Pokémon TCG: Sword and Shield—Brilliant Stars

SP Hate

this thread is tl; dr so i don't know if this has been stated or not, if it has my b.

Little known fact to beginners about the Pokemon world. This is how the game works, there are 1 or 2 decks that completely dominate the format, and everyone complains about them. Then these decks rotate out, and are replaced with....NEW DECKS EVERYONE HATES! Anyone remember plox hate? Anyone remember blazeken / rayquaza hate? This is seriously nothing new, and haters gonna hate on the decks calling them cheap and unfair.

Another little known fact to beginners in this game, is that 99% of decks actually don't take any skill at all to play, I have picked up decks and been good with them off the bat with the only exception of sableye-lock, which took me 3 days to master.

Get over the hate of SPs, they arnt even that impossible to beat. Play Gengar-Vilplume with a Mewtwo X tech. Or if you dont like gengar, than play Machamp-Vileplume.
 
Luxchomp

Started when DCE came out.

DCE came out in: 2009

2011-2009=2

???

I make rogue decks a lot (not that I play any but one in a tournament). Do they lose to some of the format? Of course. Just...deal with it tbh.

I'm not talking about DCE, that just made the deck a turn faster. As a rogue player, I alway go with more wins then I lose when I play in tournaments and I'm sure other rogue players would aggree that this format and the next is bad for rogue players. Its what we do and it sucks not being able to do what you're good at.
 
@ Vaporeon: So... you're agreeing with me. I was just disagreeing with the previous point by saying that sp netdecking, or netlisting, is not the problem because it was not a problem when gardevoir decks were around. You're right, it sucks that sp have been dominating for that long.

But btw, I think vilegar is great for the game. Without a powerful trainer locking deck, the game would be much, much quicker because you could build your deck however you wanted. Trainerdos and trainer heavy luxchomps would be just too quick for everything. But, in order to have a decent chance against vilegar, gyarados and luxchomp are forced to be slower.

I was agreeing with you. I personally don't like net deckers. I feel its cheating and takes legit wins from players who work hours, days or even months on their deck to make them perfect. I will have to disagree with you on trainer locking. That is not healthy for the game. There is no point in playing when you're playing the game half right and only one trainer a turn? RR on would be good because we keep DGX but what if it HGSS on? There would be no counter to trainer lock.

---------- Post added 04/08/2011 at 04:19 PM ----------

this thread is tl; dr so i don't know if this has been stated or not, if it has my b.

Little known fact to beginners about the Pokemon world. This is how the game works, there are 1 or 2 decks that completely dominate the format, and everyone complains about them. Then these decks rotate out, and are replaced with....NEW DECKS EVERYONE HATES! Anyone remember plox hate? Anyone remember blazeken / rayquaza hate? This is seriously nothing new, and haters gonna hate on the decks calling them cheap and unfair.

Another little known fact to beginners in this game, is that 99% of decks actually don't take any skill at all to play, I have picked up decks and been good with them off the bat with the only exception of sableye-lock, which took me 3 days to master.

Get over the hate of SPs, they arnt even that impossible to beat. Play Gengar-Vilplume with a Mewtwo X tech. Or if you dont like gengar, than play Machamp-Vileplume.

I remember Blaz and Ray. That deck was nasty. I played it for the first time ant my first City I think it ways. After that format, there were no decks like that till GG. The game was at its nost balance during the mid seasons for the EX series because rogue players worked and there were so many net decks around, it was good.

I do have to disagree with your last point. NO game should be play the top deck or play counter. that makes the game very unfun.

---------- Post added 04/08/2011 at 04:20 PM ----------

Luxchomp iirc wasn't even that great until DCE came out.

But all DCE did was make it a turn faster. It does not make that big a difference other then a faster Dragon Rush.
 
^No. That was Dialga Lv.X.

Vaporeon, Plume will surely dominate next format, unless the rotation is PL on (which I would prefer. SP stays, looses some of its drawpower, has to run Pokegear, etc.)
 
^No. That was Dialga Lv.X.

Vaporeon, Plume will surely dominate next format, unless the rotation is PL on (which I would prefer. SP stays, looses some of its drawpower, has to run Pokegear, etc.)

Only you care about that though. You perfer not to work at a game and take the easiest win you can get. Sure a win is a win and you play to win but what the point in playing a game where you play slow. We have over 1000 cards yet only like 30 see play. Every one is looking at the future of the game and its a bad one.

