Pokémon TCG: Sword and Shield—Brilliant Stars

Single Pokémon Sets - Master List

Plasma's Magmortar
120 HP {R}
Stage 1 Pokémon (Evolves from Plasma's Magmar)

Poké-POWER Fire Lend
If Plasma's Magmortar is Benched, each of your Active {R} Pokémon (excluding Pokémon with δ on its card and {D} Pokémon with Dark or Rocket in its name) has a copy of each of Plasma's Magmortar's attacks, including its Energy costs and anything else required in order to use that attack (such as discarding Energy cards).
{R}{C} Flare Blitz Plasma's Magmortar does 10 damage to itself. 50
{L}{L}{L} Thunderpunch Flip a coin. If heads, this attack does 40 damage plus 10 more damage; if tails, this attack does 40 damage plus Plasma's Magmortar does 10 damage to itself. 40+

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}
Lv. 61 #467
 
Drapion
90 HP {D}
Stage 1 Pokémon (Evolves from Skorupi)

{G}{G} Arsenic Claw Flip a coin for each {G} Energy attached to Drapion. This attack does 20 damage times the number of heads and the Defending Pokémon is now Poisoned. 20x
{D}{D}{C}{C} Dark Cross If the Defending Pokémon has an attack whose base damage is higher than Dark Cross's base damage, this attack does 50 damage plus 40 more damage. 50+

Weakness: {F}
Resistance: {P} -30
Retreat Cost: {C}
It has the power in its clawed arms to make scrap of a car. The tips of its claws release poison. Lv. 45 #451
 
Robert's Magmortar
110 HP {R}
Stage 1 Pokémon (Evolves from Robert's Magmar)

Poké-BODY Bench Support
If you have a Pokémon on your Bench whose Basic Pokémon card has Smoochum or Jynx in its name, Robert's Magmortar has no Weakness. If you have a Pokémon on your Bench whose Basic Pokémon card has Elekid or Electabuzz in its name, Robert's Magmortar's Retreat Cost is 0. If you have a Pokémon on your Bench whose Basic Pokémon card has Magby or Magmortar in its name, Robert's Magmortar gets +30 HP.
{G}{C} Smart Spheres Count the number of Benched Pokémon your opponent has in play. If your opponent has more Benched Pokémon than Robert's Magmortar has {G} Energy attached to it, this attack instead does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 30
{R}{R}{R} Lava Bazooka Discard all {R} Energy cards attached to Robert's Magmortar or this attack does nothing. Flip a coin for each {R} Energy discarded in this way. This attack does 30 damage times the number of heads. 30x

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}
Lv. 51 #467
 
Machamp
120 HP {F}
Stage 2 Pokémon (Evolves from Machoke)

Poké-BODY Extra Burden
Machamp pays {C} more to retreat for each Pokémon Tool, Technical Machine, and Special Energy card attached to it.
{F}{F}{C} Four Smash Flip 4 coins. This attack does 20 damage times the number of heads. 20x
{F}{F}{F}{F} Burden Sole This attack does 50 damage plus 10 more damage for each {C} in Machamp's Retreat Cost (after applying effects to the Retreat Cost). 50+

Weakness: {P}
Resistance: none
Retreat Cost: {C}{C}
It can knock a train flying with a punch. However, it is terrible at delicate work using its fingers. Lv. 68 #68
 
TERRIBLY SORRY FOR SUCH A LONG WAIT AGAIN, BUT A LOT OF FACTORS AND SETS CONTRIBUTE TO THE SLOWNESS OF THESE SETS! In fact, there's a chance I might wait until we finish such sets before I start working on single sets again. Well, here's some Crystal-type Pokémon to finish off some of these sets.

Fiamlora
Pokémon card
{CRY}
90 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Crystal Type Whenever you attach a {G}, {R}, or {F} basic Energy card from your hand to Fiamlora, Fiamlora's type (color) changes to the type of that Energy card until the end of your turn.
{R}{F} Earth Flare The Defending Pokémon is now Burned and this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 30
{G}{R}{C}{C} Green Eruption Does 60 damage plus 20 more damage for each {G} Energy attached to Fiamlora and minus 10 damage for each damage counter on the Fiamlora. 60+-
It's said that it sank a civilization long ago into intense flames. Legend says that is was sealed away in a crystal prison until it would be calmed. Lv. 48 #X85

