Pokémon TCG: Sword and Shield—Brilliant Stars

Single Pokémon Sets - Master List

Wallace's Castform (W) 70 HP
Basic Pokemon

Poké-Power: Temperamental Weather -- Once during your turn, (before your attack), you may search your deck for Castform, Sunny Castform, or Snow-cloud Castform and switch it with Wallace's Castform. (Any cards attached to Wallace's Castform, damage counters, Special Conditions and effects on it are now on the new Pokémon.) Shuffle Wallace's Castform back into your deck. You can't use more than 1 Temperamental Weather Poké-Power each turn.

(W) Call for Family Search your deck for a Basic Pokemon (excluding Pokemon-ex) with either Wallace in its name, or Castform in it's name. Show it to your opponent, and put it into your hand. Shuffle your deck afterwards.

(WWCC) Hydro Wall 50 If High Pressure System or a stadium with Sootapolis or Evergrande in its name is in play, during your opponent's next turn, any damage done to Wallace's Castform by attacks is ruduced by 20 (after applying Weakness and Resistance).

Weakness: (L)
Retreat Cost: (C)

With this card and according to my calculations, the Castform set has been completed. I will decide which set to persue next.

Peace
Phantom
 
Today's Secret ingreedient is...

SNORLAX!

Reserving allowed, Name next to reservee.
This means done

Pokémon: 11.
Snorlax
Snorlax EX

Norman's Snorlax
NB Snorlax(Promo)

Snorlax +/-
Mystic Snorlax
Snorlax Juj

Snorlax (Crystal)
Snorlax Mod(Carrington)
Snorlax o_O(for Carrington)
Zen Snorlax


Trainers:3.
All you can eat Buffet(Stadium)
Restoritive Nap(Supporter)
Fatty Shield (PokéTool)

Special:1.
Komono(PokéTool)

A la Cuisine!
 
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ensignmerlin said:
Today's Secret ingreedient is...

SNORELAX!

Ummmmm...You spelt Snorlax wrong...

My next set...Bulbasaur!!!!!
As with my previous set(s), anyone is welcome to reserve a card(s) in my set, but you may not reserve more than 2 at a time (do to the small size of each set), all cards are subject to my approval, and if I have put down something after the name of the card, like for PTM 351, it said Tempermental Flux, that means the attack will be called Temepermental Flux.

Bold Text: Card Finished
Italic Text w/Red Font: Reserved by (PokeGym User Name)
Italic Text w/Green Font: Reserved by the Phantom



Pokemon
Bulbasaur
Bulbasaur ex
Allen's Bulbasaur
Fish's Bulbasaur
Erika's Bulbasaur
Bulbasaur (δ Delta Species, {R} Type)
Bulbasaur (Crystal Type Poke-Body)
Ash's Bulbasaur
May's Bulbasaur
Bulbasaur *
Dark Bulbasaur

Trainers
Petalburg Woods (Stadium)
Phantom's Technical Machine 001 (Attack Name: Enigma Powder)
Link Cable (Supporter)

Other Card
Constant Washington Rain (Stadium)

Allen's Bulbasaur (G) 50 HP
Basic Pokemon

(G) Poisonpowder Flip a coin. If heads, the Defending Pokemon is now Poisoned.

(GGC) Horrible Acid 20 Flip a coin. If heads, the Defending Pokemon is now Burned. If tails, the Defending Pokemon is now Confused.

Weakness: (P)
Retreat Cost: (C)

Constant Washington Rain
Trainer (Stadium)

This stadium stays in play when you play it. Discard this card if another Stadium card card comes into play. If another card with the same name is in play, you can't play this card.

As long as this card is in play, both player's Pokemon belonging to Allen or Fish are now (W) type plus whatever type(s) the Pokemon already is. (This card no effect on Pokemon who are already {W} type.)

Peace
The Phantom
 
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Sorry for my absence, i'm saying, dreamcast just eats my time, i never thought something coud make me spend so much time away from the computer. Anyway... so many sets! This looks promising.

ensingmerlin: Reserving Snorlax o_O and Mod. I can't pass the opportunity to make a joke with ROFL.

