Pokémon TCG: Sword and Shield—Brilliant Stars

Single Pokémon Sets - Master List

I just finished up Arceus. Take a look at the ??? form.

Arceus :colorless 110 HP
:ppowr: Plate Swap
Once during your turn, before your attack, you may search your deck for any Arceus and switch it with your active Arceus. (Any cards attached to Arceus, damage counters, and effects are now on the new Pokemon) If you do, shuffle Arceus back into your deck. You may only use one Plate Swap Poke-Power per turn.

:colorless:colorless Extreme Speed 20x
Flip 3 coins. This attack does 20 damage times the number of heads.

Weakness: :fighting:x2
Resistance:
Retreat:


Arceus Flame Plate :fire: 110 HP
:ppowr: Plate Swap
Once during your turn, before your attack, you may search your deck for any Arceus and switch it with your active Arceus Flame Plate. (Any cards attached to Arceus Flame Plate, damage counters, and effects are now on the new Pokemon) If you do, shuffle Arceus Flame Plate back into your deck. You may only use one Plate Swap Poke-Power per turn.

:fire::fire::colorless Infernal Dash 60
Prevent all effects of an attack, excluding damage, done to Arceus Flame Plate during your opponent's next turn.

Weakness: :water:x2
Resistance:
Retreat: :colorless:colorless

Arceus Splash Plate :water: 110 HP
:ppowr: Plate Swap
Once during your turn, before your attack, you may search your deck for any Arceus and switch it with your active Arceus Splash Plate. (Any cards attached to Arceus Splash Plate, damage counters, and effects are now on the new Pokemon) If you do, shuffle Arceus Splash Plate back into your deck. You may only use one Plate Swap Poke-Power per turn.

:water::colorless Gather Mist 20
If your opponent tries to attack Arceus Spash Platenext turn, flip a coin. If heads, the attack does nothing.

Weakness: :lightningx2
Resistance:
Retreat: :colorless:colorless
 
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Arceus Meadow Plate:grass: 110 HP
:ppowr: Plate Swap
Once during your turn, before your attack, you may search your deck for any Arceus and switch it with your active Arceus Meadow Plate. (Any cards attached to Arceus Meadow Plate, damage counters, and effects are now on the new Pokemon) If you do, shuffle Arceus Meadow Plate back into your deck. You may only use one Plate Swap Poke-Power per turn.

:grass::grass::colorless Energy Ball 50+
This attack does 50 damage plus 10 for every :grass: energy attached to Arceus but not used to pay for this attack's energy cost. You cannot add more than 30 damage in this way.

Weakness: :fire:x2
Resistance: :water: -20
Retreat: :colorless:colorless


Arceus Stone Plate :fighting: 110 HP
:ppowr: Plate Swap
Once during your turn, before your attack, you may search your deck for any Arceus and switch it with your active Arceus Stone Plate. (Any cards attached to Arceus Plate, damage counters, and effects are now on the new Pokemon) If you do, shuffle Arceus Stone Plate back into your deck. You may only use one Plate Swap Poke-Power per turn.

:fighting::fighting::fighting::fighting: Tectonic Slam 100-
This attack does 100 minus 20 for every Arceus you have in your discard pile. Arceus Stone Plate does 20 damage to itself.

Weakness: :grass:
Resistance:
Retreat: :colorless:colorless
 
Arceus Zap Plate :lightning 110 HP
:ppowr: Plate Swap
Once during your turn, before your attack, you may search your deck for any Arceus and switch it with your active Arceus Zap Plate. (Any cards attached to Arceus Zap Plate, damage counters, and effects are now on the new Pokemon) If you do, shuffle Arceus Zap Plate back into your deck. You may only use one Plate Swap Poke-Power per turn.

:lightning:lightning Boosted Shockwave
Choose one of your opponent's Pokemon. This attack does 30 damage to it. This attack's damage is not affected by Weakness, Resistance, Poke-Powers, Poke-Bodies or any other effect on the Pokemon.

Weakness: :fighting:x2
Resistance: :metal: -20
Retreat: :colorless:colorless

Arceus Spooky Plate :psychic: 110 HP
:ppowr: Plate Swap
Once during your turn, before your attack, you may search your deck for any Arceus and switch it with your active Arceus Spooky Plate. (Any cards attached to Arceus Spooky Plate, damage counters, and effects are now on the new Pokemon) If you do, shuffle Arceus Spooky Plate back into your deck. You may only use one Plate Swap Poke-Power per turn.

