now, i'm not against the double team argument, but i thought we already established how insanely strong some ubers can be. scarf kyogre wipes out nearly every pokemon in the game in 2 hits. calm mind mewtwo also has very few counters. that's only the tip of the uber iceberg. allowing ubers and allowing double team is not the same thing. ubers make the metagame much more centralized than double team ever will.
your zangoose vs weavile comparison is illogical. weavile is better because it handles more threats than zangoose, not because it wins a 1v1 fight with another pokemon.
i can see your post criticizes the "smogon metagame" by saying that "the person with the fastest garcohmp and weavile wins," but from that comment alone i can tell that you don't really understand the metagame that you're talking about. walling is very important in that metagame and you won't win if you rely on nothing but sweepers.
i'm sorry, but for the last time, losing is NOT fun. don't be an idealist. many of us are competitive, and losing is not fun when you're competitive. however, i'm not going so far as to say double team makes the game not fun. please tell me you have fun when you get 6-0'd by a scarf kyogre.
Alright people. I have to say i am in favor of the anti-bans. Everything you've listed that's annoying (Lati@s w/ Soul Dew, OHKO moves, Wobb/Bliss w/ Leftovers, and Double Team) can be countered by 1 pokemon:
Sableye.
Moveset:
Taunt
Torment
Knock Off
Confuse Ray
Item: Focus Sash
against a DT/OHKO pkmn, just Taunt so they can't DT, then Torment so tey cant repetitively attempt to OHKO you. Confuse them to make things harder for them, and while you're at it, Knock Off their item. Against any annoying item Pkmn, just Knock off. This cna also throw off people who try to set up w/ Dragon dance, Calm Mind, etc. So if you don't like playing with all the "annoying" rules, just play Sableye in your team. You can EV train him for speed if you want but always make sure his ability is Keen Eye. If he has stall, he is terrible.
Losing is not fun and I know that but I stop a Kyogre with my Vaporeon. I don't fully understand the metagame of Pokemon because I really don't think it has on with the rules you all set. You all ban unique Pokemon to add verity to the game, but the automatic 3 in each team are Garchomp, Blissey, Weavile and 3 others. I know that Weavile is better then Zangoose but I like Zangoose because I like it and I choose it because it has a better move set (learns just about every attack it the game.).
of those 3 you list, the only pokemon i can say that i see in nearly every battle is blissey. garchomp and weavile are not "automatic ins."
I'm no expert at this but I'll take a whack at it, name me some double team counters that are nonspecific.For the sake of argument, I'm going to assume there are more counters to Double Team than just Swift-style moves. If there aren't, then I'm going to assume that I've been misled by a bunch of horrible, heinous lies.
Also, Baton Pass can, although not by itself, completely swing a game.
OH **** NO YOU JUST DID NOTEdit: Oh, and PSYCO, nachos wll always be superior to tacos, so don't even try.
OH **** NO YOU JUST DID NOT
there is no broken pokemon in the game
face it
And do you know why Vaporeon? Because they both have serious weakness issues. Garchomp is pathetic. My lv. 50 Blissey took out the Champion's lv. 66 Garchomp with a single Blizzard (she made the mistake of switching out from Milotic), and no matter how tough a Weavile is, it will still always fall to fighting types, because of it's typing. Pokemon with 4X weaknesses, no matter how protected they are from everything else, are always going to be liabilities. I'd much rather bring a Zangoose to the party then a Weavile, and not because it's my favorite. I don't eve like Zangoose all that much, but it has a good range of moves, it's fairly strong, and it looks pretty cool. Better than Weavile, who quite frankly isn't as much of the three and only wins so often because of it's speed, which is easily countered with Infernape.
Edit: Oh, and PSYCO, nachos wll always be superior to tacos, so don't even try.
I wasn't going by stats, I just knew that Infernape was fast. Unlike many I don't have the stats of every Pokemon memorized by heart. I just checked, and I have a revision.ummm.. last time i checked, weavile outruns infernape by alot.
Better than Weavile, who quite frankly isn't as much of the three and only wins so often because of it's high attack, which is easily countered with a high Defense Tank with good Fighting attacks.
I agree, no pokemon is broken, because there's no such thing as invincible.
Taunt is only effective at Double Team spam reduction if it's the first move used, once it's already used a few times there's little use in preventing it from being used any further. Effective hazers that do anything else are still on a short list (also see ones that don't easily get one- or even two-shotted). Roar as a double team counter doesn't account for a lot of effective double team strategies, particularly double team being everywhere.Roar, Taunt, and Haze, for example, are all useful against Pokémon that use any kind of status enhancement, not just Double Team. While not hard counters (and thus not ideal), status attacks such as Thunderwave or Confuse Ray (or even annoyance moves like Imprison) can hinder one's ability to simply spam Double Team until theoretical invincibility.
It's also worth noting that, at least on my cartridge, a single Double Team doesn't make you invincible. Maybe I've just got a really glitchy game, but I have a really weird habit of hitting things after the first or even second Double Team.
RBY Mewtwo.
Better than Weavile, who quite frankly isn't as much of the three and only wins so often because of it's high attack, which is easily countered with a high Defense Tank with good Fighting attacks.