Pokémon TCG: Sword and Shield—Brilliant Stars

REIGN of the WalREIGN

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I'd say drop the POR's and add something else, cause what u need are nrgy's in hand, and u don't want to put them all back in teh deck.

-MuD
 
Now, I see it being run either way, with more POR's or TV's. However, when I think about it more and more, I'd probably take TV's, and maybe one or two POR's just so that I don't deck out. The draw engine would work fine in any of these ways, but what I'm concerned about at the moment is the lack of a deck replenishment card. I hope Town Volunteers/something similar is around by Flight of the Legends.

-2 POR
+1 Reporter
+1 Steven

Not TOO sure about that, but it's a great/near-perfect engine no matter which way I'd go with it. Thoughts, anyone?
 
I like the engine with more TV Reportes the best becuz it offers more straight draw and i dont know what steven does but ill look it up....but so far so good....and about this deck being a Blaze counter *shakes head* i dunno as long as catty/magneton is still around.....that offers a draw engine that is to be reckoned with ( possible 3 cards drawn every turn ) * oooh thats good * lol
 
Thanx for all the response, you guys, it's helping a lot. What I'm basically finding is that:

1) Mudkip, the deck was usually getting set up turn five. I need this to work FASTER. You were right about the lack of draw.

2) Patriarch, your suggestion of a few POR may be useful, but I'd rather use Castform Water. And Steven's Advice, I'd much rather use Birch. This is one thing I'm DEFINITELY sticking with, I've been able to draw 4 or 5 with Birch literally every time I play it because of my deck's abililty to utilize almost any card in my hand at any time (besides supporters). Making the Supporter number bigger is not going to help in this, but your suggestions have given me a couple new ideas that I think could work. I've found that using 4 candy and No tortle with Castform Rain and POr isn't good: you'd want a wartortle in there somewhere because of all that hand shuffling.

3) Blaziking, if you want Kitty/Ton, see Patriarch's BaD MoM deck *END SECOND BLATENT ADVERTISEMENT*, he utilizes its effect quite nicely.

After all your feedback I've come to this deck

Pokemon: 20
3 Squirtle
3 Blastoise EX
2 Feebas
2 Milotic
3 Team Aqua's Walrein
4 Dunsparce
1 Castform Water
1 Castform Sun
1 Meditite

Energy: 20
18 Water
2 Multi

Trainers: 20
3 Birch
3 TV Reporter
4 Briney
4 Archie
4 Rare Candy
2 High Pressure System

I'm willing to sacrafice energy in this case with HPS and no switches, since I've included 3 TV Reporter and there's a bunch of crap that I can discard: Sparce's, Archies, TAWRs (I don't want them in my hand, I should try to shuffle them back in, but I might not be able to).

I think brute draw is definitely the way 2 go with this deck. No tortle's and four candys found their way in to add room for my fourth Briney, which I see as most definitely needed against decks like Amphy and Scepty EX. My tECh will put them on the ropes for a while, but eventually it's back to the drawing board, just my deck versus theirs.

Here's what I'm thinking. My tECh cards should be able to take two prizes (KOing an EX), my TAWRs three and maybe finish it up with a bang from Stoise EX or Milotic. I'm going to go only 18 energy and discard some with HPS instead of switching sometime because my tECh can get me 1/3 of the way closer to sweet, sweet victory.

The POR I don't like. Meh, sorry, but I'm vetoing that unless I can get a good reason. Birch would be flat out better just because it works great with Toise's energy dance power, and I don't want my hand all shuffled back into my deck, especially with the brute draw this engine offers. However, a slightly different trainer engine looks something like this:

Trainers: 20
2 Birch
2 POR
3 Briney
3 TV Reporter
4 Archie
4 Rare Candy
2 HPS

I added two POR and took out a birch and a briney, since the deck can find it more easily: four major hand changing cards (POR and Birch) instead of 3 in the old engine.

Tell me which one YOU like the best. Your voice is being heard, the deck is on its way to becoming even MORE POWERFUL! *Psychotic laugh* *Thunder flashes in background*.

