Pokémon TCG: Sword and Shield—Brilliant Stars

REIGN of the WalREIGN

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Lol, so I'm a co-creator now? (aieeee! I want credit again!!! XD)

I like the idea, but BaD MoM will always be my lil babah :p
 
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An off topic note from Shift: I like "Rain of the Walreign" better than "RainRein" but whatever.

A sort of on topic note from Shift: I still think (if you want anti-Sceptile ex tEch) that the Heracross (if it's printed as it is in the spoilers) from the next set would be sweet. But I think it requires one grass energy, which could be easily attained if you could find room for one or two multi's.

Just my, you know, *counts money* two cents.
 
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Shift said:
A sort of on topic note from Shift: I still think (if you want anti-Sceptile ex tEch) that the Heracross (if it's printed as it is in the spoilers) from the next set would be sweet. But I think it requires one grass energy, which could be easily attained if you could find room for one or two multi's.

Doesn't apply weakness, Shift.
 
Physics Squirrel said:
Cheapskate...

Can you use Rain Dance with Blastex on non-water pokes?

Nick15 just released several spoilers for the set Blasty is in. (Two sets from now) Here's the link.


Flight of the Legends

The answer is yes, and so Charmander is going in the deck if I see enough Sceptile EX, since Blasty can put damage on Charmander. I'll probably ditch the Aqua's Spheal, it's only taking up space so far.

Blastoise can attach to any pokemon! Yes! I'm loving this card.

Wooper
 
castform sun is a better fire tech imo because you can use castform rain to draw, then when you need a fire attacker, use its power to transform to castform sun and attack. Since you've already attached an energy to rain, it will be easier to power up sun. Transform back to rain when you need to draw.

(Blastoise ex only has one weakness, that's great. Then it doesn't make sense that kingdra ex has 2 weaknesses that it's not supposed to have.)
 
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Dro~ said:
castform sun is a better fire tech imo because you can use castform rain to draw, then when you need a fire attacker, use its power to transform to castform sun and attack. Since you've already attached an energy to rain, it will be easier to power up sun. Transform back to rain when you need to draw.

Castform Sun needs fire energy, Dro, so I'd hafta use Multi or rainbow, which can't be returned to my hand with Hydro Reverse. Anyways, Nick15 isn't certain on the Castform's power ruling yet, and Dragons Charmander can do eighty as well, but I see where you're coming from there. I'll just hafta test both. In the meantime...

Please, everybody who reads, you've got a say in this. What tECh pokemon or energy do you think work best in this deck (pick as many as you think will fit)

Darkness Energy
Team Aqua Energy
Dragons Charmander
Castform Normal
Castform Sun
Meditite

Thanks for the replies in advance,

Wooper
 
Well, personally I think Meditite is really cool and in the next set (ADV4) there are I think two Medichams and I am pretty sure 1 of them has the same attack that Meditite has, and that could be a good addition against Amphy.
 
GOROY said:
Well, personally I think Meditite is really cool and in the next set (ADV4) there are I think two Medichams and I am pretty sure 1 of them has the same attack that Meditite has, and that could be a good addition against Amphy.

True, but the Meditite is only a basic and only does ten less base damage. Holo Hariyama KOs Amphy EX in one shot, but it's also an evolution, so I think I'll just use Meditite, if in fact I decide to use it.

Thanks for posting GOROY, every little bit of advice counts when attempting an archetype (I hope). Keep on posting, all!

Wooper
 
SuperWooper said:
Pokemon: 8
4 Barboach
4 Whiscash

Energies: 52
24 Water
24 Fighting
4 DRE

Wooper

...do u mean the wishcash that does like 60 then 10 to each bench?

tell me if ur serious here, no u cant be, u just cant
 
=-->]-[0t (V)uSt|d<--= said:
...do u mean the wishcash that does like 60 then 10 to each bench?

tell me if ur serious here, no u cant be, u just cant

Oh, I'm serious, all right Brian. Serious as a fourty year old man who laughs at the words "Cheese Nipples".

