince base set came out. For the past 6 years we have run a pokemon leage. My duagher has been around pokeon her entire life and had played the trading card game scince age 4. I often wondered when the end of Pokemon would come, I really hope that this will not be it, but it very well could be.

B&W were the fastest selling games ever within the first two days of release (2.6 million copies), now reaching over 4 million copies in Japan alone. Famitsu (the most important videogame magazine in Japan) gave them a score of 40 out of 40.

You may say the new Pokémon design are horrible (arguable: some are good and some are not, and either way it's up to personal taste), you may say the new rules are horrible (arguable, as well: there's no way to tell how are they are going to affect our current season until we know how TPCi will handle them), but it's an objective fact that the Pokémon franchise is absolutely not dying.

(Awww, nostalgia. Same as 4 years ago.)
 
Anyone else notice that the Pokemon Center Trainer's Stadium card doesn't have numbering, or even set designation? Energies don't either, but that's not surprising.

EDIT:
Next year will be RR-on.

Unless they delay the BW set.
 
You wanna bet?

There's no way they would only rotate out 3 sets. The lowest amount they've ever roated out (apart from no rotation at all) is 4 (i'm pretty sure on that - correct me if i'm wrong). There's no way they're going to keep SP decks good for a 4th season. "Home set" or not, Platinum-On would be basically SP-On. No Machamp, no Mewtwo Lv X, no Uxie, no Call Energy, no chance! SP has never been truly broken but I think it would be nearly unbeatable if that were the case, and keeping them in for the 4th format in a row would make the game stale, as well as the fact rotating out only 3 sets is totally inconsistent. My money's on either RR-On, AR-On or HG:SS-On.

http://pokegym.net/forums/showthread.php?t=42324

Here's a great thread.

You should notice that between 2005 and 2006, Pokemon USA, now TPCi rotated out 3 sets, Hidden Legends, Fire Red & Leaf Green, and Team Rocket Returns, to make the format Deoxys-on.

Your only reason for TPCi not rotating to Platinum-On is that it would be bad for the format.

We have two opposing sides.

I feel it would be highly illogical to rotate to RR-On because it would dissect SP decks (not just the ones that are Pwn'ing us at tournaments, but all of them -- just like how the rotation to Holon Phantoms-On in 2007 really hurt all the Delta Species decks, not just the winning ones) and because Platinum makes a very good "base set" with a lot of the Starters (for new players who want to collect the pokemon Ash has), and New Mechanics (Broken Time Space, for instance helping non-SP decks).

You feel it would be highly damaging to rotate to anything less than RR-On because SP decks would "dominate" for another year.

We both have decent reasons, but I feel that TPCi weighs the health of the format less than logical, commercially profitable, base sets.

Oh, and by your own words, TPCi normally rotates out 4 sets a year, so there are not very many options. I am 99.9% sure we won't get HGSS-On next year. That'd be rotating out 7 sets, and it would be against the whole "start out with 9 sets, end with 13" thing...which could change any second TPCi changes their goals for the game.
 
Rather than errata Great Ball, wouldn't it be easier to translate it as Master Ball?

That was my immediate first thought.

I'll go down Beach's list...

OK, so PokePOwers and PokeBodies AREN'T being dropped completely? That translation is kinda confusing. Is it now "PokePower", "PokeBody", and "Ability"? Or is it just "Ability"?

Looks like Supporters still can't be played on the first turn. Rolling back to pre-DP era on this one, methinks. The first player can still draw a card. I'm pretty much fine with this, as long as Sableye is gone from the format. I think that Beach is interpreting this wrong, based on the translations I'm seeing. Looks like they're making a clean break between Trainers and Supporters again, and I really like that.

LOVE the Candy nerf. Been wanting that for years. PP becomes more powerful, if only by a bit. Potion might actually become somewhat useful. Thoughts on Great BAll above.

The KO thing isn't really much different, unless there are more prize flip mechanics in the new sets. I haven't seen many of them since Gallade went out.
 
I interpreted the Powers/Bodies/Abilities thing as they're getting rid of Powers and Bodies, and are instead replacing them with Abilities. But Abilites aren't a combo of Power and Bodies, or anything like that, and therefore won't be affected by things that affect Powers and Bodies, etc.
 
Another opinion.

Fascinating.

I feel compelled to post on this matter.