Water Adept: But you can't attack Benched Pokémon, the most you can do is try to damage them. If that's what you meant, then you can word Darkened Shell this way: "Whenever your opponent attacks, if Dark Kabutops is the Defending Pokémon or is damaged by that attack, and has at least (D)(D) Energy attached to it, put 2 damage counters on the Attacking Pokémon." If you want Darkened Shell to have an even more easier time triggering, then change "damaged" to "affected(including damage)". For Continous Drain, i'd say you should put a "For the rest of the game," right at the start of the attack. I'm not sure if it is really needed, but it wouldn't hurt.

-------------------
Weavile // HP: 90 // Type: (W)
Stage 1 Pokémon -- Evolves from Sneasel

Poké-Power: Cold Gambler -- At any time during the game, as often as you like, you may flip a coin. If heads, put a Sucess counter on Weavile. If tails, put a Failure counter on Weavile. If a Sucess counter would be put on a Pokémon with a Failure counter, remove a Faliure counter from that Pokémon instead. If a Failure counter would be put on a Pokémon with a Sucess counter, remove a Sucess counter from that Pokémon instead. If you would flip a coin, you may remove a Sucess counter from Weavile and choose its result instead, or your opponent may remove a Failure counter from Weavile and choose its result instead. This power stops working if another one of your Pokémons has a Sucess or Failure counter on it.
(W)(C)(C) Scratching Storm -- Base Damage: 0 -- Flip 4 coins. For each heads, put 2 damage counters on your opponent's Pokemon in any way you like.

Weakness: (R) // Resistance: None // Retreat Cost: (C)
Author's Note: Note the word instead on Cold gambler's "sucess removes failure, failure removes sucess" clause. It means you don't get to place the counter, you instead remove the other counter.
-------------------
Mime Kindergarten
Trainer Card (Stadium)

[Stadium Rule: This card stays in play when you play it. Discard this card if another Stadium comes into play.]

During a player's turn, if his or her current Active Pokémon was his or her Active Pokémon during the last turn and wasn't damaged that turn, he or she may return that Pokémon and all cards attached to it to his or her hand.
EDIT: I forgot to mention to where the Pokémon is returned!
-------------------
 
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Dark and Light Kabutops edited....

Kabuto set
Pokémon:
Kabuto (Water type)
Kabuto (Fighting type)
Kabuto d
Dark Kabuto
Light Kabuto
Kabuto juj
Kabuto o_0

Brock's Kabuto
Bruno's Kabuto
Roxanne's Kabuto
Water Adept's Über Kabuto

Trainers:
Dome Fossil
Rock Shell
Pre-Historical Technical Machine 01

Special:
Mass Ressurrection

Bold: done
Italic: reserved

Everyone is free to do any of the cards that are not reserved... since the card looks like a Kabuto to me.... reservations are limited to 2 per time....
I wonder is I can put Mass Ressurrection as a special on this set too?
Anyway.... Next time I start this.....
That's it.
 
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Rocket's Weavile
90 HP {D}
Stage 1 Pokémon (Evolves from Rocket's Sneasel)

Poké-BODY Blast-Off Armor
If this power is active, Rocket's Weavile is both {W}{D} type.
{C}{C} Cold Swipe If there are any {W} Energy cards attached to Rocket's Weavile, flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20
{D}{D}{C}{C} Dark Wave This attack does 40 damage to each Defending Pokémon.

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}{C}

Rocket's Psychic Swap
Trainer Card (Supporter)

You can't play this card unless you have a {P} Pokémon named Rocket's Chimecho or Rocket's Chimecho ex in play. Search your deck for a {P} Pokémon named Rocket's Mime Jr. and switch it with one of your {P} Pokémon named Rocket's Chimecho or Rocket's Chimecho ex in play. (Any cards attached to Rocket's Chimecho or Rocket's Chimecho ex, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) If you do, put Rocket's Chimecho or Rocket's Chimecho ex on top of your deck and shuffle it afterward.
 
Kabuto 70HP [F]

Stage 1 Pokémon (Evolves from mysterious fossil)

PokéBody: Light Screen.
Reduce all damage done to Kabuto by [P], [L], [G], [W], [R], and [D] Pokémon by 10.

[F][C] Heavy Tackle 40
Put 1 damage counter on Kabuto.
_______________
Weakness:[G]
Resistance:
Retreat Cost:[C]


Kabuto 70HP [W]

Stage 1 Pokémon (Evolves from Mysterious Fossil)

PokéBody: Reflect.
Reduce all damage done to Kabuto by [F], [C], and [M] Pokémon by 30.