Torrenyl
Pokémon card
{CRY}
90 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Crystal Type Whenever you attach a {W}, {L}, or {P} basic Energy card from your hand to Torrenyl, Torrenyl's type (color) changes to the type of that Energy card until the end of your turn.
{W}{P} Freeze Barrier Flip a coin. If heads, the Defending Pokémon is now Paralyzed and during your opponent's next turn, any damage done to your
Pokémon by an opponent's attack is reduced by 20 (before applying Weakness and Resistance). 30
{W}{L}{C}{C} Blue Lightning Flip a coin. If heads, this attack does 60 damage plus 60 more damage and until the end of your next turn, any damage done to the Defending Pokémon is reduced by 40 (before Weakness and Resistance). 60+
It's said to have submerged an entire civilization in ancient times. It was sealed in a crystal prison until the day came its rage would vanish. Lv. 48 #X86

Seraphia
Pokémon card
{CRY}
80 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
PokéBODY: Crystal Type Whenever you attach a {L}, {P}, or {D} basic Energy card from your hand to Seraphia, Seraphia's type (color) changes to the type of that Energy card until the end of your turn.
{P}{D} Hypno Shadow The Defending Pokémon is now Asleep. Flip a coin. If heads, this attack does 30 damage plus 30 more damage. 30+
{L}{P}{D} Cosmic Thunder Discard 2 of any combination of {L}, {P}, and {D} Energy attached to Seraphia. Apply Weakness and Resistance as if Seraphia was the same types as the Energy you discarded. 80
It happens to be an enigma. It has only been discovered having to been residing in an abandoned space research facility known only as Area 99. Lv. 48 #X87

Machamp
Pokémon card
{CRY}
120 HP
Stage 2 Pokémon
Evolves from Machoke
Put Machamp on the Stage 1 card
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Crystal Type Whenever you attach a {W}, {L}, or {F} basic Energy card from your hand to Machamp, Machamp's type (color) changes to the type of that Energy card until the end of your turn.
{W}{F} Freeze Punch Flip a coin. If heads, this attack does 20 damage plus 30 more damage and place a Freeze counter on the Defending Pokémon. A Freeze counter may be removed by any effect that removes all Special Conditions. 20+
{L}{F}{C}{C} Thunder Combat Does 60 damage plus 20 more damage for each {L} Energy attached to Machamp. During your opponent's next turn, all damage done by attacks to Machamp is increased by 30 (before applying Weakness and Resistance). 60+
It is impossible to defend against punches and chops doled out by its four arms. Its fighting spirit flares up when it faces a tough opponent. Lv. 48 #68

Drapion
Pokémon card
{CRY}
90 HP
Stage 1 Pokémon
Evolves from Skorupi
Put Drapion on the Basic Pokémon
Weakness: {F}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Crystal Type Whenever you attach a {G}, {L}, or {D} basic Energy card from your hand to Drapion, Drapion's type (color) changes to the type of that Energy card until the end of your turn.
{G}{D} Dark Poison Discard a basic Energy card attached to Drapion or this attack does nothing. The Defending Pokémon is now Poisoned. 50
{G}{L}{C}{C} Toxic Plasma The Defending Pokémon is now Confused and Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon after each player's turn (even if it was already Poisoned). 40
It has a deadly poison it prefers not to use out of pride, and instead makes its foes scatter. It has a sturdy body. Lv. 38 #452

Magmortar
Pokémon card
{CRY}
110 HP
Stage 1 Pokémon
Evolves from Magmar
Put Magmortar on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Crystal Type Whenever you attach a {G}, {R}, or {L} basic Energy card from your hand to Magmortar, Magmortar's type (color) changes to the type of that Energy card until the end of your turn.
{G}{R} Flaming Solarbeam Flip a coin. If heads, the Defending Pokémon is now Burned and Confused. If tails, the Defending Pokémon is now either Burned or Confused (your choice). 30
{R}{L}{C}{C} Thunder Blaze Does 30 damage to each of your opponent's {G} and {W} Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 60
It blasts fireballs of over 3,600 degrees F from the ends of its arms. It lives in volcanic craters. Lv. 48 #467
 
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Now here are the first Trainer cards for my Single Sets, which include reprints of three Stadium cards and reprints of three Ancient Technical Machines I thought up myself.

High Pressure System
Trainer card
Stadium card
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Each player pays {C} less to retreat his or her {R} and {W} Pokémon.