First things first: it's too early to panic and it's too early to relax. I see several posts discussing what can and can't be done and I keep thinking "What about _______?" There are several potential "fill-in-the-blank" options, but the only two I am comfortable mentioning are the possibility of bans or more errata.

I detest banning cards, but I wield "the ban-hammer" quite freely: probably since I have not authority so the damage of being wrong is minimal. ;) What I really mean is that while it is awful when a card has to be banned, if it must be banned it must be banned. Perhaps they wills imply have to hearken back to the first few Modified formats and simply ban some of the key SP cards, while still maintaining a minimalist set rotation. It would certainly not be the easiest option, but it might end up being the best.

Similarly, an errata to tone down some of the more problematic cards we'd have in the anticipated card pool under the impeding rule changes could again be the unfortunate compromise that is still what is best for players and game. We already see several errata that quite frankly would not have been expected, essentially using errata not to correct errors but to redefine a card to the point that it looks like its successor is now truly its replacement.

Hopefully people are still with me as I delve into some of the specific changes and my thoughts on them. My understanding is that Poke-Powers and Poke-Bodies are being merged and renamed Abilities. I dislike this: I really think that have Pokemon Powers (referred to appropriately in the rules book and attacks) and perhaps adding a new Poke-Ability category for the effects that don't quite fit Poke-Power and Poke-Body description would be best. The real problem is that they never utilized the term Pokemon Power after sub-dividing it: it'd be like ignoring the term Special Conditions and constantly listing them all out!

Trainers covering all non-Pokemon and non-Energy cards I like again. Changing it to "Trainer's", if that happens over here is fine with me. Annoying, but at the same time that does seem to fit the "flavor" of the game: instead of playing people, its the "abilities and techniques you as the Trainer of Pokemon should have". Of more importance is that I disliked the separating out of the Trainer sub-types. The real problem is the failure to establish a "Normal Trainer" category, or whatever name they'd like to call it (we could have a whole thread on suitable names). As I looked at the cards that came out since the change from Trainers to Trainers, Supporters, and Stadiums (oh my!) I noticed that while some cards had easier to understand text, others now had more complex. The card that was meant to affect what are currently classified as Trainers and nothing else, of course found it easier. Cards meant to affect the old definition of Trainer now were more complex, as was anything in the middle. Making Trainers (or Trainer's) the broad category and requiring everything have a sub-category makes it easier on all accounts... just like we have Energy that are Basic Energy and Special Energy and not Energy that are Energy and Special Energy. ;)

Those who still care to pay attention to ol' Otaku know my dissatisfaction with Rare Candy. The errata simultaneously elicits [DEL]joy and sorrow[/DEL] approval and annoyance. For Modified, this is what needed to happen. Stage 1 Pokemon may have absolutely no use for Rare Candy (instead of the obscure use they have for it now), but without the extreme acceleration Rare Candy in its current, classic form provides, being a Stage 2 is again something of a cost and not a bonus. Stage 2 Pokemon take significantly more effort to play, instead of just a few extra slots for lower Stages and Rare Candy/Broken Time Space. This justifies gargantuan HP scores and phenomenal card effects possessed by Stage 2 Pokemon.

The problem is that they should have just reprinted Pokemon Breeder and rotated out Rare Candy. Rare Candy was too much too fast for Modified, but made Unlimited bearable. Indeed, while I fully realize that Unlimited is not meant to be a viable tournament format it is still played and important for casual fans to feel like they are still a part of this game. Even if all it does is provide terminology to make explaining organized play to new players easier, it matters. Right now, we just need them to either errata Neo Genesis Slowking or perhaps reprint it with the original Japanese effect to for an errata that way, and I think Unlimited would actually be worth playing regularly for just about everyone. That's a minor quibble, though and only just important enough to mention before moving on.

Discarding Supporters immediately after play... I like this, but it is because I had less trouble with players trying to cheat by playing multiples and more with knowledgeable players trying to intimidate novice players (or absentminded experienced players like me) by trying to turn a forgetful discarding of the card into a declaration of turn ending. I always found it ironic that these same players often didn't like to properly declare anything else (e.g. if they tapped the attack they wanted to use but didn't announce it and said turn, I couldn't say they ended their turn without an attack). I guess I just find a cluttered playing field harder to keep track of than if a Supporter has been used.