[W][C] Wave Release.
Put 1 damage counter on each of your opponent's benched Pokémon.
____________________
Weakness:[G]
Resistance:
Retreat cost:[C]


Zen Snorelax 120HP [Z]

Basic Pokémon

PokéBody: Balenced Reaction.
All Special Energy cards in play are now treated as React Energy cards and provide [C] Energy.

[D][T] Balence Restoration.
Put or remove damage counters from Zen Snorelax until Zen Snorelax and the Defending Pokémon have the same amount of HP remaining.
__________________
Weakness:
Resistance:[D][T]-30
Retreat Cost:[C][C]


Dark Bulbasaur 40HP [D]

Basic Pokémon

[G] Dark Seed
Put 3 damage counters on the Defending Pokémon at the end of your opponent's next turn.

[D][G] Black Vine
Choose one of your opponent's benched Pokémon in play and switch it with the Defending Pokémon. That Pokémon cannot retreat during your opponent's next turn and is now poisoned.
_________________
Weakness:[R]
Resistance:
Retreat Cost:[C]
 
Here is a couple more from me...

Fish's Bulbasaur (G) 40 HP
Basic Pokemon

Poke-Body: Growth: As long as Constant Washington Rain is in play, Fish's Bulbasaur has 60 HP.

(G) Tackle 10

(GG) Bullet Seed 10x Flip 3 Coins. This attack does 10 damage times the number of heads.

Weakness: (P)
Retreat Cost: (CC)

Petalburg Woods
Trainer (Stadium)

This stadium stays in play when you play it. Discard this card if another Stadium card card comes into play. If another card with the same name is in play, you can't play this card.

Put 1 more damage counter on each Poisoned Pokemon between turns. The Special Condition Poisoned can't be removed by evolving or devolving the Poisoned Pokemon.

Phantom's Technical Machine 001
Trainer (Technical Machine)

Attach this card to 1 of your Pokemon with Bulbasaur in its name, or any Pokemon belonging to Allen or Fish in play. That Pokemon may use this card's attack instead of its own. At the end of your turn, discard Phantom's Technical Machine 001.

(GG) Enigma Powder 10x

Flip 4 Coins. This attack does 10 damage times the number of heads. If you flipped 1 heads, the Defending Pokemon is now Asleep. If 2 heads, the Defending Pokemon is now Poisoned. If 3 heads, the Defending Pokemon is now Paralyzed. If 4 heads, the Defending Pokemon is now Poisoned, Burned, and Asleep.
 
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NB Snorelax 120HP [C]

Basic Pokémon

PokéBody: Hyper Immunity.
Snorelax cannot be affected by special conditions.

[C][C] Shadow Ball 20
If the Defending Pokémon has the type [P] then this attack has a base damage of 60.

[C][C][C][C] Double Edge 140
NB Snorelax does 70 damage to itself.
_____________________
Weakness:[F]
Resistance:
Retreat Cost:[C][C][C][C]


Snorelax juj 200HP [C]

Basic Pokémon
~Pokémon juj rule~

PokéBody: Heavy Stadium.
Whenever a Pokémon does damage to a Pokémon with a lower weight from an attack increase that damage by 20.
_________________
Weakness:
Resistance:
Retreat Cost:


Bulbasaur* 60HP [G]

Basic Pokémon
You may only have 1 Pokémon* in your deck.

[G] Sleeping Pollen
The Defending Pokémon is now asleep.

[G][G][G] Toxic Reversal.
The Defending Pokémon is now poisoned. Put 1 damage counter on it between turns for each prize card you have more than your opponent between turns.
__________________
Weakness:[R]
Resistance:
Retreat Cost:[C]


Bulbasaur EX 70HP [G]

Basic Pokémon
~EX Rule~

PokéBody: Developed Immunity.
Bulbasaur EX cannot be alseep, confused, poisoned, burned, or paralyzed.

[G] Poison Powder.
The Defending Pokémon is now Poisoned.

