Pokémon TCG: Sword and Shield—Brilliant Stars

Single Pokémon Sets - Master List

I'd love to do Chansey!


Pokemon -


Chansey Lv. 35
90 HP [C]
Basic Pokémon

A Chansey is floating on a river, tossing a Pokéball between its hands.


[ ] Egg Toss
Flip a coin. If heads, discard a card from your hand in order to draw a card.

[C][C] Sunny Side Up 30+
If the Defending Pokémon has Dark in its name, this attack does 30 damage plus 30 more damage.


Shining Chansey Lv. 56
110 HP [C]
Basic Pokémon

You may not have more than one Shining Pokémon in your deck.

A golden Chansey is levitating over a sick Pokémon in a hospital bed.


[Poké - BODY] Removal
After Shining Chansey attacks (even if that attack fails), discard Shining Chansey and all cards attached to it. Your opponent does not take a Prize card.

[C][C][C][C] Gratitude 10
Flip a coin. If tails, this attack does nothing. If heads, choose one card from your opponent's hand and put in in the Prize pile as a Prize card. This card is now treated as a Prize.


Chansey * Lv. 43
80 HP [C]
Basic Pokémon

You may not have more than one Pokémon * in your deck.

A group of Chanseys are huddled in a circle. In the middle of the circle is a gigantic egg, presumably from a Chansey.

[Poké - BODY] Quick Start
Chansey * can attack from your bench.


[C][C][C] Healing Powder
Discard all energy attached to Chansey *. Remove all damage counters from one of your Pokémon in play.


Chansey δ Lv. 41
70 HP [D]
Basic Pokémon

A Chansey is standing next to a member of Team Rocket. The Chansey has an evil sneer on its face.


[C][D] Summoned Circle 10+
Does 10 damage plus 10 more damage for each of your opponent's Pokémon in play.

[C][C][D] Body Slam 50
Flip a coin. If heads, the defending Pokémon is now paralyzed.


Dark Chansey Lv. 56
100 HP [D]
Basic Pokémon

A Chansey is standing in an arena. On the opposite side is an Empoleon. The Empoleon appears to be almost defeated. Giovanni is standing to the side, near the Chansey

[Poké - POWER] Rotten Egg
When you attach an energy onto Dark Chansey, you may place one damage counter on any of your opponent's Pokémon in play.

[D][D][C] Wish of Pain
Double the amount of damage counters on the Defending Pokémon.

[D][D][D][C] Doom Twist 100
Look at your opponent's hand. Choose one card and put it into the discard pile. Dark Chansey does 100 damage to itself.



Light Chansey Lv. 56
100 HP [C]
Basic Pokémon

A Chansey is dancing under a full moon. There is a small crack in its egg.


[Poké - POWER] Healthy Egg
When you attach an energy onto Light Chansey, you may remove one damage counter from any of your Pokémon in play.

[C][C][C] Wish of Life
Count the number of damage counters on the Defending Pokémon. Remove that many damage counters from Light Chansey (if there are more than ten, remove all damage counters from Light Chansey).

[C][C][C][C] Healing Twist
Look at your Prize cards. Choose one Pokémon. Light Chansey may use any attack from that Pokémon (without the use of energy or any other affects for that attack) (not applying weakness and resistance).


Chansey Lv. X
150 HP [C]
Lv. X Pokémon. Put onto Chansey.

A Chansey is jumping out of the screen, as is typical with Lv. X Pokémon.

[Poké - POWER] Helping Hand
The retreat cost of all Pokémon in play is [C] less.

[C][C][C][C][C] Double Edge 200
This attack is not affected by weakness, resistance, or any other effects on the Defending Pokémon or any other Pokémon in play. Chansey Lv. X does 150 damage to itself.


Eddie's Chansey Lv. 55
120 HP [C]
Basic Pokémon

I am standing next to my favorite Chansey who is giving me a big hug.



[C][C] Whoops! 10
Switch the Defending Pokémon with any Pokémon in play (yours or your opponents. The chosen card is now your opponent's card)

[C][C] Scrunch
Flip a coin. If heads, prevent all damage done to Eddie's Chansey during your opponent's next turn. (Any other effects of attacks still happen.)

[C][C][C][C] Luck of the Chansey
Flip 4 coins. If one coin is heads, this attack does 40 damage. If two coins are heads, this attack does 50 damage and remove four damage counters from Eddie's Chansey. If three coins are heads, this attack does 100 damage. If all four coins are heads, remove all damage counters from all of your Pokémon in play. If all four coins are tails, discard the top ten cards of your opponent's deck.


Lost Chansey Lv. 44
90 HP [C]
Basic Pokémon

A Chansey is sitting on a stone in the middle of a vast forest.


[C] Remembrance
Search your deck for any card. If that card is in your discard pile, flip a coin, If heads, send the Defending Pokémon to the Lost Zone.


Chansey G Lv. 29
100 HP [C]
Basic Pokémon

A Chansey is hiding in a tree. Only its ears are visible.


[C][C] Humongo Jungo 30


Rainbow Chansey Lv. 77
130 HP [C]
Basic Pokémon.

A Chansey, glittering with every color, is sitting on a wooden raft in the middle of a calm sea.

[Poké - BODY] Crystal Shard
Rainbow Chansey cannot be discarded, removed from play, or sent to the Lost Zone.

[Poké - POWER] Shattered Crystal
Your opponent cannot use and Poké - POWERS or Poké - BODIES.

[F][R][L][G][W][P][D][M] Color Beam 10
If the Defending Pokémon is Shedinja or Ninjask, you win the game.




Trainers -


Chansey's Healing Stadium (Stadium)
Damage done to your Chanseys by your opponent's Pokémon is reduced by 20.


Eddie's Blessing (Pokémon Tool)
This card may only be attached to a Pokémon that has Chansey in its name. During your next turn, if that Chansey would be knocked out by an attack, the Chansey is not knocked out. Instead, its remaining HP becomes 10. Then, discard Eddie's Blessing


Tears of Rebirth (Trainer)
This card may only be attached to a Pokémon that has Chansey in its name. The Pokémon this card is attached to cannot be discarded unless an attack removes all of its HP (not including Burns, Confusions, or Posions).