I'll test the deck this way and tell ya'll how it works out. Keep posting!

Wooper
 
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dotdotdot...Oh darn, you're right! XD *removes POR's for eternity* I don't know why that brain fart came in there!

As for the deck in general? Well, I must say that this is going to be one of the best planned-out decks in ages. I think these good people should pat us on the back, if they aren't doing it right now! *finds some random Gym-goer patting him on the back* AHHHHH!!!!! WEIRDO!!!! >_<""

As for what Clay said, I've been making a version of the deck WITH the Magneton/Delcatty engine. I think I'll post the deck right now, come to think of it!

BaD MoM/Walrein

Pokemon (24):
2 Squirtle
1 Wartortle
2 Blastoise ex
2 Skitty
2 Delcatty
2 Magnemite
2 Magneton
2 Feebas
2 Milotic
4 Dunsparce
3 Walrein

Trainers (18):
4 Professor Birch
4 TV Reporter
4 Archie
3 Rare Candy
3 Mr. Briney's Compassion

Energy (18):
2 Multi
16 Water

This is what I'll play as soon as the available cards come out (even before they're out..I need, need, NEED those Milotics and Blastoise ex's!!! ~~~END BLATANT ADVERTISEMENT III!~~~). What do you think?

Also, I don't feel like starting a whole new topic, so could someone tell me if they still don't have a beef with using Japanese cards in tournaments, as long as it's been released?
 
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It was stated earlier in the post by ~Dro that the spoiler was wrong. Steven's Advice is like that new Corsola's first attack, just without the ten card limit thing. Putting in four Corsola and four Steven's Advice would be cool, because it's almost a guaranteed four extra cards. SWEET!

Anyway, that's way I'm not running Steven's Advice. The POR are an option, since I can Energy Dance and then POR to get a new hand, which would be very good, but with me Brineying and all, I'm not sure that shuffling in other cards would be a good idea. However, it is an option to consider. Here's what I'm thinking about:

Trainers: 21
3 Birch
2 POR
3 TV Reporter
4 Archie
4 Rare Candy
3 Briney
2 HPS

To do this, I'll need to either a) ditch a water energy, or b) ditch the Castform Water. I'm leaning towards the water energy, but I could just go 4 Birch and forget about ditching anything or adding any POR. However, they may come in handy late game (I'd use Castform Water's attack early if needed) for recovery from Absol/Skarms or just getting a new hand if I've run out of Milotics or whatever. However, I need room for a Wartortle somewhere if I'm gonna use POR. I wish Rare Candy was a pokemon tool. XP

15 Supporters is really pushing the envelope, you're right about that. I have 13 searching/drawing cards: 17 if Archie counts. Whew! That's crazy, especially in an EXon deck that isn't BAR. I'm probably going to think about POR, but for now I'm sticking with my original list. No, not to one on post number one.

POR does get a fresh hand of five cards, but TVR lets you draw 3, and with my brute drawa mindset, I'm finding that POR may be less necessary than others think.

Keep replying though, I'm ready for comments and criticism.

Woop
 
I think that if it were me, I'd never be very inclined to use up an attack for Castform's POR ability. Well, I guess it'd be good early on, you can Strike and Run to him. But I would still consider removing Castform (Rain). But you're the one who's playtested it the most, so...
 
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Physics Squirrel said:
I think that if it were me, I'd never be very inclined to use up an attack for Castform's POR ability. Well, I guess it'd be good early on, you can Strike and Run to him. But I would still consider removing Castform (Rain). But you're the one who's playtested it the most, so...

Castform has helped. I've got A LOT of lucky draws with him. Five new cards, just like POR...I was going to remake the deck entirely and center it around Castform Rain as my starter instead of Dunsparce... :p The deck didn't get set up too fast. As you can imagine, I lost that match. I quickly set it back to something like my current version. I in essence have two Castform Rain and two Castform Sun because of their cool switching power. I just hope they aren't in my prizes. If I can start with a Castform I do, because I can use its POR attack straightaway, and strike n run later with Dunsparce if I get one.