[G][G] Solar Beam 60
If Bulbasaur EX attacked durin your last turn this attack does nothing.
_________________
Weakness:[R][P]
Resistance:[W]-30
Retreat Cost:[C]


Dark Kabuto 40HP [F][D]

Stage 1 Pokémon(Evolves from Mysterious Fossil)

PokéBody: Dark Armour.
Reduce all damage done to Dark Kabuto by 10 for each [D] Energy, R Energy, or Dark Metal energy card attached to Dark Kabuto. You cant reduce damage by more than 30 in this way.

[D][D] Dark Claw 20+
Flip a coin. If heads, this attack does 20 more damage.
___________________
Weakness:[G]
Resistance:
Retreat Cost:[C]
 
Kabuto juj - 200 HP

Pokémon-juj stays in play until a Stadium Card comes into play. Treat Pokémon-juj as if it were (C) type. While in play, Pokémon-juj can be attacked by any player, has no attacks of its own, can’t retreat and can’t be affected by a Special Condition. If Pokémon-juj is Knocked Out or a Stadium card comes into play, put that card face down and treat it as if it were no longer in play.

Poké-Body: Fossilized Dome Stadium
All attacks done to any (F) Pokémon in play (both yours and your opponent's) is reduced by 10 (after applying Weakness and Resistance).

-------------------------------------------------------------------------
Water Adept's Über Kabuto (W) - 350 HP

You can’t have more than 1 Über Pokémon in your deck. If you have any Über Pokémon in your deck, you can’t have any other Basic Pokémon or Evolution cards in your deck.


Poké-Body: Regenerating Shell
If Rock Shell is attached to Water Adept's Über Kabuto and Water Adept's Über Kabuto has at least 1 basic (F) Energy card attached to it, remove 4 damage counters from it at any time between turns (if there are less than 4, remove all of them).

(WWC) Aqua Coat
Flip a coin. If heads, prevent all effects of Trainer cards played by your opponent and all attacks (including damage) done to Water Adept's Über Kabuto during your opponent's next turn.

(WWWWC) Draining Tackle 90
Flip a coin. If heads, remove 3 damage counters from Water Adept's Über Kabuto (if there are less than 3, remove all of them). If tails, Water Adept's Über Kabuto does 30 damage to itself.

Weakness: (G)
Resistance: None
Retreat Cost: N/A

Please help with Aqua Coat........
----------------------------------------
Kabuto o_0 (F) - 70 HP
Stage 1 Pokémon - Evolves from Mysterious Fossil
Pokémon o_0 is not legal for Organized Play.

(FC) Rock-Paper-Scissors Attack
Challenge your opponent to a Rock-Paper-Scissors match. If you lose, this attack does nothing. If you won using Rock, this attack does 30 damage and prevent all effects of an attack (including damage) done to Water Adept's Über Kabuto during your opponent's next turn. If you won using Paper, remove all damage counters from each Active Pokémon (both yours and your opponent's). If you won using Scissors, this attack does 80 damage to each Defending Pokémon.

Weakness: (G)
Resistance: None
Retreat Cost: (CC)
-----------------------------------------
Rock Shell - Pokémon Tool

Attach Rock Shell to 1 of your Pokémon with Kabuto or Kabutops in its name that doesn't already have a Pokémon Tool attached to it.

Whenever the Pokémon Rock Shell is attached to is the Defending Pokémon and is damaged by an attack , flip a coin. If heads, reduce that damage by 10 (after applying Weakness and Resistance). If tails, put 1 damage counter on the Attacking Pokémon.

-----------------------------------------

Kabuto set updated.
That's it.
 
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ensignmerlin said:
Rock paper scissors is non-sequiter.(Does not make sense). Why would it protect the Uber Kabuto?

Sincerely... I don't know.... I just tried to imagine something "related" to Rock, Paper and Scissors...... if you have any idea, please tell me......
 
Water adept, let me be more specific... Rock paper scissors is on Kabuto o_O, not the Uber one, and Uber pokemon cannot be in the same deck as a non Uber one.

Snorelax EX 120HP [C]

Basic Pokémon

PokéBody: Heavy Sleep.
If Snorelax EX is alseep between turns, do not flip a coin.

[C][C] Nap
Remove 4 damage counters from Snorelax EX. Snorelax is now Asleep.