? -


Chansey's Egg
For each Chansey in your Discard Pile, draw a Prize.
 
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Here are some more ideas for my current single sets.

Yoshi's Sunkarill
Pokémon card Lv. 12 #SA-1
{G}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{G} Ingrain As long as Yoshi's Sunkarill remains your Active Pokémon, after each player's turn, remove 2 damage counters from Yoshi's Sunkarill, if any. Yoshi's Sunkarill can't retreat.
{W} Wave Splash 20

Yoshi's Sunflorazumarill
Pokémon card Lv. 42 #SA-2
{G}
100 HP
Stage 1 Pokémon
Evolves from Yoshi's Sunkarill
Put Yoshi's Sunflorazumarill on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéBODY: Solar Gene If there is a Sun counter on the field, each basic Energy card attached to Yoshi's Sunflorazumarill provides {G}, {R}, and {W} Energy but provides only 1 Energy at a time.
{G}{W} Hydro Flower Flip a coin for each Pokémon (yours and your opponent's). If heads, this attack does 30 damage to that Pokémon if that Pokémon is 1 of your opponent's Pokémon and remove 3 damage counters from that Pokémon if that Pokémon is 1 of your Pokémon.
{C}{C}{C} Flamethrower Discard 1 {R} Energy card attached to Yoshi's Sunflorazumarill or this attack does nothing. 60

Chill Penguin's Sunkarill
Pokémon card Lv. 12 #SA-1
{W}
60 HP
Basic Pokémon
Weakness: {L}
Resistance: {W} -30
Retreat cost: {C}
{G} Worry Seed The Defending Pokémon can't be Asleep as long as Chill Penguin's Sunkarill remains your Active Pokémon. 20
{W} Aqua Spray Choose 1 of your opponent's Pokémon and this attack does 10 damage to it. Don't apply Weakness and Resistance.

Chill Penguin's Sunflorazumarill
Pokémon card Lv. 42 #SA-2
{W}
100 HP
Stage 1 Pokémon
Evolves from Chill Penguin's Sunkarill
Put Chill Penguin's Sunflorazumarill on the Basic Pokémon
Weakness: {L}
Resistance: {W} -30
Retreat cost: {C}{C}
PokéBODY: Rain Absorb If there is a Rain counter on the field, Chill Penguin's Sunflorazumarill can't be affected by any Special Conditions and remove 1 damage counter from Chill Penguin's Sunflorazumarill between turns.
{G}{W} Solar Freeze You may discard a {G} Energy or {W} Energy attached to Chill Penguin's Sunflorazumarill. If you discarded a {G} Energy, the Defending Pokémon is now Asleep. If you discarded a {W} Energy, the Defending Pokémon is now Paralyzed. 50
{C}{C}{C} Charge Beam During your next turn, each of Chill Penguin's Sunflorazumarill's attacks does 40 more damage to the Defending Pokémon (before applying Weakness and Resistance). 40

Sunkarill
Pokémon card
{G}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{W} Waterfall 10
{C}{C} Nature Power Choose an Energy card other than {C} attached to Sunkarill. Apply Weakness and Resistance as if Sunkarill was the same type as that Energy card. 20
It was the result of a breeding experiment done in Star City. This Pokémon is the first fusion to have ever been done. Lv. 8 #SA-1

Dark Sunflorazumarill
Pokémon card
{G}
90 HP
Stage 1 Pokémon
Evolves from Sunkarill
Put Dark Sunflorazumarill on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Solar Power If there is a Sun counter on the field, each of Dark Sunflorazumarill's attacks does 30 more damage to your opponent's Pokémon and put 1 damage counter on Dark Sunflorazumarill between turns.
{W} Water Vine Search your discard pile for {G} and {W} Energy cards. Flip a coin for each {G} and {W} Energy card you found. This attack does 40 damage times the number of heads. Then put all {G} and {W} Energy cards in your discard pile on top of your deck. Shuffle your deck afterward. 40x
{G}{C}{C} Giga Drain Remove a number of damage counters from Dark Sunflorazumarill equal to the damage done to the Defending Pokémon. If Dark Sunflorazumarill has fewer damage counters than that, remove all of them. 40
It gets energy from the warm sunlight and is known for its habit for moving in pursuit of it. It can spend all way in water, since it can inhale and store a large volume of air. Lv. 42 #SA-2
 
Light Kabuto
60 HP {W}
Stage 1 Pokémon (Evolves from Mysterious Fossil)

Poké-POWER Ancient Justice
If the Defending Pokémon is Dark Kabuto and that Pokémon is a {D} Pokémon, any damage done by Light Kabuto's attacks is increased by 30 (before Weakness and Resistance) and ignore Weakness, Resistance, Poké-POWERs, Poké-BODies, or other effects on that Pokémon.
{W}{W} Light Claw Before doing damage, remove 3 damage counters from Light Kabuto. If Light Kabuto has fewer damage counters than that, remove all of them. 10

Weakness: {G}
Resistance: none
Retreat Cost: {C}
It is thought to have inhabited beaches 300 million years ago. It is protected by a stiff shell. Lv. 19 #140

Furret δ Delta Species
70 HP {F}
Stage 1 Pokémon (Evolves from Sentret)

Poké-BODY Unstable Gene
If Furret's Basic Pokémon card has δ on its card, put 1 damage counter on Furret between turns (even if it would Knock Out Furret).
{F}{F} Hard Slam Flip a coin. If heads, don't apply Resistance for this attack. 30

Weakness: {F}
Resistance: none
Retreat Cost: {C}
Defective Delta Species genes caused this Pokémon to become hard as rock. However, the Holon Scientists had intended for the defective gene to give it Ground-type powers instead. Lv. 27 #162
 
Here are some more ideas for my current single sets!