Since most of the cards in my deck can be used right away, Castform's POR attack is a decent starting attack, as is the new Corsola's and Castform's, but I think I've got it pretty much balanced here. However, I'd like as much criticism as possible so I can playtest this to the MAX and be ready for next year's CCs (how's that for looking into the future...one year o_O) so I can start steamrollering through Maryland and Virginia. Hehehe...

Thanks in advance for comments,

Wooper
 
You know, if the Gym Challenges are taking place after 6/14, and Blastoise ex, by some weird chance, is in there, then we're set! =D
 
Wooper in your last version, thats still only 6 draw cards, Patriarch is using 8 which still seems low, and in Patriarch's deck, I'd use POR and not Birch, with Catty, Birch is a no no, they're like opposites.

-MuD
 
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Mudkip said:
Wooper in your last version, thats still only 6 draw cards, Patriarch is using 8 which still seems low, and in Patriarch's deck, I'd use POR and not Birch, with Catty, Birch is a no no, they're like opposites.

-MuD

Mudkip, crazy as it may sound, I like the deck with only 7 draw cards: 4 Birch, 3 TV Reporter. This is what I've decided on using. And you know what's even crazier?

It works.

I've been setting up consistently turn 3 every time I simulate a match on my half. I Archie, Sparce SARs for two Feebas and a Squirtle, I Birch and attach to Walrein, I play TV Reporter third turn and get the Candy or Stoise ex my Birch could not get, along with a Milotic and a handful of wata energy.

The deck is performing almost flawlessly. I only have one doubt: are two multi energy needed? I won't be playing an Amphy EX/Sceptile EX deck anytime (I hope not XP) so I think maybe only one is needed. Then again, there's the chance that one will be in the prizes.

Here's the decklist: Let me tell you, it's working VERY well:

Pokemon: 20
4 Dunsparce
3 Squirtle
3 Blastoise EX
3 Team Aqua's Walrein
2 Feebas
2 Milotic
1 Castform Sun
1 Castform Rain
1 Meditite

Energy: 19
17 Water
2 Multi

Trainers: 21
4 Archie
4 Birch
4 Briney
4 Candy
3 Reporter
2 HPS

I put in the fourth Briney, found it was necessary in drawn out games where my luck isn't too good. :p I need a guaranteed 3 in every deck, not the risk of only 2 with only 3 in the deck. That's why instead of 3-2-3 Birch POR Reporter, I've ensured a Birch first or second turn. For all you Birch haters:

This card gets me 4-5 cards every time I play in early-mid game. It's that simple. Everything in my deck is useable right away thanks to energy dance and a whole bunch of Rare Candy. Everything else, like TAWR, Archies, Dunsparces and that extra HPS, I discard with Reporter, and hopefully get some water energy to Energy Dance.
Birch vs. POR, I'm going for Birch. Like I said, Birch is working better, it's getting me just as many cards as POR, but without the shuffling, and I DO have Castform Rain.

Tell me if you can sniff out anything you'd fix in the newest version,

Wooper
 
Venusaur said:
-2 HPS
+2 Draw of some kind

Considered this, but they really help retreat pokemon. Retreating is important, but if I were to do this here's what I'd put in instead of the High Pressure System:

2 POR
or
4th Reporter and 3rd Milotic

The second allows for faster deployment of Milotic, but Feebas already has an attack that lets it evolve straight to MIlotic, so I'd probably go with the 2 POR.

I'm not sure I'll do this though. Try to be more specific in your reasoning,

Wooper
 
well with only 7 draw cards, I'd very much like to see that getting set up 3rd turn, heck if with 7 draw cards it gets set up turn 3, Blazi decks will get set up turn -3 =P I'd like to try my luck vs this deck, maybe we can play Woop, with a rson Blazi vs this, I'd really like to see that setting up turn 3, I'd see that prolly with catty/magenton, cause catty provides lots of draw, but birch and tv on their own? I guess some things can only be proved by playtest.