Ancient Technical Machine [Fire]
Trainer card
Technical Machine
Attach this card to 1 of your Evolved Pokémon with an owner in its name (excluding Pokémon-ex) in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Ancient Technical Machine [Fire].
{C} Flame Generator If your opponent has any Evolved Pokémon in play, none of those Pokémon may attack, retreat, or become an Active Pokémon during your opponent's next turn.

Low Pressure System
Trainer card
Stadium card
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Each {G} and {L} Pokémon in play (both yours and your opponent's) gets +10 HP.

Ancient Technical Machine [Water]
Trainer card
Technical Machine
Attach this card to 1 of your Evolved Pokémon with an owner in its name (excluding Pokémon-ex) in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Ancient Technical Machine [Water].
{C}{C} Hydro Generator If the Defending Pokémon has a Poké-Power or Poké-Body and your opponent has any Benched Pokémon or other Active Pokémon, shuffle the Defending Pokémon and all cards attached to it into your opponent's deck.

Magnetic Storm
Trainer card
Stadium card
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Any damage done by attacks from {P} Pokémon and {F} Pokémon (both yours and your opponent's) is not affected by Resistance.

Ancient Technical Machine [Grass]
Trainer card
Technical Machine
Attach this card to 1 of your Evolved Pokémon with an owner in its name (excluding Pokémon-ex) in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Ancient Technical Machine [Grass].
{C} Plant Generator Return all Special Energy cards attached to each of your opponent's Pokémon to his or her hand. If you do, prevent all effects of attacks, including damage, done to this Pokémon during your opponent's next turn.
 
Now to finish my sets off, three crystal-based Pokémon Tool cards, a reprint of an Energy card from Aquapolis, and a reprint of a DRE version of that Energy card that I made myself!

Sunfire Crystal
Trainer card
Pokémon Tool
Attach this card to 1 of your {G} or {R} Pokémon that doesn't have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.
If the Pokémon this card is attached to is a {G} Pokémon, the Pokémon this card is attached to has no Weakness. If the Pokémon this card is attached to is a {R} Pokémon, the Pokémon this card is attached to gets +20 HP.

Rainstorm Crystal
Trainer card
Pokémon Tool
Attach this card to 1 of your {W} or {L} Pokémon that doesn't have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.
If the Pokémon this card is attached to is a {W} Pokémon, the retreat cost of the Pokémon this card is attached to is 0. If the Pokémon this card is attached to is a {L} Pokémon, don't apply Resistance for the attacks of that Pokémon.

Psinight Crystal
Trainer card
Pokémon Tool
Attach this card to 1 of your {P} or {D} Pokémon that doesn't have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.
If the Pokémon this card is attached to is a {P} Pokémon, prevent all effects of opponent's attacks, other than damage, done to that Pokémon. If the Pokémon this card is attached to is a {D} Pokémon, after each player's turn, remove 1 damage counter from that Pokémon.

Crystal Energy
Special Energy Card
Crystal Energy provides 1 Energy of all types (colors) of basic Energy cards attached to the Pokémon Crystal Energy is attached to.
If there are no basic Energy cards attached to the Pokémon Crystal Energy is attached to, Crystal Energy provides {C} Energy.

Double Crystal Energy
Special Energy Card
Double Crystal Energy can be attached only to an Evolved Pokémon (excluding Pokémon-ex and Pokémon-Lv.X). While in play, Double Crystal Energy provides 2 Energy of all types (colors) of basic Energy cards attached to the Pokémon Double Crystal Energy is attached to.
If there are no basic Energy cards attached to the Pokémon Double Crystal Energy is attached to, Double Crystal Energy provides {C}{C} Energy. When the Pokémon Double Crystal Energy is attached to is no longer an Evolved Pokémon (or becomes a Pokémon-ex or Pokémon-Lv.X), discard Double Crystal Energy.
 
The Magnezone set (Complete):

Magnezone {L} H
Magnezone {M} H
Magnezone δ {G} H
Magnezone ex {L} ***
Magnezone ex {M} ***
Magnezone* {L} ***
Magnezone* {M} ***
Shining Magnezone {L} ***
Shining Magnezone {M} ***
Magnezone {CRY} ***
Wattson's Magnezone {L} H

Energy Magnet U
Mt. Coronet U
Magnetic Storm U

Volt Current Energy ALT-H


The Jynx set (Complete):

Cipher's Jynx {P} H
Jynx {W} H
Jynx {P} H
Jynx δ {D} H
Jynx ex {W} ***
Jynx ex {P} ***
Jynx* {W} ***
Jynx* {P} ***
Jynx {CRY} ***
Shining Jynx {W} ***
Shining Jynx {P} ***