Sunkarill
Pokémon card
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: {W} -30
Retreat cost: {C}
{G} Absorb Remove a number of damage counters from Sunkarill equal to half the damage done to the Defending Pokémon. If Sunkarill has fewer damage counters than that, remove all of them. 10
{C}{C} Dazzle Dance Each Defending Pokémon is now Confused.
It likes eating plants growing on river bottoms. It suddenly falls out of the sky in the morning. A year after a cold summer, their population explodes. Lv. 8 #SA-1

Sunflorazumarill
Pokémon card
{W}
100 HP
Stage 1 Pokémon
Evolves from Sunkarill
Put Sunflorazumarill on the Basic Pokémon
Weakness: {L}
Resistance: {W} -30
Retreat cost: {C}
PokéPOWER: Teal Return Once during your turn (before you attack), you may shuffle a basic {G} Energy card and a basic {W} Energy card from your discard pile into your deck. This power can't be used if Sunflorazumarill is affected by a Special Condition.
{G} Grass Drain You may discard any number of {G} and {W} Energy attached to your Pokémon. For each {G} and {W} Energy you discarded from your Pokémon, remove 4 damage counters from that Pokémon. 20
{W}{C}{C} Ice Beam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 40
This unusual Pokémon was born in Star City, then released into the wild. There is no actual Pokédex number for it at this time. Lv. 42 #SA-2

Plant Man's Sunkarill
Pokémon card Lv. 10 #SA-1
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{W} Poison Bubble The Defending Pokémon is now Poisoned. 10
{G}{G} Solarbeam 30

Plant Man's Sunflorazumarill
Pokémon card Lv. 40 #SA-2
{G}
90 HP
Stage 1 Pokémon
Evolves from Plant Man's Sunkarill
Put Plant Man's Sunflorazumarill on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Thick Fat Any damage done to Plant Man's Sunflorazumarill by attacks from {R} and {W} Pokémon is reduced by 30 (after applying Weakness and Resistance).
{W}{W} Hydro Pump Does 40 damage plus 20 more damage for each {W} Energy attached to Plant Man's Sunflorazumarill but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 40+
{G}{G}{G} Solar Energy Does 100 damage minus 10 damage for each damage counter on Plant Man's Sunflorazumarill. 100-

Ice Climbers' Sunkarill
Pokémon card Lv. 10 #SA-1
{W}
50 HP
Basic Pokémon
Weakness: {L}
Resistance: {W} -30
Retreat cost: {C}
{G} Grasswhistle The Defending Pokémon is now Asleep.
{W}{W} Aqua Jet Does 10 damage to 1 of your opponent's Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20

Ice Climbers' Sunflorazumarill
Pokémon card Lv. 38 #SA-2
{W}
90 HP
Stage 1 Pokémon
Evolves from Ice Climbers' Sunkarill
Put Ice Climbers' Sunflorazumarill on the Basic Pokémon
Weakness: {L}
Resistance: {W} -30
Retreat cost: {C}
PokéBODY: Huge Power If Ice Climbers' Sunflorazumarill evolved during this turn, Ice Climbers' Sunflorazumarill's attacks do 30 more damage to the Defending Pokémon (before applying Weakness and Resistance).
{G}{G} Solar Blast Does 20 damage to every Benched Pokémon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) 40
{W}{W}{W} Hydro Cannon If there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. 60
 
Magnezone
110 HP {M}
Stage 2 Pokémon (Evolves from Magneton)

Poké-POWER Shock Healing
Once during your turn (before your attack), you may discard a {L} Energy card attached to Magnezone. If you do, remove 3 damage counters from Magnezone. If Magnezone has fewer damage counters on it than that, remove all of them.
{M}{C} Mirror Shot If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. 30
{M}{M}{M}{M} Shock Radiation If Magnezone has any {L} Energy cards attached to it, the Defending Pokémon is now Poisoned. 60

Weakness: {R}
Resistance: {G}{M} -30
Retreat Cost: {C}{C}{C}
It evolved from exposure to a special magnetic field. Three units generate magnetism. Lv. 55 #462

Jynx
100 HP {W}
Basic Pokémon

Poké-BODY Quick Play Stages
If Jynx didn't evolve from Smoochum when put into play, Jynx's total HP is 80 instead of 100. If Jynx is an evolved Pokémon, Jynx can't be Asleep or Confused.
{P}{C} Black Stare If the Defending Pokémon is a {D} Pokémon whose Resistance is {P}, this attack's base damage is 10 instead of 40. 40
{W}{W}{W}{W} Blue Punch Discard 1, 2, 3, or 4 {W} Energy cards attached to Jynx or this attack does nothing. This attack does 40 damage times the number of cards discarded in this way. 40x

Weakness: {R}
Resistance: none
Retreat Cost: {C}
Its cries sound like human speech. However, it is impossible to tell what it is trying to say. Lv. 50 #124

Corsola
70 HP {F}
Basic Pokémon

{W} Aqua Ring Place a Regen counter on Corsola. At the end of each player's turn, remove 2 damage counters from any Pokémon with a Regen counter on it.
{F}{F}{F}{F} Rock Burst Flip a coin for each {F} Energy card attached to Corsola. This attack does 50 damage plus 20 more damage for each heads. 50+

Weakness: {G}
Resistance: none
Retreat Cost: {C}
Many live in the clean seas of the south. They apparently can't live in polluted waters. Lv. 28 #222
 
Corsola Twig
Trainer Card

Choose 1 of your opponent's Pokémon and flip a coin. If heads, do 10 damage to that Pokémon. This card's damage isn't affected by Poké-POWERs, Poké-BODies, or other effects on that Pokémon.
Mystery Dungeon item...