Could we get on topic please? Lol.
 
Okay, I figured I'd take post number 75 in this dead thing. I'm working with the deck day in and day out, trying to balance the pokemon, energies, and trainers, and I've come pretty close here:

Pokemon: 20
3 Squirtle
3 Blastoise EX
3 Team Aqua's Walrein
2 Feebas
2 Milotic
4 Dunsparce
1 Castform Normal
1 Castform Sun
1 Meditite

Energies: 21
19 Water
2 Multi

Trainers: 19
4 Archie
4 Rare Candy
4 Birch
4 Briney
2 Switch
1 High Pressure System

The changes: Castform Sun combined with HPS equals sweetness. It also works pretty good with Aqua's Walrein, which only has a two retreat cost, so I can save switches for when I'm in dire need. I decided to get rid of the warp point, instead of helping me they helped my opponent, and with all the tECh I've included I'll have basically everything I need to stop the opponent by just switching.

Speaking of tECh, I've got a Castform Normal for Rayquaza EX, Sun for Sceptile EX and possibly Aggron EX, and Meditite for Amphy EX, Aggron EX, and even mirror matches if it comes to that. The Castform's ability to swap with each other is the coolest, I'll definitely make use of that sometime.

As for the Briney, I'm not sure if 4 is necessary with the four Birch I can use to find them so quickly. I'm keeping 4 in just so I can get them, and fast, but you never know, I might not need four.

Dropped a Feebas. I figured with only one I can rare candy, and I'll mostly be relying on tECh against the decks that give me trouble, while stockpiling onto my benched Walrein. This should give me the extra few rounds I need to draw that Candy so I can evolve immediately after Brineying my Tic back into my hand. With two, I'll search 'em out with Sparce so I can save my candies.

Also dropped Tortle. It wasn't doing anything for me either, so it got the axe.

I dropped the Aqua's Spheal tECh because it was just taking up space and not really doing anything.

My perfect opening hand will look like:
Dunsparce, Two Water Energy, an Archie, a Rare Candy, a Blastoise EX, and a Birch. Hopefully my second turn Birch will get me a Milotic, some Brineys, and water energy. From there it's cake.

Questions, comments, concerns, responses, replies, posts, feedback, advice, suggestions, help, and constructive criticism are greatly appreciated. Flames are not.

-Wooper
 
I think you're definitely on the right track. Where you'd run it slightly different, I'd run it slightly different, as well. However, here are some definite fixes that I'm sure of:

-1 Castform Normal
-1 Water Energy

+1 High Pressure System
+1 Castform Water

You need to be more consistent with HPS, so I put in another, as it will be a lifesaver in many situations, IMO. Also took out Castform normal for water, for these two reasons:

A-You need the draw power it offers
B-This deck OHKO's Rayquaza

Believe it or not, but the days of Blazi/ex aren't what they're cracked up to be. You not only OHKO Ray EASILY with Walrein, but Blaziken ex is killed by the least likely attacker of yours: Milotic. Send it out, and Wonderhit. Rambo is MASSACRED by a deck that doesn't even exist yet!

I'm trying to get the deck completed for REAL! Everybody, check my want list to see if you have Blastoise ex, feebas, or Milotic! *END BLATANT ADVERTISEMENT!!!*

Your other tech cards aren't wastes of space for now, but I really don't think that Castform is necessary.
 
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Patriarch said:
I think you're definitely on the right track. Where you'd run it slightly different, I'd run it slightly different, as well. However, here are some definite fixes that I'm sure of:

-1 Castform Normal
-1 Water Energy

+1 High Pressure System
+1 Castform Water

Your other tech cards aren't wastes of space for now, but I really don't think that Castform is necessary.

Well for one thing, that's cutting it a little short on the energy, doncha think? Reducing energy lessens the chance of KOing Ray EX in one hit, because I need eight energy in play for that to work out. The Castform Water...this will most definitely help early game, but late game I'll be returning energy to my hand which I do not want to shuffle back in, and since I'm starting with Dunsparce hopefully...