March on Washington U
Montgomery Bus U
Presidential Election U

Mind Ball Energy ALT-H


The Corsola set (Complete):

Corsola {W} R
Corsola {F} R
Corsola δ {R} R
Corsola ex {W} ***
Corsola ex {F} ***
Corsola* {W} ***
Corsola* {F} ***
Corsola {CRY} ***
Juan's Corsola {W} R
Shining Corsola {W} ***
Shining Corsola {F} ***

Coral Reef U
Corsola Twig U
Shiny Pink Horns U

Wave Pool Energy ALT-H


Kicking off these sets are three Energy cards getting alternate-holo treatment. This is the second of four waves of these cards. Here's the map of how they'll work:

Previous wave: Black Belt Energy, {F}-type based; Long Vine Energy, {G}-type based; Roast Energy, {R}-type based
This wave: Volt Current Energy, {L}-type based; Mind Ball Energy, {P}-type based; Wave Pool Energy, {W}-type based
Next wave: Dead Battery Energy, {D}-type based; Titanium Wall Energy, {M}-type based; White Wall Energy, {C}-type based
Fourth wave: Color Shield Energy, variety-based; Rainbow Feather Energy, flying-based; Dragon Pool Energy, dragon-based

The second wave is as follows:

Volt Current Energy
Special Energy Card
Provides {L} Energy

You may only attach Volt Current Energy to a Pokémon with Lt. Surge, Wattson, Rudy, or Volkner in its name. While attached, any damage done by this Pokémon is increased by 10 (after Weakness and before Resistance). (Doesn't count as a basic Energy card.)

Mind Ball Energy
Special Energy Card
Provides {P} Energy

You may only attach Mind Ball Energy to a Pokémon with Sabrina, Agatha, Morty, Will, Tate & Liza, Phoebe, Luana, Fantina, or Lucian in its name. While attached, any damage done by this Pokémon is increased by 10 (after Weakness and before Resistance). (Doesn't count as a basic Energy card.)

Wave Pool Energy
Special Energy Card
Provides {W} Energy

You may only attach Wave Pool Energy to a Pokémon with Misty, Lorelei, Pryce, Wallace, Juan, Glacia, Cissy, Crasher Wake, or Candice in its name. While attached, any damage done by this Pokémon is increased by 10 (after Weakness and before Resistance). (Doesn't count as a basic Energy card.)
 
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Magnetic Storm
Trainer Card (Stadium)

Any damage done by attacks from {P} Pokémon and {F} Pokémon is not affected by Resistance.
Reprint from EX: Hidden Legends.

Montgomery Bus
Trainer Card (Stadium)

Whenever an effect would cause a player's Active {P} or {D} Pokémon to become Benched, that player flips 2 coins. If exactly 1 is tails, put 2 damage counters on that Pokémon. If both are tails, discard that Pokémon and all cards attached to it.
This card is in reference to bus segregation prior to the famous bus boycott that started after Rosa Parks refused to give up her seat one fateful day in 1955. The one-tails effect can be taken as injuries taken while forcibly being moved to the back of the bus. The two-tails effect can be taken as being arrested and taken off the bus. Trust me, a Jynx wouldn't want to board one of these buses because of its face...
 
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Well, I've decided to kick off another pair of my Single Sets, this time, it happens to be another Sunkarill and Sunflorazumarill set piece! Same rules as the previous 2 apply, and for a bit of info on Sunkarill and Sunflorazumarill, check this recycled thread.

Now for the set lists:

SUNKARILL SET 3

Pokémon
Sunkarill δ {L}
Sunkarill {G}
Sunkarill {W}
Casey's Sunkarill {W}
Chill Penguin's Sunkarill {W}
Crasher Wake's Sunkarill {W}
Gardenia's Sunkarill {G}
Ice Climbers' Sunkarill {W}
Iori's Sunkarill {G}
Plant Man's Sunkarill {G}
Yoshi's Sunkarill {G}

Trainers
Aqua Seed
Waterflower Lake
SunAzu Cube 01

Special
Sunkarill Chocobo {W}



SUNFLORAZUMARILL SET 3

Pokémon
Sunflorazumarill δ {R}
Sunflorazumarill {W}
Casey's Sunflorazumarill {W}
Chill Penguin's Sunflorazumarill {W}
Crasher Wake's Sunflorazumarill {W}
Dark Sunflorazumarill {G}
Gardenia's Sunflorazumarill {G}
Ice Climbers' Sunflorazumarill {W}
Iori's Sunflorazumarill {G}
Plant Man's Sunflorazumarill {G}
Yoshi's Sunflorazumarill {G}

Trainers
Aqua Seed
Waterflower Lake
SunAzu Cube 01

Special
Sunflorazumarill Lv.X {W}
 
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Energy Magnet
Trainer Card (Stadium Card)

Once during a player's turn (before attacking), that player may choose an Energy card attached to 1 of his or her Pokémon in play and attaches it to another of his or her Pokémon in play.
Well, since Magnezone is obviously based off a magnet...