Presidential Election
Trainer Card (Supporter)

Search your deck for a Basic {P} Pokémon or Basic {D} Pokémon and put it into play as 1 of your Active Pokémon. Unless you have only 1 Active Pokémon and players may have 2 Active Pokémon, Bench 1 of your Active Pokémon before putting the new Pokémon into play. Shuffle your deck deck afterward. If your opponent doesn't find any cards in his or her deck in this way, ignore all other effects of this card. (You can't play this card if your Bench is full.)
Racial equality has come a long way since the "I Have A Dream" speech. Presidential Election is based on an event on November 4, 2008, where the United States elected its first black President based entirely on political merits. Trust me, most Jynx were probably behind Obama all the way...
 
Here are the rest of the cards for my current Single Sets.

Gardenia's Sunkarill
Pokémon card Lv. 8 #SA-1
{G}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{W} Rollout 10
{G}{C} Spiral Drain Remove 1 damage counter from Gardenia's Sunkarill. 20

Gardenia's Sunflorazumarill
Pokémon card Lv. 36 #SA-2
{G}
90 HP
Stage 1 Pokémon
Evolves from Gardenia's Sunkarill
Put Gardenia's Sunflorazumarill on the Basic Pokémon
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}
{C} Feint Attack Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. This attack’s damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
{W}{W} Hydro Pump Does 40 damage plus 20 more damage for each {W} Energy attached to Gardenia's Sunflorazumarill but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 40+
{G}{C}{C} Frenzy Plant If there are any Energy cards attached to the Defending Pokémon, choose 1 of them and discard it. 40

Crasher Wake's Sunkarill
Pokémon card Lv. 8 #SA-1
{W}
60 HP
Basic Pokémon
Weakness: {L}
Resistance: {W} -30
Retreat cost: {C}
{G} Growth Attach an Energy card from your hand to Crasher Wake's Sunkarill.
{W}{C} Dive Flip a coin. If heads, prevent all effects of attacks, including damage, done to Crasher Wake's Sunkarill during your opponent's next turn. 20

Crasher Wake's Sunflorazumarill
Pokémon card Lv. 36 #SA-2
{W}
90 HP
Stage 1 Pokémon
Evolves from Crasher Wake's Sunkarill
Put Crasher Wake's Sunflorazumarill on the Basic Pokémon
Weakness: {L}
Resistance: {W} -30
Retreat cost: {C}
{C} Light Screen If an attack damages Crasher Wake's Sunflorazumarill during your opponent's next turn, reduce all damage done to Crasher Wake's Sunflorazumarill by half (rounded up to the nearest 10). (Any other effects of attacks still happen.)
{G}{G} Signal Beam The Defending Pokémon is now Confused. 40
{W}{C}{C} Bubble Jump If you have any Benched Pokémon in play, flip a coin. If heads, take 2 Energy cards attached to Crasher Wake's Sunflorazumarill and attach them to 1 of your Benched Pokémon, then return Crasher Wake's Sunflorazumarill and all cards attached to it to your hand. 60

Sunkarill Chocobo
Pokémon card Lv. ?? #???
{W}
50 HP
Basic Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}
PokéPOWER: Incorrectly Hatched If you didn't play a Trainer card named Chocobo Egg when Sunkarill Chocobo is put into play, unless an effect ignores this power, return Sunkarill Chocobo to your hand.
{W} Green Splash Switch Sunkarill Chao with 1 of your Benched Pokémon. Remove 2 damage counters from that Pokémon for each Greens counter on Sunkarill Chocobo, then remove all Greens counters from Sunkarill Chocobo.

Sunflorazumarill Lv.X
Pokémon card
{W}
110 HP
Put onto Sunflorazumarill
Put this card onto your Active Sunflorazumarill. Sunflorazumarill Lv.X can use any attack, Poké-Power, or PokéBody from its previous level.
Weakness: {L}
Resistance: {W} -30
Retreat cost: {C}
PokéPOWER: Azure Supply Once during your turn, when you put Sunflorazumarill Lv.X from your hand onto your Active Sunflorazumarill, you may search your deck for up to 3 of any combination of {G} and {W} Energy cards and attach them to Sunflorazumarill. Shuffle your deck afterward.
{G}{W} Crystal Cross Does 20 damage times the number of {G} Energy attached to Sunflorazumarill and 10 damage to each of your opponent's Benched Pokémon for each {W} Energy attached to Sunflorazumarill. (Don't apply Weakness and Resistance for Benched Pokémon.) 20x
 
And here are the reprints of both sets' Trainer cards.

Aqua Seed
Trainer card
Search your deck for a Pokémon with Sunkarill in its name or up to 2 of any combination of Pokémon with Sunkern, Azurill, or Marill in its name, show them to your opponent, and then put them into your hand. Shuffle your deck afterward.

Waterflower Lake
Trainer card
Stadium card
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card.
Prevent all effects of attacks, other than damage, done to all Pokémon in play (yours and your opponent's) with Azurill, Marill, Azumarill, Sunkern, Sunflora, Sunkarill, or Sunflorazumarill in its name.

SunAzu Cube 01
Trainer Card
Technical Machine
Attach this card to 1 of your Pokémon that has Azurill, Marill, Azumarill, Sunkern, Sunflora, Sunkarill, or Sunflorazumarill in its name. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard SunAzu Cube 01.
{G}{W} Flower Splash Choose up to 3 of your opponent's Pokémon. This attack does 10 damage to each of those Pokémon for each {G} and/or {W} Energy attached to this Pokémon. Don't apply Weakness and Resistance.


And before I end this post, I have something very important to announce. After six years of CaC, I have grown tired and weary of working on sets and have exhausted myself of card ideas. I'm afraid at this point, that I can go on no longer. It is with great regret that I announce my retirement from working on CaC sets of any kind. This is nobody's fault but mine and I am deeply sorry to say this, but I've been thinking about it and it's time for me to stop. It's been evident these past two years with my slowdown on various sets and the things related to them. Before I quit altogether, I'm tying up a few loose ends, such as work of these two Single Sets. Whether or not I will even work on future DS-transmitted projects is also unknown, but I still want Carrington388 to continue his block of sets and any beyond it if necessary, and any DS-transmitted projects already in the works are to still go on. Once again, I'm sorry, but it's time for me to retire.​

-Sunflorazumarill
 
Pokémons:
Combusken
Combusken - HP90 - {R}
{R}{C}{C} Firebreathing Flip a coin. If heads, this attack does 40 damage plus 40 more damage. 40+
{R}{C}{C} Hi Jump Kick 70

Combusken ex
Combusken ex - HP130 - {R}
{R}{C}{C} Blaze Kick Flip a coin. If heads, this attack does 50 damage for 40 more damage. If tails, this attack does 50 damage and the defending Pokemon is burned. 50
{R}{R}{C}{C} Volcanic Ash Discard 3 {R} energy attached to Combusken ex and then choose 2 of your opponent's Pokemon. This attack does 110 damage to each of those Pokemon.