Trainer lock should not be in the next format. There is not counter to it. By far, a HGSS on format would be better for the game. SP should go. Its time you new player learn to play something else and work at wins.

---------- Post added 04/08/2011 at 05:08 PM ----------

Wasn't it released in a promo box with a DPXX Promo number

It was released in a promo box with the huge DPL card. I'm not sure if it has a DP promo number though.
 
DUDE...

Magnerock
Vilechamp
Loxchomp

3 ROGUE DECKS that players used to great success, and the impact of all is huge. Magnerock is played nearly everywhere I've been, Vilechamp is getting better due to Curran, and Cody Wittenkelker won with Loxchomp against Jwittz's Sablock in T2.

ROGUE DECKS THAT WORK. THEY EXIST.
 
I was agreeing with you. I personally don't like net deckers. I feel its cheating and takes legit wins from players who work hours, days or even months on their deck to make them perfect. I will have to disagree with you on trainer locking. That is not healthy for the game. There is no point in playing when you're playing the game half right and only one trainer a turn? RR on would be good because we keep DGX but what if it HGSS on? There would be no counter to trainer lock.

If it wasn't for trainer lock, we would have to play against decks like this every other round:

4-3 gyarados
2 uxie
1 azelf
2 crobat
1 regice
1 mesprit
4 sableye

(18)

4 collector
1 lux ball
4 communication
4 junk arm
4 ssu
4 poke turn
4 pokedex
4 bts
4 pokedrawer
4 pokemon rescue
3 plus power
2 expert belt

(42)

energies...

(0)

I don't feel like playing against a turn 1 random kamakazi gdos deck every round.
 
DUDE...

Magnerock
Vilechamp
Loxchomp

3 ROGUE DECKS that players used to great success, and the impact of all is huge. Magnerock is played nearly everywhere I've been, Vilechamp is getting better due to Curran, and Cody Wittenkelker won with Loxchomp against Jwittz's Sablock in T2.

ROGUE DECKS THAT WORK. THEY EXIST.

Loxchomp rogue? I dunno, IMO no. Original? Yes. To quote a friend of mine: "Take two of the best decks in the format and put them together makes an uber deck. That's not rogue." It was a comment about a Magmortar + GG deck. This isn't much different.

Vilechamp is nearly the same. Take the formula that made Vilegar so great, but take out Gengar for Machamp. Machamp was already meta material, so was Vileplume.

We don't see that many REAL rogue decks anymore. Magnerock was one, as was Magnezone + Yanmega. In the past we had stuff like RaiEggs, Destiny, SF Gyarados, and Arithmetic (MT Gyara + Cress Lv.X + Banette). To be rogue, your opponent should have no idea what they do against your deck. When you take two tried decks and put them together, they can still sorta formulate a strategy. That, or their deck should be unprepared for your rogue (Like how the original Uxie Donk performed, no deck was prepared to stop the donk). Every deck out there is probably tailored to handle Luxray, Garchomp, Sableye, Vileplume, and Machamp in some form.
 
^ I second that. I don't consider a deck rogue that has elements from other decks in it, like the ones listed and I don't consider a deck rogue if and entire area is playing it. It can be exclusive to that area and you said Magnerock has been played everywhere you've been. Thats not rogue.
 
Magnerock was originally a rogue deck that has been VERY successful.

Have you seen the front page article? Vilechamp plays nothing like Vilegar. Loxchomp I guess wouldn't be too rogue, but Vilechamp imo is. Some guy takes it to 2 states, gets 1st and 3rd, and before then no one had heard about the deck.

I'd call that rogue.
 
Magnerock was originally a rogue deck that has been VERY successful.

Have you seen the front page article? Vilechamp plays nothing like Vilegar. Loxchomp I guess wouldn't be too rogue, but Vilechamp imo is. Some guy takes it to 2 states, gets 1st and 3rd, and before then no one had heard about the deck.

I'd call that rogue.

In what way is VileChamp original? It's taking two archetypes and putting them together. Same for LoxChomp. When all your rogues are made up of the same core pokemon, they're not rogues.
 
Have any of you ever played or played against HoPe? It most certainly takes the most thinking out of all the decks that I have played. Building the deck is hard enough let alone learning how to play the deck.
 
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