Coral Reef
Trainer Card (Stadium Card)

At the end of a player's turn, that player removes 2 damage counters from each of their {F} Pokémon and {W} Pokémon in play (excluding Pokémon-SP, Pokémon with δ on its card, and {D} Pokémon with Dark or Rocket in its name). If a Pokémon has fewer damage counters than that, remove all of them.
Obviously based off a typical Corsola habitat...
 
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Magnezone δ Delta Species
110 HP {G}
Stage 2 Pokémon (Evolves from Magneton)

Poké-BODY Reactive Panel
If Magnezone has any React Energy cards attached to it, remove 1 damage counter from Magnezone between turns.
{G}{C} Solar Wave Flip a coin. If heads, the Defending Pokémon is now Confused. 20
{G}{G}{G}{G} Panel Ray If you attached a basic {G} Energy card to Magnezone during this turn, you may discard a basic {G} Energy card attached to Magnezone. If you do, this attack does 60 damage plus 30 more damage. 60+

Weakness: {F}
Resistance: {G}{M} -30
Retreat Cost: {C}{C}{C}
When exposed to a defective Delta Species gene, Magnezone lose most of their magnetic qualities in favor of qualities similar to solar panels, indicitave of Grass-type traits. Lv. 52 #462

Jynx δ Delta Species
80 HP {D}
Basic Pokémon

Poké-BODY Reactive Double
If Jynx has any React Energy cards and any basic {D} Energy cards attached to it, all React Energy cards attached to Jynx provide {D} Energy instead of {C}.
{D} Mean Look The Defending Pokémon can't retreat as long as Jynx remains your Active Pokémon. (Benching or evolving either Pokémon ends this effect.)
{D}{D}{C} Fear Punch Flip a coin. If heads, place a Fear counter on the Defending Pokémon. The base damage of an attack done by a Pokémon with a Fear counter on it is reduced by half (rounded down to the nearest 10) (before applying Weakness and Resistance). A Fear counter may be removed by any effect that removes all Special Conditions. 40

Weakness: {D}
Resistance: none
Retreat Cost: {C}
Exposure to a defective Delta Species gene gives Jynx type-qualities that are as black as its face: qualities matching the Dark-type. Lv. 37 #124
 
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March on Washington
Trainer Card (Supporter)

For each of your {P} and {D} Pokémon in play, search your deck for a basic Energy card and attach it to that Pokémon. Shuffle your deck afterward.
The March on Washington is based on an event in 1963, smack dab in the real meat of the civil rights movement, where Dr. Martin Luther King, Jr. gave his famous "I Have A Dream" speech. A Jynx sure would have loved to have been there...

Shiny Pink Horns
Trainer Card (Pokémon Tool)

Attach Shiny Pink Horns to 1 of your {F} Pokémon or {W} Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

The Pokémon Shiny Pink Horns is attached to pays {C} less for each {W} Energy card attached to it. Each {F} Energy card attached to the Pokémon Shiny Pink Horns is attached to instead provides {F}{F}.
Something else based on Corsola coral...
 
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Magnezone ex
150 HP {L}
Stage 2 Pokémon (Evolves from Magneton)

Poké-BODY Coronet Copy
As long as Magnezone ex is your Active Pokémon and has a Sinooh Mountain Energy card attached to it, Magnezone ex may use any attack on any of your Benched Pokémon (excluding Pokémon-SP, Pokémon with δ on its card, and {D} Pokémon with Dark or Rocket in its name) with Magnemite, Magneton, Magnezone, Nosepass, or Probopass in its name, including its Energy cost and anything else required in order to use that attack (such as discarding Energy cards). (Magnezone ex's type remains {L}.)
{M}{C} Magnet Bomb This attack's damage isn't affected by Weakness, Resistance, Poké-POWERs, Poké-BODies, or any other effects on the Defending Pokémon. 40
{L}{L}{L}{L} Trizone Spark Discard 3, 6, or 9 {L} Energy cards attached to Magnezone ex or this attack does nothing. For each card discarded in this way, choose 1 of your opponent's Pokémon in play and do 40 damage to it. Don't apply Weakness and Resistance.