[C][C][C] REM Attack 20+
If Snorelax EX is asleep then this attack does 60 more damage. Snorelax EX is no longer Asleep. (This attack can be used even if Snorelax EX is asleep.)
__________________
Weakness:[F]
Resistance:
Retreat Cost:[C][C][C][C][C]
 
Link Cable
Trainer (Supporter)

You may search your deck for a card that evolves from your Active Pokemon and place it on that Pokemon (this counts as evolving that Pokemon). Then you must switch the Active Pokemon you just evolved with one of your Benched Pokemon. This card does nothing if your have no Pokemon on your Bench.

Picture: A Computer Generated GameBoy w/ a Link Cable attached is facing the screen. Above the GameBoy are a faded Bulbasaur and a faded Squirtle, apparently being traded.
 
Snorelax 90HP [C]
Basic Pokémon

PokéBody: Immunity.
Snorelax cannot be poisoned.

[C] Tackle 10

[C][C][C] Rollout 10+
If you used rollout during your last turn this attack does 10 more damage for each turn you used rollout before this one. Snorelax cannot use tackle during your next turn.
__________________
Weakness:[F]
Resistance:
Retreat Cost:[C][C][C]


Norman's Snorelax 80HP [C]

Basic Pokémon

PokéBody: Bloated Strength.
Norman's Snorelax's attacks do 20 more damage to the defending Pokémon as long as Norman's Snorelax has no damage counters on it.

[C][C] Block
Put a Stop counter on the Defending Pokémon.

[C][C][C] Focus Punch
Put 7 damage counters on the defending Pokémon at the end of your opponent's next turn.
________________________
Weakness:[F]
Resistance:
Retreat Cost:[C][C][C]


Snorelax +/- 100HP [T][D]

Basic Pokémon

Prevent all effects of attacks, including damage, to Pokémon +/- by Pokémon-!!. If there are a number of Pokémon +/- in play equal to the number of Pokémon-!! in play, prevent all effects of attacks, including damage, done by Pokémon-!!.

[D] Dark Assult 20
The Defending Pokémon is now poisoned.

[T] Light Defense
Reduce all damage done to snorelax +/- during your opponent's next turn by 30.

[C] Neutral Option
Search your deck for a trainer card and discard it. Use the effects of that card as the effects of this attack.
___________________________
Weakness:[F]
Resistance:
Retreat Cost:[C][C][C]


Mystic Snorelax 60HP [P]

Basic Pokémon

[C] Mystic Removal
Choose a trainer card from either player's graveyard and remove it from play.

[P][G][D] Shadow Option
Choose a card removed from play and use one of the following effects:
-If the chosen card is an Energy card, attach it to Mystic Snorelax.
-If the chosen card is a Trainer card use its effect as the effects of this attack.
-If the chosen card is a Pokémon card then choose one attack on the chosen Pokémon and use it as the effect of this attack.

[L][W][R] Elemental Option
Choose 2 cards out of play and put them into your hand.
_____________________
Weakness:[F]
Resistance:
Retreat Cost:[C][C][C]


Snorelax (Crystal) 100HP [C]

Basic Pokémon

PokéBody: Crystal Type.
Whenever you attach a [F], [P], or [M] Energy card to Snorelax then treat it as that type until the end of this turn.

[F][M] Metal Punch 20+
Flip a coin. If heads, this attack does 20 more damage.

[F][M][P] Psychic Bend 10+
Discard any number of cards from your hand when using this attack. Then, your opponent randomly discard an amount of cards in his or her hand equal to the number of cards you discarded. This attack does 10 more damage for each Energy card discarded in this way.
__________________-
Weakness:[F]
Resistance:
Retreat Cost:[c][C][C][C]


All you can eat Buffet
TRAINER(Stadium)

~Stadium Rule~

Once during each player's turn, that player may discard any number of Energy card attached to one of their Pokémon in play. Remove 2 damage counters from that Pokémon for each Energy card discarded in this way.


Restorative Nap
TRAINER(Supporter)

~Supporter Rule~

Remove all damage counters from each Pokémon in play. Then, discard all energy cards in play.


Fatty Shield
TRAINER(PokéTool)

You may attach this card to a basic Pokémon(Excluding EX) with a max HP of 80 or higher. If the Pokémon this card is attached to is not a basic Pokémon, is a Pokémon EX, or has a max HP of less than 80 then discard this card.