The High Pressure System reduces TAWR's retreat to one. This is good. I might want another. I might not. We shall see. Discarding the energy is something I don't like: every energy counts in this deck. I'm going to need more draw power if I'm going to lose the Castform Normal, because Ray EX comes out as soon as turn two if the BAR player is lucky. I'll also need to up the chance of Milotic coming up soon so I can heal benched pokemon's Energy Dance wounds, since eight energy at a time is no small feat. I think I will make the changes you suggested, but also try doing this:

-1 Water Energy (cutting it at 17)
-1 Birch

+2 TV Reporter (these help in the whole draw draw draw thing)

Since 19 energy is almost one third of the deck, and TVR lets you draw 3, I figure subsituting a Birch and a water for a few of these wasn't such a bad idea, since I might also score some Trainers or pokemon cards I needed, but had a full hand and couldn't use Birch. Whatever though.

I don't think going under 18 is a wise decision. But feedback on this subject is welcome. Everybody post and say how much water energy you think this deck needs. I'll read every suggestion and respond. If your idea's solid, I'll playtest it and respond with the results.

So far this deck is 16-2, the only losses coming to Sceptile EX and Amphy EX, both before I was running those tECh Castform Sun and Meditite. My wins are against several BARs, Gardys, Amphy EXs, various Aggron EX variants, and a Kingdra EX or two. I've also beaten some rogue stuff with this deck.

You're free to post about anything else here to (that has to do with the deck, duh). What will this deck beat, what will it loose to? If I missed an obvious tECh card or you spot a flaw, post it here! I'm all ears. Actually, I only have two, and they're on my head. So I'm actually not all ears. I'm actually 2/3 water. But in reality...

Oh forget it. :rolleyes:

This has been SuperWooper from Chanel 7 On Your Side. Good Night, Happy Christmas and Merry Easter.
 
hey guys the concept of the deck looks god, but 5 draw cards???? how will that work? Blazi will still have catty, tv reporter, and by the time this deck is buildable, it will have POR back too, it just needs to find a good draw card to replace teh oracles. So honestly, this deck WILL NOT beat Blaziken variants, it is just too slow, and getting the Energy Dance/Milotic como will be hard, since Briney will use the supporter of the turn, and you won't be able to draw anymore cards, so again how does this beats Blaziken? yeah it powers up at nearly the same rate, or maybe evn better, but you need a whole 4 card combo to make the deck effective (feebas,milotic,briney and another feebas), and with only 4 draw cards, it ain't happening.

-MuD
 
I can't agree more. The deck is good, but it is lacking in draw. Once you're out, this thing can't be stopped, but you make a good point about not getting out fast enough. So, I'd opt for a different plan, using a couple of SuperWooper's ideas:

Pokemon (20):
3 Squirtle
3 Blastoise EX
3 Team Aqua's Walrein
2 Feebas
2 Milotic
4 Dunsparce
1 Castform Water
1 Castform Sun
1 Meditite

Energies (19):
17 Water
2 Multi

Trainers (21)
4 Archie
4 Rare Candy
3 TV Reporter
3 Professor Oak's Research (Flight of the Legends)
3 Mr. Briney's Compassion
2 Steven's Advice
2 High Pressure System

I think this version would easily solve your little problem of no draw. Of your eleven basics, five are able to fetch/can-trip (Technically 6, if you include Castform Sun changing to Water).

Trainer-wise, you're set. While 15 supporters is SERIOUSLY pushing it, 8 of these are draw cards, and the other 7 are essential to winning. I also went lower on the Steven's Advice, but I've got no beef with switching a TV for SA!

So now, 1/4 of the deck is there for draw. I think this version is almost as fast as BAR or Niniken. You may also opt for putting back in those switches...I see those saving the day VERY often, but I took them out just because we need to figure out this deck's draw engine. You may be interested in nixing a HPS, energy, or candy to find room for those again.
 
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Patriarch, you might want to take out a TV for a POR, but aside from that, I think the deck will run MUCH better with the added draw cards you put in.
 
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