:psychic: Scare Tactics 20
You may switch the Defending Pokemon. If you do, the new defending pokemon is now Poisoned.

Weakness: :dark: x2
Resistance:
Retreat: :colorless:colorless

Arceus Dread Plate :dark: 110 HP
:ppowr: Plate Swap
Once during your turn, before your attack, you may search your deck for any Arceus and switch it with your active Arceus Dread Plate. (Any cards attached to Arceus Dread Plate, damage counters, and effects are now on the new Pokemon) If you do, shuffle Arceus Dread Plate back into your deck. You may only use one Plate Swap Poke-Power per turn.

(none) Punishment 10x
This attack does 10 times the number of energy attached to the defending pokemon

Weakness: :fighting:x2
Resistance: :psychic: -20
Retreat: :colorless:colorless
 
Arceus Iron Plate :metal: 110 HP
:ppowr: Plate Swap
Once during your turn, before your attack, you may search your deck for any Arceus and switch it with your active Arceus Iron Plate. (Any cards attached to Arceus Iron Plate, damage counters, and effects are now on the new Pokemon) If you do, shuffle Arceus Iron Plate back into your deck. You may only use one Plate Swap Poke-Power per turn.

:colorless Iron Defence
Flip a coin. If heads, prevent all damage done to Arceus Iron Plate during your opponent's next turn

Weakness: :fire:x2
Resistance: :psychic: -20
Retreat: :colorless:colorless


Arceus ??? :colorless 90 HP http://http://serebii.net/diamondpearl/arceus.shtml Look at the very last one.
:pbody: Alpha Assault
Whenever an Arceus you have in play attacks, place one damage counter on the Defending Pokemon. This is not an effect of the attack.

(none) Curse
Flip a coin. If heads, place 4 damage counters on any of your opponent's pokemon. If tails, place 3 damage counters on one pokemon you have in play

Weakness:
Resistance:
Retreat: :colorless:colorless

Arceus LV.X :colorless 140 HP
:pbody: Multitype
Arceus takes the type, Weakness, and Resistance of the Arceus it was played on top of. If that Arceus is changed into any different Arceus, apply this Poke-Body to the new Arceus.

:colorless:colorless:colorless:colorless Judgement 150
Discard 2 energies from your hand of the same type as Arceus. If you cannot, this attack does nothing.

Weakness: :fighting:
Resistance:
Retreat::colorless:colorless

Trainers:

Call for Backup TRAINER
Technical Machine

Search your deck for up to 4 basic pokemon with 100 or less maximum HP. (Ignore this effect if the pokemon this card is attached to is not a LV.X)

Creation Stadium STADIUM

At the end of either player's turn, that player may search their deck for a basic energy and put it into their hand. That player shuffles their deck afterward.

EDIT: Sorry I quadruple posted.
 
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I just finished up Arceus.
No, you have not. Your set currently stands at 11-2-0. You're still one Trainer and one additional card short of a legal 11-3-1, and you've given us no indication of what the two other cards are supposed to be.
 
Sorry, thought it was supposed to be 11-2

Energy Cannon TRAINER
Technical Machine

:colorless:colorless:colorless:colorless You may discard as many energy as you want attached to this pokemon. This attack does 30 damage times the number of different types of energy you discarded.

Hyper Energy: Special Energy
Provides :colorless Energy
Attach this card to your Active Pokemon. On the turn this Energy is attached, the Active pokemon does 20 more damage to it's attacks. (Before Weakness and Resistance.)
 
