Metal Master said:
While that is a solution, it takes away from the competitiveness. And what about the new players? Here they come, knowing virtually no one and they have to find someone to play. If they're 10-, most of them will probably be shy.
The other thing is it takes away from the tournament aspect of it. Its an idea, but I'd be more outraged at that then the 2 less packs. XD
Benlugia said:
@daddiursa: thats how things are done at yu-gi-oh prereleases--EXACTLY how they are done. it doesn't block cheating AT ALL. people could just go in, pay, and have the sheet signed without playing games. its a REALLY bad way of doing things.
Rulemaster said:
Daddiursa-that is a terrible idea. What's the point? People could just take the dive so that their friend goes undefeated for sure. I guarantee if PUI tried to do that people WOULD stop coming to prereleases. CHICK CHICK
Argh... Guys, will you go back and read the original post I wrote??? You'll see that the idea Metal Master posts is not how I would initially prefer to do it. I would myself prefer a tournament
not with a flat prize structure, but with a few extra booters for the Top 4/Top 8.
Let me make my statements clear:
1) I have witnessed a lot of cheating myself, so therefore I do not feel the need for oversized prizes at prereleases which attracks a much higher number of new players than a regular store tornament. Those players will never go home with a 1st prize anyway, so a flat prize structure works best. And I just won two prereleases in a row, so maybe I
should be all interested in big prizes, but I am not. When I see new players attending a prerelease
that's when I'm happy. That's where the future of the game is. Not me getting a box of boosters.
2) All I was saying was that since it seems POP will emphasize the fun element and downplay the competition... well if they don't like my first suggestion (a few symbolic prizes to the top), then maybe a more league-oriented way of doing things would be better. I am a very competative myself, but I truly think doing things the league-way is better for the ones who are totally fresh to the game, and, as suggested in the Professor Forums, boosters could be handed out to those two are eager to learn newcomers the game and otherwise help out. So the dilemma is, who should POP pay most attention to when they decide on a structure for Prereleases? I just gave two suggestions, taking different things into consideration. If you don't like them fine, but now you know the context at least.
Thanks.