Reduce all damage done to the Pokémon this card is attached to by 10 for each basic Energy card attached to it. Damage can't be reduced by more than 30 in this way.


Komono
TRAINER(PokéTool)

Attach this card to a Pokémon(excluding Pokémon EX) in play with an owner in its name If the Pokémon this card is attached to does not have an owner in its name, or is a Pokémon EX then discard this card.

All Special Energy cards attached to the Pokémon this card is attached to provide 1 energy of every type but only 1 at a time.



Bulbasaur 50HP [G]

Basic Pokémon

[C] Growl
Reduce all damage done to Bulbasaur during your opponment's next turn by 10.

[G][C] Vine Whip 30
_________________
Weakness:[R]
Resistance:
Retreat Cost:[C]


Bulbasaur δ 50HP [R]

Basic Pokémon

[R] Flaming Pollen
Flip a coin. If heads the defending Pokémon is now Burned. If tails, the Defending Pokémon is now Poisoned.

[R][C] Sun Beam 40
Discard a [R] Energy card attached to Bulbasaur in order to use this attack.
________________
Weakness:[R]
Resistance:
Retreat Cost:[C]


Ash's Bulbasaur 60HP [G]

Basic Pokémon

PokéBody: Dense.
Reduce all damage done to Ash's Bulbasaur by Evolved Pokémon by 10.

[G] Growth
Search your deck for a [G] energy card and attach it to Ash's Bulbasaur.
__________________
Weakness:[R]
Resistance:
Retreat Cost:[C]


Light Weavile 90HP [D]

Stage 1 Pokémon(Evolves from Sneasel)

PokéBody: Hollow Blade.
You may have Weavile's attacks cost [C] less to use. If you do, its attacks do 10 lass damage to the Defending Pokémon.

[C][C] Slash 20

[D][D][C] Crippling Blow 20
During your opponent's next turn the defending Pokémon's retreat cost is [C][C][C].
___________________
Weakness:[F]
Resistance:[P]-30
Retreat Cost:[C][C]
 
May's Bulbasaur (G) 50 HP
Basic Pokemon

(G) Tackle 10

(GGC) Petal Dance 30x Flip 3 Coins. This attack does 30 damage times the number of heads. If you flip 2 or 3 heads, May's Bulbasaur is now confused.

Weakness: (R)
Retreat Cost: (C)
 
Weavile Lure
Trainer Card (Supporter)

Flip a coin. If heads, search your deck for any Pokémon with Weavile in its name; if tails, search your deck for Weavile. Either way, show that card to your opponent, then put it into your hand. Shuffle your deck afterwards.

Rocket's Mime Jr.
40 HP {P}
Baby Pokémon (Evolves into Rocket's Mr. Mime)

If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{P}{C} Damage Manekko Choose 1 of your opponent's attacks that has a base damage. Discard 1 Energy card attached to Rocket's Mime Jr. for each 60 damage in that attack's base damage (rounded up to the nearest Energy card) or this attack does nothing. This attack does damage equal to half of that attack's base damage (before Weakness and Resistance).

Weakness: none
Resistance: none
Retreat Cost: {C}

Rocket's Mr. Mime
100 HP {P}
Basic Pokémon

Poké-BODY Quick-Play Dishonesty
If Rocket's Mr. Mime didn't evolve from Rocket's Mime Jr. when put into play, Rocket's Mr. Mime's total HP is 80 instead of 100.
{C}{C} Quick Wall During your opponent's next turn, Rocket's Mr. Mime cannot be affected by a Special Condition.
{P}{P}{P} Confusion Flip a coin. If heads, the Defending Pokémon is now Confused. 50

Weakness: {D}
Resistance: none
Retreat Cost: {C}{C}
 
Since my snorlax set is done...

I will give you: Blaziken!

