yoyofsho16
New Member
It works great in Kindra and Duknoir/Gengar.
Psh, I tested both Drawer and Blower in the exact same Kingdra deck except for those four cards, and the deck with Blower won waaaaay more games.
It works great in Kindra and Duknoir/Gengar.
Come on, it ONLY lets you search your deck for cards you need, i mean, come on, that's kinda overrated now a days anyway
With 4 in your deck, 28% of the times when you have at least one, you have two or more and can activate the secondary effect. (I use that statistic because 1 is undesirable, but with 0 it's not good or bad just different cards but not clogging up your hand). Whiile it may only increase consistency by a small degree, it does zero harm if topdecked (as with 'dex) and consistency matters. 70% to 80% or similar is a big deal for any turn one/two focused deck. I think it rocks but I don't see it winning Worlds,
As someone who hasn't been able to do much with the game (due to work), I am way out of touch. That being said, when I saw this and Poke Blower +, my thought was "Do I run two of this and four Blower, four of this and two blower, or just make room for a full four and four"?
The exact two cards I need at the time seems fantastic. Pokemon has always been a game of great draw power. Even in the darkest days of early Modified, where Professor Elm was a staple and praised as a great card and you had to Eeeeeeek for a living, we had more, better draw power than many games dream of (like Yu-Gi-Oh). So drawing into two just over the course of the game seems inevitable. Yet according to many posts, it is quite difficult to draw into two of these and/or to have room for one to rest in your hand for those turns.
Next, let me ask, why is it only good first few turns? Thinking about all the games of Pokemon I've played over the years, it is hard to ignore all the times I've needed two exact cards and it wasn't early game. I mean, I've needed two exact cards early, mid, late... whenever! It just seems dubious that in this game two cards can't matter at any time. The exact same two cards? No. But that isn't what Poke Drawer + is. Poke Drawer + is essentially two variable cards. They are like the blank tiles in Scrabble: when the time is right, you turn them into exactly what you need.
Also, it just seems like you'd run them with blower. That way, when you need Blower, you've got it: you exchange them for two blower (or one Blower and something else if you had one already in hand).
If the game is so fast that you can't have one sit in hand for a few turns while waiting for the other to show up, isn't it so fast you need to run four copies just to pray for a lucky opening hand? I mean, that is the metagame I feel is being described here: you have to set up first two or three turns or its already game over.
You absolutely have to play 4 in your deck without question.
Which takes up alot of space. And remember youre taking up space on a card that you might not even get to use for what you want it to do.
What if you only can find 1 the entire game? What if 1-2 of them are prized? What if its too late?
What if its too late?
Just seems like theres too many question marks surrounding the card, whereas I'd always rather play cards like bebe's, roseannes, prof. oaks visit, felicitys, etc. instead because they are ALWAYS going to do what theyre supposed to do for you.
If you only get one... use the first effect and replace it with the next card in your deck and hope it is what you need.
f you can make room for just two, it might still be worthwhile
And theres no way to search out supporters, NM, candy, warp point, pokeblower, etc....oh wait, there is.i doubt anyone ever ran a 2 card trainer combo that you have almost no chance of getting off. something like duskull-rare candy-dusknoir yes, because pokemon are searchable with roseanne and bebe. there is no way of searching out pokedrawers.