I'll close by calling attention to the state of Yu-Gi-Oh. Why? When I hear some of the complaints about the rules changing here, I think of how I ache for such change in Yu-Gi-Oh. I'd rather have rules change go back and forth every few formats than have to deal with non-change year after year after year. The only basic changes to the rules of Yu-Gi-Oh so far have been because of new mechanics being introduced. I only wish they'd experiment with tweaking the basic rules in that game to see if simple changes (like upping the minimum deck size, or restricting Spells per turn, etc.) might affect that game.
 
I LOL at people who think SP should be banned. It takes more skill to win with SP then it does to win with VileGar or Machamp.
 
So does this "trainer's" on the first turn rule affect the trainer cards from before black and white? Like, will playing a ssu or a bebe search on the first turn be legal?
 
So it's offcial...

http://pokebeach.com/

This should clear a lot of stuff up...

The Japanese Pokemon website has updated its rules page to reflect new changes to the TCG which go into effect immediately. Although these changes do not currently affect players outside of Japan, they will likely go into effect in either February or May when the first Black and White set is released here.

Pokemon BW: New Rules

Abilities: The BW series introduces Pokemon that have "abilities." Abilities are a Pokemon's powers other than its attacks. If you have a Pokemon with an ability in play, you can use that ability during your turn. There are also abilities with effects that only work when a Pokemon is brought into play, and there are abilities that can't be used if you don't meet certain requirements, so read the explanatory text written on the card carefully. Note: The way Poke-Powers and Poke-Bodies from the LEGEND series and earlier are used hasn't changed. Also, abilities, Poke-Powers, and Poke-Bodies are treated as different types of powers. For example, if you used an attack that does 10 damage to Pokemon with Poke-Powers, it wouldn't affect Pokemon with Poke-Bodies or abilities.

Trainers: Starting with the BW series, "Trainer" cards are called "Trainer's" cards. Although the classification has changed, if multiple cards have the same name, they're treated as the same card. The Trainer card “Pokeball” from the LEGEND series and the Trainer’s card “Pokeball” included in the BW Starter Set are the same card.

Using Trainer's on the first turn of the game: The player going first can now use Trainer's cards on the first turn of the game. Trainer cards from the LEGEND series and earlier can also be used.

Supporters: Starting with the BW series, cards called "Supporters" are now "Support" cards. Moreover, the rule stating that to use a Support card you must place it next to your Active Pokemon and discard it at the end of your turn is gone. After using a Support card, don't leave it in play, discard it immediately. Immediately discard Supporter cards from the LEGEND series and earlier, as well.

Pokemon BW: Erratas

Rare Candy: You can no longer play "Rare Candy" on your first turn. Moreover, you can't Evolve a Basic Pokemon that you just played down during your turn into a Stage 1 Evolved Pokemon. The purpose of the card is now to Evolve a Basic Pokemon that was played during a previous turn into a Stage 2 Evolved Pokemon. Use this new effect for all Rare Candy cards from the LEGEND series and earlier.

Rare Candy: Choose a Stage 2 Evolution card from your hand that Evolves from the Stage 1 form of 1 of your Basic Pokemon, and play it on top of that Basic Pokemon to Evolve it. This card can't be used during your first turn, or on a Basic Pokemon that was just brought into play during this turn.

Plus Power: Plus Power's effect has changed so that on the turn it's used, (all of) your Pokemons’ attacks do an additional 10 damage. Unlike before, you can't choose the Pokemon you use it on. Also, you no longer attach it to a Pokemon when it's used, you immediately discard it. Use this new effect for all Plus Powers from the LEGEND series and earlier.

Plus Power: During this turn, your Pokemons' attacks do an additional 10 damage to any Active Pokemon.

Potion: Potion can now heal 30 damage. Use all Potion cards from the LEGEND series and earlier as cards that heal 30 damage.

Great Ball: Great Ball's effect has changed. Use this new effect for all Great Balls from the LEGEND series and earlier.

Great Ball: Look at the top 7 cards from your deck. Choose 1 Pokemon from among those cards, show it to your opponent, and put it in your hand. Return the remaining cards to your deck and shuffle your deck.

Knock Outs: The procedure when a Pokemon is Knocked Out has changed:

Old way: 1) Player performing the Knock Out Knocks Out the opponent's Pokemon. 2) Player with the Knocked Out Pokemon discards the Knocked Out Pokemon. 3) Player with the Knocked Out Pokemon advances a Pokemon from his or her Bench. 4) Player performing the Knock Out takes 1 Prize card.