Tyson's Machamp
120 HP {F}
Stage 2 Pokémon (Evolves from Tyson's Machoke)

Poké-BODY Unbridled Power
If Tyson's Machamp is affected by a Special Condition, Tyson's Machamp gets +20 HP, has no Resistance, its Retreat Cost is 0, and any damage done by it to a Defending Pokémon by an attack is increased by 20 (after Weakness and no Resistance).
{C}{C} Punch 20
{F}{F}{F}{F}{F} Quad-Earth Pound Flip 4 coins. For each heads, discard 1 {F} Energy attached to Tyson's Machamp or this attack does nothing. For each {F} Energy discarded in this way, choose 1 of your opponent's Pokémon. If it's a Defending Pokémon, this attack does 50 damage to that Pokémon. If it's a Benched Pokémon, this attack does 60 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}
Lv. 59 #68
 
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Darkrai ex
100 HP {D}
Basic Pokémon

Poké-POWER Sleep Weaver
If Darkrai ex is Benched, your opponent flips 1 additional coin for each of his or her Asleep Pokémon at the end of each turn. If any coin flipped by your opponent in this way is tails, that Pokémon is still Asleep.
{C} Quick Attack Flip a coin. If heads, this attack does 20 damage plus 20 more damage. 20+
{D}{D}{C} Nightmare Wave Flip a coin for each coin your opponent would flip for 1 of his or her Asleep Pokémon between turns. This attack does 40 damage times the number of heads. If you get 1 or fewer heads, the Defending Pokémon is now Asleep. 40x

Weakness: {F}
Resistance: {P} -30
Retreat Cost: {C}{C}
Folklore has it that on moonless nights, this Pokémon will make people see horrific nightmares. Lv. 71 #491
Four of these Darkrai ex on the Bench, combined with one with Deep Sleep, would result in six coins being flipped for sleep. However, Nightmare Wave would only flip that number if an effect would allow the attack to be copied; an actual Darkrai ex using the attack would have to be Active and have only three backup Darkrai ex providing support, maxxing out at five coins with Deep Sleep in play (that is, unless one of my Gaping Hole Gyms was in play...).

Zangoose δ Delta Species
70 HP {G}
Basic Pokémon

Poké-BODY Reactive Film
If Zangoose has any React Energy cards attached to it, Zangoose can't be Poisoned.
{C} Quick Attack Flip a coin. If heads, this attack does 10 damage plus 20 more damage. 10+
{G}{G}{G} Toxin Claw Flip a coin. If heads, the Defending Pokémon is now Poisoned. 40

Weakness: {F}
Resistance: none
Retreat Cost: {C}
Zangoose gained Poison-type traits when exposed to defective Delta Species genes. It's been known to get along with Seviper who have not been exposed to the genes, but fight bitterly with Seviper that have been exposed. Lv. 32 #335
 
Volcano Crater
Trainer Card (Stadium Card)

Each {R} Pokémon (excluding Pokémon-Lv.X, Pokémon with δ on its card, and {D} Pokémon with Dark or Rocket in its name) gets +10 HP for each basic {R} Energy card attached to it. A Pokémon's total HP (excluding Pokémon-ex) can't be more than 140 in this way, and a Pokémon-ex's total HP can't be more than 220 in this way. Ignore all effects of this card if a card named Dual Stadium is in play.
 
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Sorry for such an extreme wait, but I'm here to continue my sets as well as Carrington's current sets.

Fiamlora ex
Pokémon card
{G}
120 HP
Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
PokéPOWER: Terrain Change Once during your turn, when you play Fiamlora ex from your hand, you may use this power. If there is a Stadium card in play, it now has the effect "Each attack done by {G} and {R} Pokémon does 30 more damage to any Active Pokémon (yours and your opponent's)."
{R}{R} Flash Flare Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Burned. If tails, the Defending Pokémon is now Confused and Burned. 40
{G}{G}{C}{C} Crystal Impact Flip a coin. If heads, discard an Energy card attached to each of your opponent's Pokémon. If tails, this attack does 20 damage to each of your opponent's Benched Pokémon. 70
Legend says that it long ago, using the power of the sun, it laid waste to the country of Prismria. The Sunfire Crystal could provide this power. Lv. 84 #X85

Torrenyl ex
Pokémon card
{W}
120 HP
Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {G}
Resistance: {M} -30
Retreat cost: {C}{C}
PokéPOWER: Terrain Change Once during your turn, when you play Torrenyl ex from your hand, you may use this power. If there is a Stadium card in play, it now has the effect "Any damage done to {W} and {L} Pokémon in play (yours and your opponent's) is reduced by 30."
{L}{L} Tail Shock Does 20 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 30
{W}{W}{C}{C} Crystal Reduction During your opponent's next turn, any damage done by attacks from any of your opponent's Pokémon is reduced by 30 (before Weakness and Resistance). 70
A Prismrian legend says that long ago, the country was wiped out by this Pokémon after it harnessed the power of storm clouds. Lv. 84 #X86

