TERRIBLY SORRY FOR SUCH A LONG WAIT AGAIN, BUT A LOT OF FACTORS AND SETS CONTRIBUTE TO THE SLOWNESS OF THESE SETS! In fact, there's a chance I might wait until we finish such sets before I start working on single sets again. Well, here's some Crystal-type Pokémon to finish off some of these sets.
Fiamlora
Pokémon card
{CRY}
90 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Crystal Type Whenever you attach a {G}, {R}, or {F} basic Energy card from your hand to Fiamlora, Fiamlora's type (color) changes to the type of that Energy card until the end of your turn.
{R}{F} Earth Flare The Defending Pokémon is now Burned and this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 30
{G}{R}{C}{C} Green Eruption Does 60 damage plus 20 more damage for each {G} Energy attached to Fiamlora and minus 10 damage for each damage counter on the Fiamlora. 60+-
It's said that it sank a civilization long ago into intense flames. Legend says that is was sealed away in a crystal prison until it would be calmed. Lv. 48 #X85
Torrenyl
Pokémon card
{CRY}
90 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Crystal Type Whenever you attach a {W}, {L}, or {P} basic Energy card from your hand to Torrenyl, Torrenyl's type (color) changes to the type of that Energy card until the end of your turn.
{W}{P} Freeze Barrier Flip a coin. If heads, the Defending Pokémon is now Paralyzed and during your opponent's next turn, any damage done to your
Pokémon by an opponent's attack is reduced by 20 (before applying Weakness and Resistance). 30
{W}{L}{C}{C} Blue Lightning Flip a coin. If heads, this attack does 60 damage plus 60 more damage and until the end of your next turn, any damage done to the Defending Pokémon is reduced by 40 (before Weakness and Resistance). 60+
It's said to have submerged an entire civilization in ancient times. It was sealed in a crystal prison until the day came its rage would vanish. Lv. 48 #X86
Seraphia
Pokémon card
{CRY}
80 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Crystal Type Whenever you attach a {L}, {P}, or {D} basic Energy card from your hand to Seraphia, Seraphia's type (color) changes to the type of that Energy card until the end of your turn.
{P}{D} Hypno Shadow The Defending Pokémon is now Asleep. Flip a coin. If heads, this attack does 30 damage plus 30 more damage. 30+
{L}{P}{D} Cosmic Thunder Discard 2 of any combination of {L}, {P}, and {D} Energy attached to Seraphia. Apply Weakness and Resistance as if Seraphia was the same types as the Energy you discarded. 80
It happens to be an enigma. It has only been discovered having to been residing in an abandoned space research facility known only as Area 99. Lv. 48 #X87
Machamp
Pokémon card
{CRY}
120 HP
Stage 2 Pokémon
Evolves from Machoke
Put Machamp on the Stage 1 card
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Crystal Type Whenever you attach a {W}, {L}, or {F} basic Energy card from your hand to Machamp, Machamp's type (color) changes to the type of that Energy card until the end of your turn.
{W}{F} Freeze Punch Flip a coin. If heads, this attack does 20 damage plus 30 more damage and place a Freeze counter on the Defending Pokémon. A Freeze counter may be removed by any effect that removes all Special Conditions. 20+
{L}{F}{C}{C} Thunder Combat Does 60 damage plus 20 more damage for each {L} Energy attached to Machamp. During your opponent's next turn, all damage done by attacks to Machamp is increased by 30 (before applying Weakness and Resistance). 60+
It is impossible to defend against punches and chops doled out by its four arms. Its fighting spirit flares up when it faces a tough opponent. Lv. 48 #68
Drapion
Pokémon card
{CRY}
90 HP
Stage 1 Pokémon
Evolves from Skorupi
Put Drapion on the Basic Pokémon
Weakness: {F}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Crystal Type Whenever you attach a {G}, {L}, or {D} basic Energy card from your hand to Drapion, Drapion's type (color) changes to the type of that Energy card until the end of your turn.
{G}{D} Dark Poison Discard a basic Energy card attached to Drapion or this attack does nothing. The Defending Pokémon is now Poisoned. 50
{G}{L}{C}{C} Toxic Plasma The Defending Pokémon is now Confused and Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon after each player's turn (even if it was already Poisoned). 40
It has a deadly poison it prefers not to use out of pride, and instead makes its foes scatter. It has a sturdy body. Lv. 38 #452
Magmortar
Pokémon card
{CRY}
110 HP
Stage 1 Pokémon
Evolves from Magmar
Put Magmortar on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Crystal Type Whenever you attach a {G}, {R}, or {L} basic Energy card from your hand to Magmortar, Magmortar's type (color) changes to the type of that Energy card until the end of your turn.
{G}{R} Flaming Solarbeam Flip a coin. If heads, the Defending Pokémon is now Burned and Confused. If tails, the Defending Pokémon is now either Burned or Confused (your choice). 30
{R}{L}{C}{C} Thunder Blaze Does 30 damage to each of your opponent's {G} and {W} Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 60
It blasts fireballs of over 3,600 degrees F from the ends of its arms. It lives in volcanic craters. Lv. 48 #467