Pokémon:11.
Blaziken
Blaziken δ
Dark Blaziken

Spectrum Blaziken
Shadow Blaziken
Kazuma's Blaziken
Bruno's Blaziken
Blaziken EX
Blaziken*
Rocket's Blaziken

Burninating_Torchic's Blaziken.
Trainers:3.
Kickboxing Ring.
EM001[Ensign's Machine001.] {Move: Blazing Combo}(TM)
Finishing Blow.(Supporter)

Other:1.
Demonic Muffin(Supporter)
 
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Dark Blaziken
110 HP {R}
Stage 2 Pokémon (Evolves from Dark Combusken)

{F} Punch 20
{R}{R}{R}{R} Endless Fire Spiral Flip a coin for each {R} Energy card attached to Dark Blaziken. Discard a number of {R} Energy cards attached to Dark Blaziken equal to the number of heads or this attack does nothing. This attack does 50 damage times the number of heads. 50x

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}{C}

Rocket's Blaziken
100 HP {F}
Stage 2 Pokémon (Evolves from Rocket's Combusken)

Poké-BODY Dual Armor
If Rocket's Blaziken has any {R} Energy cards attached to it, Rocket's Blaziken is both {F}{R} type.
{R}{R} Fire Punch 30
{F}{F}{F}{F} Rocket Uppercut This attack does 60 damage plus 20 more damage for each of your non-{D} Pokémon in play with Rocket in its name (except this one). 60+

Weakness: {W}
Resistance: none
Retreat Cost: {C}{C}{C}

Dark Weavile
80 HP {W}
Stage 1 Pokémon (Evolves from Sneasel)

{C}{C} Scratch 20
{W}{W}{W}{W} Fury Powder Flip a coin until you get tails. This attack does 40 damage plus 20 more damage for each heads. 40+

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}

Mime Jr.
40 HP {P}
Baby Pokémon (Evolves into Mr. Mime)

If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{P} Psycry Discard 1 {P} Energy card attached to Mime Jr. or this attack does nothing. Remove 1 damage counter from each of your Pokémon in play (excluding this one).

Weakness: none
Resistance: none
Retreat Cost: {C}
 
Eggman's Mime Jr.
40 HP {P}
Baby Pokémon (Evolves into Eggman's Mr. Mime)

If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
Poké-POWER Egg Refresher
If Eggman's Mime Jr. is Benched, at the end of your turn, remove 2 of any combination of damage counters, Special Conditions, and special counters (ex. Freeze, Fear) from each of your Pokémon in play with Eggman in its name (except this one).

Weakness: none
Resistance: none
Retreat Cost: {C}

Harrison's Weavile
100 HP {D}
Stage 1 Pokémon (Evolves from Harrison's Sneasel)

Poké-BODY Dual Armor
If Harrison's Weavile has any {W} Energy cards attached to it, Harrison's Weavile is both {W}{D} type.
{W}{W}{C} Snowball Heat Choose 1 of your opponent's Pokémon in play. If it's a Defending Pokémon, this attack does 30 damage to it. If it's a Benched Pokémon, this attack does 20 damage to it. Either way, don't apply Weakness and Resistance for this attack.
{D}{C}{C}{C} Holon Fission If Harrison's Weavile has any Holon Energy cards attached to it, before doing damage, choose 1 of them and switch it for 2 basic Energy cards from your discard pile. If you have fewer basic Energy cards than that in your discard pile, take all of them. 60

Weakness: {F}
Resistance: {P}
Retreat Cost: {C}{C}

Erika's Bulbasaur
50 HP {G}
Basic Pokémon

Poké-POWER Celadon Lockdown
If Erika's Bulbasaur isn't affected by a Special Condition, ignore any of your Benched Pokémon with Brock in its name when applying any effect of an attack.
{G} Razor Leaf 20

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}

Brock's Kabuto
40 HP {F}
Stage 1 Pokémon (Evolves from Mysterious Fossil)

Poké-POWER Pewter Lockdown
If Brock's Kabuto isn't affected by a Special Condition, ignore any of your Benched Pokémon with Erika in its name when applying any effect of an attack.
{F} Ancient Swipe Don't apply Resistance for this attack. 20

Weakness: {G}
Resistance: none
Retreat Cost: {C}

Kabuto δ Delta Species
30 HP {C}{M}
Stage 1 Pokémon (Evolves from Mysterious Fossil)
(This Pokémon is both {C}{M} type.)

Poké-BODY Metal Armor
Unless Kabuto isn't both {C}{M} type, any damage done to Kabuto is reduced by 10 for each {M} Energy card attached to it.
{C}{C}{C} Dragon Claw 30

Weakness: {G}
Resistance: none
Retreat Cost: {C}
 
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