well, duh
BJJ763 said:
Wow build an entire deck around stopping Slowking. And here i just use Igglybuffs. Or Brock's Mankey. Or Pichu. Or Magby. Just a few cards put into the deck.
I know that Slowking decks run themselves, but you might get a taste of how powerful it is if you stop playing little kids who don't know any more than what the online decklist told them.
And now to rebut all of these "counters":
Igglybuff. They send up a pichu, trigger the gold berries on their Slowkings, and KO the igglybuffs(and you can't really get them back once slowkings power is back on).
Muk. You spend time and resources getting a muk out, then your opponent will promptly gust it out and get an easy KO.
Pichu. there is a difference between having baby rule and being invincible, learn it. How long do you think your pichus will last(they need to do 80 damage to each slowking, as long as they don't flip heads for baby rule or play any healing during the next 4 turns, then you just got the upper hand).
Dark Vileplume. As long as they
let the oddish and D. Glooms survive, and don't get slowkings out before you can use the nessecary speed to get your D. Plumes into play, then you just got the upper hand, for a while.
Brocks Mankey. They play switch to put slowking on the bench and slaughter the B. Mankey.
SI Jigglypuff. See Brocks Mankey(not to mention the fact that it's tyrogue bait).
Magby. Solid, but not that great against Slowking.
Your opponent is likely to either:
a. KO it, thusly shutting off the sputter effect or
b. Gust it to the bench and KO something else, thusly ending the sputter effect.
Erikas Victreebel/AQ Victreebel. We all know how great those bellsprouts and weepingbells are, and then there's no chance they would ever gust your victreebell to meet the bussiness end of a sneasel, right?
Special Conditions(please tell me this was a joke).
They aren't exactly going to be sending the Slowkings into the active spot to begin with.