Seraphia ex
Pokémon card
{P}
100 HP
Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
PokéPOWER: Space Transform Once during your turn, when you play Seraphia ex from your hand, you may use this power. If there is a Stadium card in play, it now has the effect "Each {P} and {D} Pokémon in play (yours and your opponent's) can't be affected by any Special Conditions and has no Weakness."
{D} Pursuit If the Defending Pokémon tries to retreat during your opponent's next turn, do 20 damage to it. (Don't apply Weakness and Resistance.) 30
{P}{C}{C} Psychic Crash Discard all Special Energy cards, if any, attached to the Defending Pokémon. If you do, prevent all effects of attacks, including damage, done to Seraphia ex during your opponent's next turn. 50
It comes from space. Some messages say it could help benefit mankind. Others say that it could threaten mankind as we know it. Lv. 76 #X87

Machamp ex
Pokémon card
{F}
160 HP
Stage 2 Pokémon
Evolves from Machoke
Put Machamp ex on the Stage 1 card
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}{C}
PokéBODY: Extra Force Each of Machamp ex's attacks does 30 more damage to your opponent's Basic Pokémon and 20 more damage to your opponent's Stage 1 Evolved Pokémon (before Weakness and Resistance).
{F}{F} Brick Crush Discard all Trainer cards attached to the Defending Pokémon. This attack does 50 damage plus 30 more damage for each Trainer card discarded in this way. 50+
{F}{F}{C}{C} Heavy Punch During your next turn, Heavy Punch's base damage is 60 instead of 150. 150
It can knock a train flying with a punch. It can launch 1,000 punches in two seconds. One arm alone can move mountains. Lv. 86 #68

Drapion
Pokémon card
{G}
100 HP
Stage 1 Pokémon
Evolves from Skorupi
Put Drapion on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}
{G} Double Dual Poison Flip 2 coins. The Defending Pokémon is now Poisoned. Put 2 damage counters for each heads instead of 1 on the Defending Pokémon after each player's turn (even if it was already Poisoned). 20
{G}{G} Bug Bite If the Defending Pokémon has a Pokémon Tool with Berry in its name attached to it, treat that card's effect as this attack's effect, then discard that Pokémon Tool. 40
{G}{C}{C} Night Slash If the Defending Pokémon has any Resistances, this attack does 50 damage plus 30 more damage. 50+
It has the power in its clawed arms to make scrap of a car. The tips of its claws release poison. Lv. 45 #451

Red XIII's Magmortar
Pokémon card Lv. 54 #467
{R}
120 HP
Stage 1 Pokémon
Evolves from Red XIII's Magmar
Put Red XIII's Magmortar on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
PokéPOWER: Fiery Night Both a Sun counter and a Night counter can be on the field at the same time. If a counter other than a Sun counter or a Night counter is placed on the field, remove all Sun counters and Night counters on the field before placing the new counter.
{R}{R} Cosmo Flare Flip 2 coins. If 1 or both are heads, place a Sun counter on the field. If 1 or both are tails, place a Night counter on the field. 30
{R}{R}{C}{C} Dynaflame Discard 2 {R} Energy attached to Red XIII's Magmortar. If there is a Sun counter on the field, this attack does 80 damage plus 40 more damage. If there is a Night counter on the field, the Defending Pokémon is now Confused. 80+

Secret Hidden Cards

Magma's Machop
40 HP {F}
Basic Pokémon

{F}{C} Revenge If Magma's Machop was damaged by an attack during your opponent's last turn, this attack's base damage is doubled. 20

Weakness: {P}
Resistance: none
Retreat Cost: {C}
Lv. 10 #66

Magma's Machoke
80 HP {F}
Stage 1 Pokémon (Evolves from Magma's Machop)

{F}{F} Low Kick This attack does 20 damage for each {C} in the Defending Pokémon's Retreat Cost. 20x
{F}{F}{C}{C} Dynamicpunch Flip a coin. If heads, the Defending Pokémon is now Confused; if tails, this attack does nothing (not even damage). 90

Weakness: {P}
Resistance: none
Retreat Cost: {C}
Lv. 33 #67
 
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Here are some more ideas for these sets!