Weakness: {F}
Resistance: {M}{G} -30
Retreat Cost: {C}{C}{C}
It evolved from exposure to a special magnetic field. Three units generate magnetism. Lv. 90 #462

Jynx ex
120 HP {P}
Basic Pokémon

Poké-BODY Blackface Shield
Any damage done to Jynx ex by a {D} Pokémon is reduced by 20 for each {P} Energy card attached to it.
{W}{C} Bluehand Slap You may discard 1 {W} Energy card attached to Jynx ex. If you do, this attack does 30 damage plus 30 more damage. 30+
{P}{P}{P} Black Sugar Discard 1 {P} Energy card attached to Jynx ex or this attack does nothing. This attack does 60 damage to each Defending Pokémon and flip a coin for each Defending Pokémon. If heads, that Defending Pokémon is now Paralyzed; if tails, that Defending Pokémon is now Asleep.

Weakness: {D}
Resistance: none
Retreat Cost: {C}
Its cries sound like human speech. However, it is impossible to tell what it is trying to say. Lv. 70 #124

Corsola ex
100 HP {W}
Basic Pokémon

Poké-BODY Hard Root
Corsola ex can't become Benched by any effect of your opponent's attacks, Poké-POWERs, Poké-BODies, held items, Trainer cards, or Energy cards.
{F}{C} Ancientpower Flip a coin. If heads, prevent all effects of attacks, including damage, done to Corsola ex during your opponent's next turn. 40
{W}{W}{W}{W} Coral Wave This attack does 60 damage times the total number of {W} or {F} Pokémon cards with Corsola in its name in play, in your discard pile, and in your Lost Zone. 60x

Weakness: {G}
Resistance: none
Retreat Cost: {C}
Many live in the clean seas of the south. They apparently can't live in polluted waters. Lv. 50 #222
 
Aerodactyl ex δ Delta Species
90 HP {W}
Stage 1 Pokémon (Evolves from Mysterious Fossil)

Poké-POWER Delta Rains
If Aerodactyl ex is Benched and there is a Rain counter on the field, each of your non-{W} Pokémon in play with δ on its card get +10 HP and each of your {W} Pokémon in play with δ on its card get +20 HP.
{C}{C} Wing Attack 20
{W}{W}{C} Rock Icicle Flip a coin for each {F} Energy card attached to Aerodactyl ex. This attack does 30 damage plus 20 more damage for each heads. 30+

Weakness: {W}
Resistance: {F} -30
Retreat Cost: {C}{C}
Multiple high-level Aerodactyl were exposed to defective Delta Species genes. This one benefits from rain and from bitter cold. Lv. 57 #142
 
Shining Magnezone
100 HP {M}
Basic Pokémon (You can't have more than 1 Shining Magnezone in your deck.)

Held item Silver Mirror
Shining Magnezone can't be effected by attacks of effects other than Special Conditions.
{M}{L} Lead Jolt Flip 2 coins. If the first coin is heads, the Defending Pokémon is now Paralyzed. If the second coin is heads, the Defending Pokémon is now Poisoned. 30
{M}{M}{G}{G} Solar Generator Discard 2 {G} Energy cards attached to Shining Magnezone or this attack does nothing. Shuffle all basic {G} Energy cards in your discard pile and in your Lost Zone (excluding those in your Lost Zone not already attached to a Pokémon and the cards discarded in this way) into your deck. This attack does 10 damage times the number of cards shuffled into your deck in this way. 10x

Weakness: {R}
Resistance: {G}{M} -30
Retreat Cost: {C}{C}
It evolved from exposure to a special magnetic field. Three units generate magnetism. Lv. 50 #462

Shining Jynx
80 HP {W}
Basic Pokémon (You can't have more than 1 Shining Jynx in your deck.)

Held item Black Mirror
Shining Jynx can't be affected by Special Conditions.
{W}{P} Icy Stop Discard 1 {P} Energy card attached to Shining Jynx or this attack does nothing. Place a Stop counter on the Defending Pokémon. While a Pokémon has a Stop counter on it, that Pokémon cannot retreat. A Pokémon cannot have more than 1 Stop counter on it at a time. 40
{W}{W}{D}{D} Blue-'n-Black Doubletake If there is only 1 Defending Pokémon, this attack does 50 damage. If there is more than 1 Defending Pokémon, flip 3 coins. If the first coin is heads, do 20 damage to the Defending Pokémon on your left. If the second coin is heads, do 20 damage to the Defending Pokémon on your right. If the third coin is heads, do 40 damage to each Defending Pokémon.