-MuD
 
Mudkip said:
well with only 7 draw cards, I'd very much like to see that getting set up 3rd turn, heck if with 7 draw cards it gets set up turn 3, Blazi decks will get set up turn -3 =P I'd like to try my luck vs this deck, maybe we can play Woop, with a rson Blazi vs this, I'd really like to see that setting up turn 3, I'd see that prolly with catty/magenton, cause catty provides lots of draw, but birch and tv on their own? I guess some things can only be proved by playtest.

-MuD

Fine Mudkip, you're online. Let's battle: RIGHT NOW! The deck is working, but I've changed it up. Here it is:

Pokemon: 20
3 Squirtle
3 Blastoise EX
3 Team Aqua's Walrein
2 Feebas
2 Milotic
4 Dunsparce
1 Castform Rain
1 Castform Sun
1 Meditite

Energy: 19
17 Water
2 Multi

Trainers: 21
4 Archie
4 Candy
4 Birch
4 Reporter
4 Briney
1 HPS

Working like a charm. Let's battle.

Wooper
 
yay 8 draw, now its been doubled, my efforts have paid off =P lookin good

-MuD
 
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Deck is now 18-2. It's been doing really great thanx 2 your guys input and feedback. Keep it up.

Patriarch, the one HPS is all I need thanx to a big amount of draw power.

Mudkip, great battle. Thanks for the Reporter suggestion, that's the only reason what happened happened. XP

Keep up the responses guys, it's helping form a new archetype! Bwhahahahaha. *Lightning flashes*

Wooper
 
Sorry for the double post, guys. But I just was thinking: HPS hasn't been helping. In fact, I don't think I need to retreat usually. Fighting with Walrein to the death. Which is why I might make the following changes:

-1 HPS
-1 Castform Sun
-1 Castform Rain (helping less and less: my draw engine works nearly to perfection now)

+1 Team Aqua's Walrein
+1 Team Aqua's Cacturne
+1 Team Aqua's Spheal

These changes focus on making sure I have 3 Walrein EVERY GAME! I must have three. In my recent battle with Mudkip, I used all three Aqua's Walrein, and had to beat THREE Ray EX. It was a down-to-the-wire battle, and I was able to win by partial luck. If that 3rd Walrein hadn't been in there, I would've been stuck. Dead meat. If shard is reprinted, they are SO going in this deck.

Let me explain the Cacturne idea: It does the job of Castform Sun, but also Counters Gardy and doesn't need HPS to inflict a special condition. I like poison over burn, and Cacturne offers just that. I need the tECh against Sceptile, which massacres my deck. Cacturne beats it and Gardy. Archie gets it out, I just need four Archie to get 3 TAWR, and 1 TACT.

The Cacturne idea is just for fun, but I think it could actually be viable.

Wooper says: RESPOND! NOW!
:p (yay! old smilies!)
 
Venusaur said:
SuperWooper? I LOVE this deck. I just want to hug it to bits! I love it so much! Especially the Cacturne makes me think of spiny nachoes.

Um...anybody else besides Jermy?

Yay! Reply 100! Post 101! Whatever! The old smilies are back! Again!

Woop
 
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Do you expect to KO a Sceptile / ex with Cacturne. How is that going to work?
And, I think the added Spheal was a good idea. Could help a lot, who knows.
 
Physics Squirrel said:
Do you expect to KO a Sceptile / ex with Cacturne. How is that going to work?
And, I think the added Spheal was a good idea. Could help a lot, who knows.

No, but Castform Sun is worse. XP It needs HPS to inflict a special condition, which I am definitely no longer playing. I can just get Cacturne on my bench early if I see a Treeko, then use it as a follow-up to my active Walrein after it's KOd by Sceptile EX. Castform Sun and Rain weren't doing much for me anymore, my draw engine is taking care of everything, and Cacturne poisons guaranteed. Yay.

The Cacturne was just an idea. As of right now, I have three spaces open:

1 Castform Rain, 1 Castform Sun, and 1 HPS have been ditched.

Are there any I need to keep? What should I replace them with, if not?

Suggestions, people!

Wooper
 
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