Fiamlora *
Pokémon card
{R}
90 HP
Basic Pokémon
You can't have more than 1 Pokémon-* in your deck.
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
PokéPOWER: Solar Crystallize Once during your turn (before you attack), you may search your deck for up to 3 of any combination of basic {G} and {R} Energy cards and attach them to your Pokémon in any way you like. Shuffle your deck afterward. If this power is used, your turn ends. This power can't be used if Fiamlora * is affected by a Special Condition.
{G}{R}{C}{C} Flash Crush Does 40 damage times the number of your remaining Prize cards minus the number of your opponent's remaining Prize cards. 40x
According to legend, it is the protector of the Sunfire Crystal. It can coat itself in crystalline armor for protection. Lv. 48 #X85

Torrenyl *
Pokémon card
{L}
90 HP
Basic Pokémon
You can't have more than 1 Pokémon-* in your deck.
Weakness: {F}
Resistance: {M} -30
Retreat cost: {C}{C}
PokéPOWER: Storm Crystallize Once during your turn (before you attack), you may search your discard pile for up to 4 basic {W} and {L} Energy cards and attach them to your Pokémon in any way you like. If you do, your turn ends. This power can't be used if Torrenyl * is affected by a Special Condition.
{W}{L}{C}{C} Light Surge Does 40 damage times the number of cards in your hand minus the number of cards in your opponent's hand. After doing damage, discard your hand. 40x
It can create a crystalline light that disperses certain kinds of weather and is said to be the keeper of the Rainstorm Crystal. Lv. 48 #X86

Seraphia *
Pokémon card
{D}
80 HP
Basic Pokémon
You can't have more than 1 Pokémon-* in your deck.
Weakness: {G}
Resistance: {P} -30
Retreat cost: {C}
PokéPOWER: Cosmic Supply Once during your turn (before you attack), you may search your discard pile for up to 5 cards (excluding Pokémon cards) and shuffle them into your deck. If you do, your turn ends. This power can't be used if Seraphia * is affected by a Special Condition.
{P}{D} Space Vacuum Does 40 damage times the number of Special Energy cards attached to your Pokémon minus the number of Special Energy cards attached to your opponent's Pokémon. 40x
A being that travels throughout the expanse of space, it may have even visited distant planets we have never even thought have existed. Lv. 42 #X87

Machamp *
Pokémon card
{F}
100 HP
Basic Pokémon
You can't have more than 1 Pokémon-* in your deck.
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}{C}
{F} Counter If an attack damages Machamp during your opponent's next turn (even if Machamp is Knocked Out), flip a coin. If heads, Machamp attacks the Defending Pokémon for an equal amount of damage.
{F}{C}{C} Gigantic Punch Does 40 damage plus 40 more damage for each Pokémon Lv.X your opponent has in play. If you have any Pokémon Lv.X in play, this attack does 40 damage minus 40 damage instead. 40+-
It is impossible to defend against punches and chops doled out by its four arms. Its fighting spirit flares up when it faces a tough opponent. Lv. 42 #68

Drapion *
Pokémon card
{G}
90 HP
Basic Pokémon
You can't have more than 1 Pokémon-* in your deck.
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}
{G} Poison Sting The Defending Pokémon is now Poisoned. 10
{G}{C}{C} Cross Crush If the Defending Pokémon is a Basic Pokémon, the Defending Pokémon can't attack or retreat during your opponent's next turn. If the Defending Pokémon is a Stage 2 Evolved Pokémon, this attack does 40 damage plus 30 more damage and don't apply Resistance. 40+
Its body is encased in a sturdy shell. Its head rotates 180 degrees, eliminating blind spots. Lv. 40 #452

Magmortar δ Delta Species
Pokémon card
{P}
110 HP
Stage 1 Pokémon
Evolves from Magmar
Put Magmortar on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Holon Levitate If Magmortar has any Holon Energy cards attached to it, prevent all damage done to Magmortar by attacks from {F} Pokémon. (Any other effects of attacks still happen.)
{C}{C} Dynamicpunch Flip a coin. If heads, the Defending Pokémon is now Confused; if tails, this attack does nothing (not even damage). 50
{P}{P}{C}{C} Psychic Burst Discard 2 {P} Energy attached to Magmortar. This attack does 60 damage plus 40 more damage for each Special Energy card attached to the Defending Pokémon. 60+
Exposure to Holon radiation has given this Pokémon Psychic-type traits. An aura given off is said to induce sleep to anyone nearby. Lv. 48 #467
 