Combusken *
Combusken * - HP100 - {R}
{R}{C} Flame Blast Flip a coin. If tails, discard 2 {R} energy attached to Combusken *. 40
{R}{R}{C}{C} Spring Back If your opponet only has 1 Prize card left, this attack does 50 damage plus 80 more damage and the defending Pokemon is confused.

Combusken δ
Combusken δ - HP90 - {W}
{C}{C}{C} Scratch 40
{P}{C}{C}{C} Agility Flip a coin. If heads, prevent all effects of an attack, including damage, done to Combusken δ during your opponent's next turn. 50

Combusken (Crystal)
Combusken - HP80 - {C}
Whenever you attach a {R}, {F}, {W} or basic Energy card from your hand to Combusken, Combusken's type (color) becomes the same as that as that Energy card type until the end of the turn.
{R}{R} Fire Blast This attack does 20 damage times the number of energy attached to the defending Pokemon 20x
{R}{F}{W}{C} Ending Blast Discard all energy attached to Combusken. 60

Dark Combusken
Light Combusken
Pokefanatic's Über Combusken
May's Combusken
Nurse Joy's Combusken
Harrison's Combusken

Trainers:
Fireball - PokeTool
Professor Birch - Supporter
Burning Hole - Stadium

Special:
Haywire Fireball
 
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Magnezone
120 HP {L}
Stage 2 Pokémon (Evolves from Magneton)

Poké-BODY Electrotrap
Each {L} Defending Pokémon can't retreat.
{M}{C} Magnet Bomb This attack's damage isn't affected by Weakness, Resistance, Poké-POWERs, Poké-BODies, or other effects on the Defending Pokémon. 30
{L}{L}{L}{L}{L} Flashbolt Discard 5 {L} Energy cards attached to Magnezone or this attack does nothing. Choose 3 of your opponent's Pokémon in play and do 100 damage to each of them. Don't apply Weakness and Resistance.

Weakness: {F}
Resistance: {G}{M} -30
Retreat Cost: {C}{C}{C}
It evolved from exposure to a special magnetic field. Three units generate magnetism. Lv. 63 #462

Jynx
110 HP {P}
Basic Pokémon

Poké-BODY Quick Play Stages
If Jynx didn't evolve from Smoochum when put into play, Jynx's total HP is 90 instead of 110. If Jynx is an evolved Pokémon, Jynx has no Weakness.
{W}{C} Ice Punch 30
{P}{P}{P}{P}{P} Psycho Focus Discard 2, 3, 4, or 5 {P} Energy cards attached to Jynx or this attack does nothing. For each card discarded in this way, choose 1 of your opponent's Pokémon in play and do 60 damage to it. Don't apply Weakness and Resistance.

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}
Its cries sound like human speech. However, it is impossible to tell what it is trying to say. Lv. 50 #124

Corsola
70 HP {W}
Basic Pokémon

Poké-BODY Coral Film
Corsola can't be Poisoned.
{F}{C} Rock Blast Flip 3 coins. This attack does 20 damage times the number of heads. 20x
{W}{W}{W}{W}{W} Bubble Cannon Discard 1, 2, 3, or 4 {W} Energy cards attached to Corsola or this attack does nothing. This attack does 60 damage plus 20 more damage for each card discarded in this way. 60+

Weakness: {G}
Resistance: none
Retreat Cost: {C}
Many live in the clean seas of the south. They apparently can't live in polluted waters. Lv. 29 #222
 
Magnezone
120 HP {CRY}
Stage 2 Pokémon (Evolves from Magneton)

Poké-BODY Crystal Type
Whenever you attach a {L}, {M}, or {G} basic Energy card from your hand to Magnezone, Magnezone's type (color) changes to the type of that Energy card until the end of your turn.
{L}{G} Solar Shock If there is a Sun counter or Spring counter on the field, don't apply Resistance for this attack. 30
{L}{L}{M}{M} Mercury Bioshock Discard 1 {M} Energy card attached to Magnezone or this attack does nothing. If the Defending Pokémon is already Poisoned, this attack does 60 damage plus 30 more damage; otherwise, the Defending Pokémon is now Poisoned. 60+

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}{C}
It evolved from exposure to a special magnetic field. Three units generate magnetism. Lv. 60 #462

Jynx
80 HP {CRY}
Basic Pokémon

Poké-BODY Crystal Type
Whenever you attach a {W}, {P}, or {D} basic Energy card from your hand to Jynx, Jynx's type (color) changes to the type of that Energy card until the end of your turn.
{W}{D} Face Void Flip a coin. If heads, discard an Energy card attached to the Defending Pokémon; if tails, discard a {D} Energy card attached to Jynx. 30
{W}{W}{P}{C} Hand Push Discard 1 {W} Energy card attached to Jynx for each Defending Pokémon or this attack does nothing. This attack does 80 damage to each Defending Pokémon.