New way: 1) Player performing the Knock Out Knocks Out the opponent's Pokemon. 2) Player with the Knocked Out Pokemon discards the Knocked Out Pokemon. 3) Player performing the Knock Out takes 1 Prize card. 4) Player with the Knocked Out Pokemon advances a Pokemon from his or her Bench.

Pokemon BW: FAQ (referring to the cards from the boy and girl kits)

Q: When I use Jalorda's "Leaf Storm" attack, does Jalorda also recover 20HP?
A: Yes, Jalorda is included among "each of your Grass Pokemon," so Jalorda also recovers 20HP.

Q: When I flip a coin and get heads for Basurao's "Crunch" attack, and the opponent's Active Pokemon has several Energy attached to it, which player chooses the Energy to discard?
A: The player who used Crunch can choose 1 Energy.

Q: When I flip a coin for Basurao's "Crunch" attack and get heads, I can discard 1 unit of Energy, but the Energy attached to my opponent's Pokemon is a "Double Colorless Energy" (HS). In this instance, can I discard the opponent's Energy?
A: Yes, you can discard it. If an effect says, "discard 1 unit of Energy from the opponent", you can choose an Energy card that's providing 2 units of Energy.

Q: When I flip a coin and get heads for Waruvile's "Crunch" attack, and the opponent's Active Pokemon has several Energy attached to it, which player chooses the Energy to discard?
A: The player who used Crunch can choose 1 Energy.

Q: When I flip a coin for Waruvile's "Crunch" attack and get heads, I can discard 1 unit of Energy, but the Energy attached to my opponent's Pokemon is a "Double Colorless Energy" (HS). In this instance, can I discard the opponent's Energy?
A: Yes, you can discard it. If an effect says, "discard 1 unit of Energy from the opponent," you can choose an Energy card that's providing 2 units of Energy.

Q: I hit my opponent's Active Pokemon and Benched Pokemon with Daikenki's "Long Spear" attack, and the damage done to both Pokemon is greater than their remaining HP. What happens in this case?
A: The Active Pokemon and Benched Pokemon are Knocked Out simultaneously. The owner of the Knocked Out Pokemon discards the Knocked Out Pokemon and all cards attached to them. Next, the player who used the Long Spear attack takes 2 Prize cards. Then, the owner of the Knocked Out Pokemon moves a new Pokemon from his Bench to the Active Position.

Q: Can I freely choose cards from my deck with Baoppu's "Collect" attack?
A: No, unless given express permission, you can't freely choose cards from your deck, but draw 1 card from the top of your deck without looking at the cards in your deck.

Q: Can I freely choose cards from my deck with Hiyappu's "Collect" attack?
A: No, unless given express permission, you can't freely choose cards from your deck, but draw 1 card from the top of your deck without looking at the cards in your deck.

Q: Can I freely choose cards from my deck with Yanappu's "Collect" attack?
A: No, unless given express permission, you can't freely choose cards from your deck, but draw 1 card from the top of your deck without looking at the cards in your deck.

Q: I used Chaobuu's "Nitro Charge" attack, but when I looked through my deck in order to attach a Fire Energy from my deck, there were no Fire Energy in my deck. What should I do in this case?
A: If you use the Nitro Charge attack and there's no Fire Energy in your deck, the attack fails and your turn ends.

The new "abilities" appear to be a combination of active and passive powers, similar to the original Pokemon Powers. Whether abilities will replace the current Poke-Powers and Poke-Bodies or stand alone as a third type of power remains to be seen; however the BW rule book only mentions Poke-Powers and Bodies in the section about older mechanics, so it is likely that they are being phased out.

As mentioned in our previous story, "Trainer cards" are now called "Trainer's". This is the umbrella term for all cards other than Pokemon and Energy (vanilla Trainer/Goods, Support, and Stadiums), so the new ruling stating that Trainer's can be played on the first turn of the game means that even Support cards can be used on the first turn of the game. The old restrictions on Trainer's were largely to limit Rare Candy abuse, but with Rare Candy's errata, that is no longer an issue.

If you take a look at Araragi, Great Ball, and Pokemon Center, you can see that they all say "Trainer's" in the upper left corner and "Support", "Goods", or "Stadium" in the upper right corner. "Trainer's" is the main class, and Support/Goods/Stadium is the subgrouping; Araragi is both a Trainer's card and a Support card. This is exactly how these cards were classified back in the EX-era, except that then they were called "Trainer" cards and now they are called "Trainer's". When something affects "Trainer's", such as the new ruling about when Trainer's can be played, that ruling affects all Support, Goods, and Stadium cards. A lot of confusion stems from the fact that in English, "Goods" cards are also called "Trainer" cards. When a DPt or LEGEND series card refers to "Trainer" cards, it means this second type of Trainer only. So...