Weakness: {R}
Resistance: none
Retreat Cost: {C}
Its cries sound like human speech. However, it is impossible to tell what it is trying to say. Lv. 40 #124

Shining Corsola
70 HP {F}
Basic Pokémon (You can't have more than 1 Shining Corsola in your deck.)

Held item Pink Mirror
Shining Corsola can't have any damage counters placed on it by any effect other than damage.
{F}{W} Ancientbubble If the Defending Pokémon's Resistance is Shining Corsola's type (color), this attack does 30 damage plus 60 more damage. 30+
{F}{F}{R}{R} Blazing Coral Discard 1 {R} Energy card attached to Shining Corsola or this attack does nothing. Do 30 damage to each of your opponent's Pokémon in play for each {R} Energy card attached to it. Don't apply Weakness and Resistance.

Weakness: {G}
Resistance: none
Retreat Cost: {C}
Many live in the clean seas of the south. They apparently can't live in polluted waters. Lv. 30 #222
 
Here are the first ideas for my latest single sets!

Sunkarill δ Delta Species
Pokémon card
{L}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{L} Delta Spark Does 10 damage to each of your opponent's Benched Pokémon that has δ on its card. (Don't apply Weakness and Resistance for Benched Pokémon.) 10
{C}{C} Double-Edge Sunkarill does 10 damage to itself. 30
The Delta Species gene has given this unusual and new Pokémon Electric-type traits. However, for some reason, its evolution gained Fire-type traits instead of Electric-type ones. Lv. 8 #SA-1

Sunflorazumarill δ Delta Species
Pokémon card
{R}
90 HP
Stage 1 Pokémon
Evolves from Sunkarill
Put Sunflorazumarill on the Basic Pokémon
Weakness: {L}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Delta Armor If Sunflorazumarill's Basic Pokémon card is {G}, Sunflorazumarill is both {G}{R} type. If Sunflorazumarill's Basic Pokémoncard is {W}, Sunflorazumarill is both {R}{W} type. If Sunflorazumarill's Basic Pokémon card has δ on its card, Sunflorazumarill is both {R}{L} type.
{R} Holon Flare If Sunflorazumarill has any Holon Energy FF cards attached to it, the Defending Pokémon is now Burned. If Sunflorazumarill has any Holon Energy GL cards attached to it, the Defending Pokémon is now Poisoned. If Sunflorazumarill has any Holon Energy WP cards attached to it, the Defending Pokémon is now Asleep. 20
{R}{C}{C} Delta Tail If the Defending Pokémon has δ on its card, this attack does 50 damage plus 30 more damage. 50+
Exposure to Holon Radiation has made this unusual and newly discovered hybrid Pokémon Fire-type. For some reason, its pre-evolution gained Electric-type traits instead of Fire-type ones. Lv. 38 #SA-2
About Delta Armor: Because of the wording, it means that Sunflorazumarill δ will always end up with a second type, since all Sunkarill cards are either {G}, {W}, or have δ on their card.

Casey's Sunkarill
Pokémon card Lv. 8 #SA-1
{W}
60 HP
Basic Pokémon
Weakness: {L}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Leaf Cover If Casey's Sunkarill has any {G} Energy attached to it, Casey's Sunkarill has no Weakness.
{W} Bubble Bomb Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, Casey's Sunkarill does 10 damage to itself. 20

Casey's Sunflorazumarill
Pokémon card Lv. 38 #SA-2
{W}
90 HP
Stage 1 Pokémon
Evolves from Casey's Sunkarill
Put Casey's Sunflorazumarill on the Basic Pokémon
Weakness: {L}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Aqua Curtain As long as Casey's Sunflorazumarill is your Active Pokémon, prevent all damage done to your Pokémon in play with Casey by attacks from your opponent's Pokémon with Ritchie in its name.
{G} Leaf Rush Does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 20
{W}{C}{C} Crystal Beam Flip a coin. If heads, your opponent can't attach Energy cards to the Defending Pokémon during his or her next turn. 50