Weakness: {R}
Resistance: none
Retreat Cost: {C}
Its cries sound like human speech. However, it is impossible to tell what it is trying to say. Lv. 40 #124

Corsola
70 HP {CRY}
Basic Pokémon

Poké-BODY Crystal Type
Whenever you attach a {W}, {F}, or {R} basic Energy card from your hand to Corsola, Corsola's type (color) changes to the type of that Energy card until the end of your turn.
{F}{R} Coral Eruption Discard 1, 2, 3, or 4 in any combination of {W} Energy cards, {F} Energy cards, and {R} Energy cards attached to Corsola or this attack does nothing. For each card discarded in this way, choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon and, if that Pokémon is a Defending Pokémon, it is now Burned. Don't apply Weakness and Resistance for this attack.
{W}{W}{F} Crystal Refresh Discard 1 {W} Energy card attached to Corsola or this attack does nothing. Remove 6 damage counters and all Special Conditions from each of your Pokémon in play whose type (color) is the same type (color) as the last basic Energy card attached to Corsola. If a Pokémon has fewer damage counters on it than that, remove all of them. (You can't use this attack if you haven't attached any basic Energy cards to Corsola.) 30

Weakness: {G}
Resistance: none
Retreat Cost: {C}
Many live in the clean seas of the south. They apparently can't live in polluted waters. Lv. 30 #222
 
Wattson's Magnezone
120 HP {L}
Stage 2 Pokémon (Evolves from Wattson's Magneton)

Poké-BODY Hard Body
Any damage done to Wattson's Magnezone by an attack by a Pokémon-SP, Pokémon with δ on its card, {D} Pokémon with Dark or Rocket in its name whose Resistance isn't {P}, and Pokémon whose type (color) isn't the same as Wattson's Magnezone's Weakness is reduced by 30 (after Weakness and before Resistance).
{L} Discharge Discard all {L} Energy cards attached to Wattson's Magnezone or this attack does nothing. Flip a number of coins equal to the number of {L} Energy cards you discarded. This attack does 50 damage times the number of heads. 50x
{L}{L}{L}{L}{L} Lightning Blast Discard 2 {L} Energy cards attached to Wattson's Magnezone or this attack does nothing. 120

Weakness: {F}
Resistance: {G}{M} -30
Retreat Cost: {C}{C}{C}
Lv. 62 #462

Cipher's Jynx
100 HP {P}
Basic Pokémon

Poké-BODY Quick Play Stages
If Cipher's Jynx didn't evolve from Smoochum when put into play, Cipher's Jynx's total HP is 90 instead of 110. If Cipher's Jynx is an evolved Pokémon and has any Shadow counters on it, apply any effect of any Special {D} Energy cards attached to Jynx as if Cipher's Jynx was a {D} Pokémon. (Cipher's Jynx's type remains Psychic.)
{C}{C} Doubleslap Flip 2 coins. This attack does 20 damage times the number of heads. 20x
{P}{P}{P}{C} Darkface Shadow If a Defending Pokémon doesn't already have any Shadow counters on it, place 3 Shadow counters on the Defending Pokémon. While a Pokémon has any Shadow counters on it, that Pokémon may not evolve, leave play, or use the same attack consecutively. At the end of your opponent's turn, remove 1 Shadow counter from the Defending Pokémon. 50

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}
Lv. 42 #124

Juan's Corsola
70 HP {W}
Basic Pokémon

Poké-POWER Double Aimer
If Juan's Corsola isn't affected by a Special Condition, apply all effects of any attack used by Juan's Corsola to each Defending Pokémon.
{F}{F} Rock Tomb The Defending Pokémon can't retreat during your opponent's next turn. 20
{W}{W}{W}{W} Coral Bubblewhirl Discard 1, 2, 3, or 4 {W} Energy cards attached to Juan's Corsola or this attack does nothing. For each card discarded in this way, discard 1 Energy card attached to the Defending Pokémon. 60

Weakness: {G}
Resistance: none
Retreat Cost: {C}
Lv. 22 #222
 
Shining Magnezone
90 HP {L}
Basic Pokémon (You can't have more than 1 Shining Magnezone in your deck.)

{L}{M} Lead Shock Flip a coin. If heads, the Defending Pokémon is now Paralyzed; if tails, the Defending Pokémon is now Poisoned. 30
{L}{L}{G}{G} Solar Thunder Flip 2 coins. If there is a Rain counter or Storm counter on the field, instead flip 3 coins. If 1 or fewer are tails, choose 1 of your opponent's Pokémon in play and do 60 damage to it. Don't apply Weakness and Resistance. If there is a Sun counter or Spring counter on the field, treat all flips as if they were heads.

Weakness: {F}
Resistance: {G}{M} -30
Retreat Cost: {C}{C}
It evolved from exposure to a special magnetic field. Three units generate magnetism. Lv. 39 #462

Shining Jynx
80 HP {P}
Basic Pokémon (You can't have more than 1 Shining Jynx in your deck.)

{P}{W} Blue Slap Discard 1 {W} Energy card attached to Shining Jynx or this attack does nothing. Flip 2 coins. If either are heads, the Defending Pokémon is now Paralyzed. 20
{P}{P}{D}{D} Black Glare Discard 2 {D} Energy cards attached to Shining Jynx or this attack does nothing. Discard 1 Energy card attached to each Defending Pokémon for each card discarded in this way. After discarding Energy cards attached to each Defending Pokémon, do 60 damage to each of them.

Weakness: {D}
Resistance: none
Retreat Cost: {C}
Its cries sound like human speech. However, it is impossible to tell what it is trying to say. Lv. 34 #124

Shining Corsola
70 HP {W}
Basic Pokémon (You can't have more than 1 Shining Corsola in your deck.)

{W}{F} Bubble Gem This attack does 20 damage plus 20 more damage for each {F} Energy card attached to Shining Corsola but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way. 20+
{W}{W}{P}{P} Azure Manipulation This attack does 50 damage to each Defending Pokémon. After doing damage, each player may shuffle his or her hand into his or her deck. If a player does, that player takes all Energy cards attached to his or her Pokémon in play and attaches them to his or her Pokémon in play in any way he or she likes.