Magma Dragoon's Machamp
110 HP {F}
Stage 2 Pokémon (Evolves from Magma Dragoon's Machoke)

Poké-BODY Flame Belt
Any damage done by Magma's Dragoon's Machamp by an attack is increased by 10 for each basic {R} Energy card attached to it (after Weakness and before Resistance).
{C}{C} Kick 20
{F}{F}{F}{C} Fireball Fury You may discard as many {R} Energy cards attached to Magma Dragoon's Machamp as you like. Flip a coin for each Energy discarded in this way. This attack does 50 damage plus 20 more damage for each heads. 50+

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}{C}
Lv. 57 #68
 
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Flame Orb
Trainer Card (Pokémon Tool)

Attach Flame Orb to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

If the Pokémon Flame Orb is attached to isn't a {R} Pokémon (excluding Pokémon with δ on its card and {D} Pokémon with Dark or Rocket in its name), at the end of your turn, the Pokémon Flame Orb is attached to is now Burned. Whenever Flame Orb is discarded, choose a Defending Pokémon. That Pokémon is now Burned.
 
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Shining Drapion
70 HP {G}
Basic Pokémon (You can't have more than 1 Shining Drapion in your deck.)

{G}{D} Hellcutter If Shining Drapion has no Special Energy cards attached to it, this attack does 30 damage plus 20 more damage. 30+
{G}{G}{L}{L} Toxic Nerve Slash You may discard a {G} Energy card attached to Drapion. If you do, the Defending Pokémon is now Poisoned. Either way, you may discard a {L} Energy card attached to Drapion. If you do, the Defending Pokémon is now Paralyzed. Flip a coin for each Energy card discarded in this way. This attack does 40 damage plus 30 more damage for each heads. 40+

Weakness: {F}
Resistance: {P} -30
Retreat Cost: {C}{C}
It has the power in its clawed arms to make scrap of a car. The tips of its claws release poison. Lv. 26 #452
 
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Sorry for the wait, but here are some more ideas for some of these single sets.

Shining Fiamlora
Pokémon card
{G}
90 HP
Basic Pokémon
You can't have more than 1 Shining Fiamlora in your deck.
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
{G}{F} Crystal Slide Discard all {F} Energy attached to Shining Fiamlora. This attack does 10 damage to each of your opponent's Benched Pokémon for each {F} Energy discarded in this way. 40
{G}{R}{R} Solar Magma Discard all Special Energy cards attached to your Pokémon. For each Energy card you discarded, choose an Energy card attached to 1 of your opponent's Pokémon and discard it. 50
Its presence can cause volcanic activity to occur in the area and can also summon large storms to rain fire from high in the sky. Lv. 48 #X85

Shining Torrenyl
Pokémon card
{W}
90 HP
Basic Pokémon
You can't have more than 1 Shining Torrenyl in your deck.
Weakness: {G}
Resistance: {M} -30
Retreat cost: {C}{C}
{W}{P} Crystal Freeze You may discard all Energy attached to Shining Torrenyl. If you do, place a Freeze counter on the Defending Pokémon. A Freeze counter may be removed by any effect that removes all Special Conditions. 40
{W}{L}{L} Tidal Thunder Does 40 damage plus 20 more damage for each {L} Energy attached to Shining Torrenyl. After doing damage, discard all {W} Energy attached to Shining Torrenyl. 40+
Wherever it appears, thunderstorm activity starts to occur. It can create electrical rainstorms that can flood an entire city. Lv. 48 #X86

Shining Seraphia
Pokémon card
{P}
80 HP
Basic Pokémon
You can't have more than 1 Shining Seraphia in your deck.
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{P}{L} Psychic Spark Flip 2 coins. If 1 is heads, the Defending Pokémon is now Confused. If both are heads, the Defending Pokémon is now Paralyzed and Burned. If both are tails, the Defending Pokémon is now Asleep. 30
{P}{D}{D} Shadow Kinesis If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. If heads, discard an Energy card attached to the Defending Pokémon. 50
Where it comes from is unknown. Rumor has that it may have either saved planets from destruction, or caused their destruction. Lv. 42 #X87