Iori's Sunkarill
Pokémon card Lv. 8 #SA-1
{G}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
Held Item: Teal Bow Each basic {W} Energy card attached to Iori's Sunkarill provides {G} as well as its usual type.
{G} Pollen Spray Does 10 damage times the number of {G} and {W} Energy attached to Iori's Sunkarill. Don't apply Resistance. 10x

Iori's Sunflorazumarill
Pokémon card Lv. 42 #SA-2
{G}
90 HP
Stage 1 Pokémon
Evolves from Iori's Sunkarill
Put Iori's Sunflorazumarill on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéPOWER: Arm Latch At any time during your turn (before your attack), if Iori's Sunflorazumarill is on your Bench, you may take Iori's Sunflorazumarill and all Energy cards attached to it (return all other cards attached to it to your hand) and attach it to 1 of your other Pokémon that has Iori in its name. As long as Iori's Sunflorazumarill is attached to that Pokémon, that Pokémon may use any of Iori's Sunflorazumarill's attacks, including their Energy costs and anything else required in order to use those attacks.
{G}{C} Plant Shower Does 10 damage to each of your opponent's Benched Pokémon for each {G} and {W} Energy attached to Iori's Sunflorazumarill. (Don't apply Weakness and Resistance for Benched Pokémon.) 30
{W}{C} Solar Blizzard Discard all {G} and {W} Energy attached to Iori's Sunflorazumarill. Flip a coin for each Energy you discarded. This attack does 30 damage plus 40 more damage for each heads. 30+
Note: The inspiration and basis for Arm Latch is the fact that Iori's stuffed rabbit, Usa-chan, usually hangs on her left arm. Sunflorazumarill happens to be part rabbit, so it fits. Iori's Sunflorazumarill basically attacks from that arm much like a Remoraid on a Mantine.
 
Magnezone*
80 HP {L}
Basic Pokémon (You can't have more than 1 Pokémon-* in your deck.)

{M}{M} Starshine Flash If your opponent has a Pokémon-* in play, this attack's base damage is 50 instead of 30. If the Defending Pokémon has Ami & Mami, Iori, or Yukiho in its name, this attack does its base damage plus 100 more damage. 30+
{L}{L}{L} Immediate-Power Rush If the Defending Pokémon has a Poké-POWER that may be used at the start of the game, this attack does 40 damage plus 50 more damage. 40+

Weakness: {F}
Resistance: {G}{M} -30
Retreat Cost: {C}{C}{C}
It evolved from exposure to a special magnetic field. Three units generate magnetism. Lv. 40 #462

Jynx*
80 HP {P}
Basic Pokémon (You can't have more than 1 Pokémon-* in your deck.)

{W}{W} Darkmoon Blast If there is a Night counter on the field, this attack's base damage is 50 instead of 30. If the Defending Pokémon has Azusa, Chihaya, or Ritsuko in its name, this attack does its base damage plus 100 more damage. 30+
{P}{P}{P} Heavy Blackkiss If the Defending Pokémon's Height is more than 8'00" or 2.4m, or if the Defending Pokémon's Weight is more than 500 lbs or 226.7 kg, this attack does 40 damage plus 60 more damage. 40+

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}
Its cries sound like human speech. However, it is impossible to tell what it is trying to say. Lv. 35 #124

Corsola*
70 HP {W}
Basic Pokémon (You can't have more than 1 Pokémon-* in your deck.)

{F}{F} Lightsun Ray If there is a Sun counter on the field, this attack's base damage is 50 instead of 30. If the Defending Pokémon has Haruka, Makoto, or Yayoi in its name, this attack does its base damage plus 100 more damage. 30+
{W}{W}{W} Memory Bubble If the Defending Pokémon can use an attack, Poké-POWER, Poké-BODY, or held item on its Basic Pokémon card or any other Evolution card under it, this attack does 40 damage plus 50 more damage. 40+

Weakness: {G}
Resistance: none
Retreat Cost: {C}
Many live in the clean seas of the south. They apparently can't live in polluted waters. Lv. 30 #222
 
Rocket's Pinsir
70 HP {G}
Basic Pokémon

{C}{C} Choppers Flip a coin until you get tails. This attack does 10 damage times the number of heads. 10x
{G}{G}{G}{G} Rocket Grip If the Defending Pokémon is a {D} Pokémon with Dark or Rocket in its name, this attack does 60 damage plus 20 more damage and don't apply Resistance for this attack. 60+

Weakness: {R}
Resistance: none
Retreat Cost: {C}
Lv. 25 #127
 
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