Weakness: {D}
Resistance: none
Retreat Cost: {C}
Many live in the clean seas of the south. They apparently can't live in polluted waters. Lv. 29 #222
 
Magnezone ex
150 HP {M}
Stage 2 Pokémon (Evolves from Magneton)

Poké-BODY Steel Mirror
If the Defending Pokémon is a {M} Pokémon (excluding Pokémon-SP, Pokémon with δ on its card, and {D} Pokémon with an owner in its name whose Resistance isn't {P}), Magnezone ex may use that Pokémon's attacks, including their Energy costs and anything else required in order to use that attack (such as discarding Energy cards).
{M}{M} Magnet Bomb This attack's damage isn't affected by Weakness, Resistance, Poké-POWERs, Poké-BODies, and other effects on the Defending Pokémon. 50
{M}{M}{M}{M}{M} Magnetic Warp This attack does 100 damage to each Defending Pokémon. If Magnezone ex has 1 {L} Pokémon card under it, choose 1 of the Defending Pokémon and 1 of your opponent's Benched Pokémon and switch all Energy cards attached to those Pokémon. If Magnezone ex has 2 {L} Pokémon cards under it, choose each Defending Pokémon and 2 of your opponent's Benched Pokémon, take all Energy cards attached to them, and attach them to those Pokémon in any way you choose.

Weakness: {R}{F}
Resistance: {G}{M} -30
Retreat Cost: {C}{C}{C}
It evolved from exposure to a special magnetic field. Three units generate magnetism. Lv. 87 #462

Jynx ex
120 HP {W}
Basic Pokémon

Poké-BODY Black Beauty
If Jynx ex has any {D} Energy cards attached to it, any damage done to Jynx ex by an attack (your own or your opponent's) is reduced by 40 (after Weakness and before Resistance).
{W}{W} Avalanche If Jynx ex was damaged during your opponent's last turn, this attack does 40 damage plus 40 more damage. 40+
{W}{W}{W}{W}{W} Bluehand Aura If Jynx ex has a {P} Pokémon card under it, before doing damage, choose 1 of the Defending Pokémon and 1 of your opponent's Benched Pokémon and switch all damage counters on those Pokémon. 100

Weakness: {R}{D}
Resistance: none
Retreat Cost: {C}{C}
Its cries sound like human speech. However, it is impossible to tell what it is trying to say. Lv. 72 #124

Corsola ex
90 HP {F}
Basic Pokémon

Poké-BODY Pink Rough
If Corsola ex is damaged by an attack (your own or your opponent's), put 3 damage counters on the Pokémon that damaged Corsola ex.
{F}{F} Ancientpower Flip a coin. If heads, prevent all effects of attacks, including damage, done to Corsola ex during your opponent's next turn. 50
{F}{F}{F}{F}{F} Trench Spout If Corsola ex has 1 {W} Energy card attached to it, choose 1 of the Defending Pokémon, switch it with 1 of your opponent's Benched Pokémon, and do 80 damage to the new Defending Pokémon. If Corsola ex has 2 {W} Energy cards attached to it, choose up to 2 of your opponent's Benched Pokémon and switch then with the same number of Defending Pokémon, then do 70 damage to each new Defending Pokémon.

Weakness: {G}
Resistance: none
Retreat Cost: {C}
Many live in the clean seas of the south. They apparently can't live in polluted waters. Lv. 57 #222
 
Corsola δ Delta Species
70 HP {R}
Basic Pokémon

Poké-BODY Reactive Antiburn
If Corsola has any React Energy cards attached to it and is Burned, whenever you flip tails for that Special Condition, place no damage counters on Corsola. Instead, remove 1 damage counter for each damage counter that would have been placed in this way. If Corsola has fewer damage counters than that, remove all of them.
{R}{C} Emberbeam Flip a coin. If heads, the Defending Pokémon is now Burned. 20
{R}{R}{R}{C} Coral Flame Choose a Defending Pokémon and roll one six-sided die. This attack does 20 damage to that Pokémon times the value of the die and that Pokémon is now Burned. If there are any other Defending Pokémon, do 20 damage to each of them. 20x

Weakness: {G}
Resistance: none
Retreat Cost: {C}
The main coral fields in Holon are in lava. This is due to the Corsola that comprise them being given Fire-type traits via exposure to defective Delta Species genes. Lv. 29 #222

Mt. Coronet
Trainer Card (Stadium Card)

Once during a player's turn (before attacking), that player may flip a coin. If heads, he or she searches his or her deck for a basic Energy card or an Evolution card with Magnezone or Probopass in its name, shows that card to his or her opponent, and puts it into his or her hand. That player shuffles his or her deck afterward.
Despite what the location's name would otherwise imply, Mt. Coronet is actually a mountain range.
 
Magnezone*
80 HP {M}
Basic Pokémon (You can't have more than 1 Pokémon-* in your deck.)

{M}{C} Magnet Bomb This attack's damage isn't affected by Weakness, Resistance, Poké-POWERs, Poké-BODies, or any other effects on the Defending Pokémon. 30
{M}{M}{M}{M}{M} Pressure Play If you have only 1 card in your deck, instead discard all {M} Energy cards attached to Magnezone* and do 100 damage to each of your opponent's Pokémon in play (don't apply Weakness and Resistance). 80

Weakness: {R}
Resistance: {G}{M} -30
Retreat Cost: {C}{C}
It evolved from exposure to a special magnetic field. Three units generate magnetism. Lv. 33 #462

Jynx*
70 HP {W}
Basic Pokémon (You can't have more than 1 Pokémon-* in your deck.)

{W}{C} Powder Snow Flip a coin. If heads, the Defending Pokémon is now Asleep. 20
{W}{W}{W}{W}{W} Darkface Hand If you have only 1 card in your hand, this attack does 70 damage plus 70 more damage and draw 6 cards. 70+

Weakness: {R}
Resistance: none
Retreat Cost: {C}
Its cries sound like human speech. However, it is impossible to tell what it is trying to say. Lv. #26 #124

Corsola*
60 HP {F}
Basic Pokémon (You can't have more than 1 Pokémon-* in your deck.)