* Base -- EX-series: "Trainer" = Trainer cards, Supporter cards, Stadium cards
* DP -- LEGEND: "Trainer" = Trainer cards
* BW -- ???: "Trainer's" = Trainer/Goods cards, Support cards, Stadium cards

The new ruling on the discard of Support cards and Plus Power is probably intended to declutter the playing field and make a clear separation between Pokemon Tools and other types of Trainer/Goods cards. However, this makes it more difficult to track the cards' use, and may cause problems for judges down the line. The new ruling has no bearing on older cards that reference a "Supporter card in play" (Detour Jirachi, Buck's Training); just reference the discarded Support card instead.

Great Ball now has Master Ball's effect, which means that Master Ball is probably getting an errata as well. Master Ball is supposed to be the ultimate Pokeball, so perhaps it will take on Great Ball's old effect of always netting a Pokemon?

The change in the way Knock Outs are processed prevents the winning player from selecting a Prize card based on his opponent's new Active Pokemon. It also allows the losing player to make a strategic choice in an instance where he knows the contents of his opponent's Prize stack, and it gives both players more options in the event of a double Knock Out.

Other notes from the rule book:

* According to the book, there are 3 types of Pokemon cards, Basic, Evolution, and Legendary. Actually there are more, such as LV.Xs and SP-Pokemon, but those are only mentioned in the section about older mechanics. The implication is that Legendary Pokemon cards will continue to be a focus of the BW series, while the other mechanics will be dropped.
* The rarity system for BW is SR (super-rare holo), R (rare holo), U (uncommon), and (C) common. The LEGEND series had a fifth level of rarity (ultra rare) as well as non-holo rares, however BW is supposed to be released in 5-card packs with 1 holo in every 2 packs, so the simplified rarity system makes sense.
* There are 53 cards in Black Collection and 53 cards in White Collection. We were originally expecting 50 Pokemon cards per set, but Great Ball is #49/53, so that isn't the case.
* The rulebook emphasizes LEGEND and BW as the relevant series. According to PCGN's blog, 60 card/LEGEND-on will be Japan's format starting next Spring. However, for the current set of Gym Challenges, format is determined on a per-site basis.

------------------------

So there are some interesting things about all of this that everyone should think about BEFORE spazzing out...

Japan will officially be playing a 60 card, hgss on format for tournaments in the spring. This is pretty huge imo and could be a sign that we WON'T be getting a mid season rotation. I think Japan is going to be testing this format for us to implement after world's this year.

Also, the rare candy bit (though it sucks still a lil imo) Isn't that bad to be perfectly honest. In a hgss format, what are you gonna quick evolve to try and donk with? Kingdra prime? ._. It really isn't that bad when you remove quick attackers and basic/sp pokemon.

Vileplume will NOT own the format because according to this, even though T/S/S are all categorized as Trainer's (cards). This means that Trainer's cards SUB CATEGORIZED as trainers will be shut off but Vileplume does not shut off Trainer's cards. (See that guys fruit metaphor. in this case Trainer's Cards are fruit, T/S/S are apples oranges and bannannas.).

The new 'pokemon powers' are in fact called abilities and are a subclass of pokemon power. What's this mean? Nothing realy save that we now have 3 classifications instead of 2, poke power, pokebodies and abilities. This sondslike it's only important in showing that things that shut off powers/bodies do not shut off abilities and vice versa

Benefits of going first seem to be the only MAJOR thing I can see (gameplay wise). The player going first is going to be the player with the first stage 2 and thus will probably be attacking first. What's this mean? Expect starter pokemon like smeargle for set ups.

The supporter rule makes little sense to me and I DO predict it as being something they WILL change.

Other than that I really see no reason to freak out, as these rule changes seem to aim towards a completely new format with HGSS-on cards. I would however get comfortable with dropping the 7 or so sets before the HGSS arcs. Not guaranteeing this sort of cut, but I would stil get comfortable with it.
 
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:thumb: {does private happy dance, hopes for mid-season rotation}

It would be nice to have everyone on the same rules/format for the next Worlds.....:cool:
 
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