Patriarch said:
I think you're definitely on the right track. Where you'd run it slightly different, I'd run it slightly different, as well. However, here are some definite fixes that I'm sure of:
-1 Castform Normal
-1 Water Energy
+1 High Pressure System
+1 Castform Water
Your other tech cards aren't wastes of space for now, but I really don't think that Castform is necessary.
Well for one thing, that's cutting it a little short on the energy, doncha think? Reducing energy lessens the chance of KOing Ray EX in one hit, because I need eight energy in play for that to work out. The Castform Water...this will most definitely help early game, but late game I'll be returning energy to my hand which I do not want to shuffle back in, and since I'm starting with Dunsparce hopefully...
The High Pressure System reduces TAWR's retreat to one. This is good. I might want another. I might not. We shall see. Discarding the energy is something I don't like: every energy counts in this deck. I'm going to need more draw power if I'm going to lose the Castform Normal, because Ray EX comes out as soon as turn two if the BAR player is lucky. I'll also need to up the chance of Milotic coming up soon so I can heal benched pokemon's Energy Dance wounds, since eight energy at a time is no small feat. I think I will make the changes you suggested, but also try doing this:
-1 Water Energy (cutting it at 17)
-1 Birch
+2 TV Reporter (these help in the whole draw draw draw thing)
Since 19 energy is almost one third of the deck, and TVR lets you draw 3, I figure subsituting a Birch and a water for a few of these wasn't such a bad idea, since I might also score some Trainers or pokemon cards I needed, but had a full hand and couldn't use Birch. Whatever though.
I don't think going under 18 is a wise decision. But feedback on this subject is welcome. Everybody post and say how much water energy you think this deck needs. I'll read every suggestion and respond. If your idea's solid, I'll playtest it and respond with the results.
So far this deck is 16-2, the only losses coming to Sceptile EX and Amphy EX, both before I was running those tECh Castform Sun and Meditite. My wins are against several BARs, Gardys, Amphy EXs, various Aggron EX variants, and a Kingdra EX or two. I've also beaten some rogue stuff with this deck.
You're free to post about anything else here to (that has to do with the deck, duh). What will this deck beat, what will it loose to? If I missed an obvious tECh card or you spot a flaw, post it here! I'm all ears. Actually, I only have two, and they're on my head. So I'm actually not all ears. I'm actually 2/3 water. But in reality...
Oh forget it.
This has been SuperWooper from Chanel 7 On Your Side. Good Night, Happy Christmas and Merry Easter.