{F}{C} Rock Tomb The Defending Pokémon can't retreat during your opponent's next turn. 20
{F}{F}{F}{F}{F} Clean Reefblast This attack does 60 damage to each Defending Pokémon. If you have only 1 card in your discard pile, this attack instead does 120 damage to each Defending Pokémon, then discard your hand and the top card of your deck.

Weakness: {G}
Resistance: none
Retreat Cost: none
Many live in the clean seas of the south. They apparently can't live in polluted waters. Lv. 19 #222
 
The Spiritomb set (Complete):

Cynthia's Spiritomb {D} R
Spiritomb {P} H
Spiritomb {D} H
Spiritomb δ {G} H
Spiritomb ex {P} ***
Spiritomb ex {D} ***
Spiritomb* {P} ***
Spiritomb* {D} ***
Spiritomb {CRY} ***
Shining Spiritomb {P} ***
Shining Spiritomb {D} ***

Aura Guardian U
Hallowed Tower U
Odd Keystone U

Dead Battery Energy {D} ALT-H


The Empoleon set (Complete):

Dawn's Empoleon {M} H
Empoleon {W} H
Empoleon {M} H
Empoleon δ {F} H
Empoleon ex {W} ***
Empoleon ex {M} ***
Empoleon* {W} ***
Empoleon* {M} ***
Empoleon {CRY} ***
Shining Empoleon {W} ***
Shining Empoleon {M} ***

Antarctic Lake U
King Pebble U
Ribbon Stage U

Titanium Wall Energy ALT-H


The Bibarel set (Complete):

Aeris's Bibarel {C} R (Kanto)
Bibarel {C} R
Bibarel {W} R
Bibarel δ {F} R
Bibarel ex {C} ***
Bibarel ex {W} ***
Bibarel* {C} ***
Bibarel* {W} ***
Bibarel {CRY} ***
Shining Bibarel {C} ***
Shining Bibarel {W} ***

Bucktooth Charm U
Circus Stage U
Giva Dam U

White Wall Energy ALT-H


Kicking off these sets are three Energy cards getting alternate-holo treatment. This is the third of four waves of these cards. Here's the map of how they'll work:

First wave: Black Belt Energy, {F}-type based; Long Vine Energy, {G}-type based; Roast Energy, {R}-type based
Previous wave: Volt Current Energy, {L}-type based; Mind Ball Energy, {P}-type based; Wave Pool Energy, {W}-type based
This wave: Dead Battery Energy, {D}-type based; Titanium Wall Energy, {M}-type based; White Wall Energy, {C}-type based
Next wave: Color Shield Energy, variety-based; Rainbow Feather Energy, flying-based; Dragon Pool Energy, dragon-based

The third wave is as follows:

Dead Battery Energy
Special Energy Card
Provides {D} Energy

You may only attach Dead Battery Energy to a Pokémon with Karen or Sidney in its name. While attached, any damage done by this Pokémon is increased by 10 (after Weakness and before Resistance). (Doesn't count as a basic Energy card.)

Titanium Wall Energy
Special Energy Card
Provides {M} Energy

You may only attach Titanium Wall Energy to a Pokémon with Jasmine, Steven, or Byron in its name. While attached, any damage done by this Pokémon is increased by 10 (after Weakness and before Resistance). (Doesn't count as a basic Energy card.)

White Wall Energy
Special Energy Card
Provides {C} Energy

You may only attach White Wall Energy to a Pokémon with Norman or Whitney in its name. While attached, any damage done by this Pokémon is increased by 10 (after Weakness and before Resistance). (Doesn't count as a basic Energy card.)
 
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Ribbon Stage
Trainer Card (Stadium Card)

Treat each player's Pokémon in play with Haruka, Miki, Chihaya, Iori, Yayoi, Azusa, Yukiho, Makoto, Ritsuko, or Ami & Mami in its name as Pokémon with δ on its card.

Circus Stage
Trainer Card (Stadium Card)

Treat each player's Pokémon in play with Haruka, Miki, Chihaya, Iori, Yayoi, Azusa, Yukiho, Makoto, Ritsuko, or Ami & Mami in its name as Pokémon-SP.
 
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Odd Keystone
Trainer Card (Supporter)

Roll one six-sided die. If the value of the die is 1 or 2, search your deck or discard pile for a Pokémon with Spiritomb in its name (excluding Pokémon-SP and Pokémon with δ on its card) and put it onto your Bench. (You can't do this if your Bench is full.) If you searched your deck, shuffle your deck afterward. If the value of the die is 3 or 4, draw 2 cards. If the value of the die is 5 or 6, choose a Defending Pokémon and put it and any Pokémon cards under it into your opponent's Lost Zone. Shuffle any other cards attached to that Pokémon into your opponent's deck.

Giva Dam
Trainer Card (Stadium Card)

If any damage would be done by a {W} Pokémon to any Pokémon in play of the player who played Giva Dam, do that damage to Giva Dam instead. When Giva Dam is discarded, the player who played Giva Dam puts any damage counters on Giva Dam on the other player's Pokémon in any way he or she chooses. If Giva Dam has 30 damage counters on it, the player who didn't play Giva Dam puts those damage counters on the other player's Pokémon in any way he or she chooses, then discards Giva Dam.
Nevermind the fact that Bibarel wasn't yet created when the anime episode featuring Giva Dam was first aired...
 
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Aura Guardian
Trainer Card (Suppoter)

Flip a coin. If heads, put 1 damage counter on each Pokémon in play (both your own and your opponent's) for each Darkness Energy and basic {D} Energy card attached to it. Unless you placed no damage counters in this way, your turn is over now (you don't get to attack).

King Pebble
Trainer Card (Pokémon Tool)

Attach King Pebble to 1 of your evolved {W} or {M} Pokémon (excluding Pokémon-SP, Pokémon with δ on its card, and {D} Pokémon with an owner in its name whose Resistance isn't {P}) that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.

At any time during your turn, you may discard King Pebble. If you do, choose 1 of your opponent's Pokémon in play and do 60 damage to it. Don't apply Weakness and Resistance. Your turn is over now (you don't get to attack).
 
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