Shining Machamp
Pokémon card
{F}
100 HP
Basic Pokémon
You can't have more than 1 Shining Machamp in your deck.
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}{C}
{C}{C} Bullet Punch Flip a coin. If heads, this attack does 20 damage plus 20 more damage and during your opponent's next turn, any damage done to Shining Machamp by attacks is reduced by 20 (after Weakness and Resistance). 20+
{F}{F}{G}{R} Element Arms Choose a basic Energy card attached to Shining Machamp. This attack does 30 damage to each of your opponent's Benched Pokémon that has a Weakness to the type of Energy card that you chose. (Don't apply Weakness and Resistance for Benched Pokémon.) 60
Using its heavy muscles, it throws powerful punches that can send the victim clear over the horizon. Lv. 42 #68

Shining Drapion
Pokémon card
{D}
90 HP
Basic Pokémon
You can't have more than 1 Shining Drapion in your deck.
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}
{D}{L} Thunder Crunch Flip a coin. If heads, the Defending Pokémon is now Paralyzed and during your next turn, if an attack does damage to the Defending Pokémon (after applying Weakness and Resistance), that attack does 30 more damage. 30
{D}{D}{G}{G} Dark Scissor Discard either 2 {D} Energy or 2 {G} Energy attached to Shining Drapion. If you discarded {D} Energy, this attack does 80 damage plus 20 more damage. If you discarded {G} Energy, this attack does 20 damage to 1 of your opponent's Benched Pokémon. 80+
It has a deadly poison it prefers not to use out of pride, and instead makes its foes scatter. It has a sturdy body. Lv. 40 #452

Shining Magmortar
Pokémon card
{R}
100 HP
Basic Pokémon
You can't have more than 1 Shining Magmortar in your deck.
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}{C}
{R}{G} Green Burn Flip a coin. If heads, the Defending Pokémon is now Poisoned and Burned. If tails, this attack does nothing (not even damage). 40
{R}{R}{L}{L} Magma Voltage Discard all {L} Energy attached to Shining Magmortar. Discard the top 3 cards of your opponent's deck for each Energy card discarded in this way. 60
It blasts fireballs of over 3,600 degrees F from the ends of its arms. It lives in volcanic craters. Lv. 42 #467
 
Secretive Forest
Trainer Card (Stadium Card)

Whenever a player attaches a basic {G} Energy card to 1 of their {G} Pokémon (excluding Pokémon-Lv.X, Pokémon with δ on its card, and {D} Pokémon with Dark or Rocket in its name), that player chooses a Special Condition and 1 of the other player's Active Pokémon, then flips a coin. If heads, that Pokémon is now affected by that Special Condition. Ignore all effects of this card if a card named Dual Stadium is in play.
 
Bruno's Machamp
110 HP {F}
Stage 2 Pokémon (Evolves from Bruno's Machoke)

{C} Punch 10
{F}{F} Quad Fist Flip 4 coins. This attack does 20 damage times the number of heads. 20x
{F}{F}{C}{C} Drag Off Before doing damage, you may switch 1 of your opponent's Benched Pokémon with 1 of the Defending Pokémon. Your opponent chooses the Defending Pokémon to switch. If you do, do this attack's damage to the new Defending Pokémon. 50
{F}{F}{F}{F}{C} Throw Over If this attack doesn't Knock Out the Defending Pokémon, shuffle the Defending Pokémon and all cards attached to it into your opponent's deck. 60

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}
Lv. 53 #68
 
Hunter J Strikes!
Trainer Card (Supporter)

You may discard a number of cards from your hand up to 1 less than the number of your opponent's Pokémon in play that doesn't have Galactic in its name. Flip a number of coins equal to 1 more than the number of cards you discarded. For each heads, choose 1 of your opponent's Pokémon in play that doesn't have Galactic in its name and put a Freeze counter on that Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while each of your Active Pokémon remains your Active Pokémon. A Freeze counter may be removed by any effect that removes all Special Conditions.
 
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