Pokémon TCG: Sword and Shield—Brilliant Stars

Super Smash Bros : Melee Discussions v2

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I thought I went over this one already; Marth's weight is crap. Falco can dair utilt utilt dair shine dair fsmash KO EASILY on Marth's. Why are you taking risks like that when you KNOW what's going to happen in you miss?

A single grab on Falco can lead to death, and shdoublefair into shfairdair is good on practically any character; one of THE best aerial kill combos in the game... only overshadowed by say, CF's.

So if I'm understanding you right, Marth vs Falco ends when either Marth grabs Falco or when Falco lands down-air? Must be epic battles you and your friends play, such that people are essentially OHKing each other.
 
i agree with marril ... marths eat fox and falco's i don't kno wat u are talkin about aziz ... its not that easy .. u forgot a single grab from marth is more of a definate Death for those two .. up throw shake my hand ... marth is way too cheap for u to deny that =P .. o and marril our matches aren't as he explains lol ... but he does kno how to combo well ... especially our other friends who don't DI correctly lol
 
The question is, largely, about how consistently people can pull off these OHK combos. I don't mean fight for a bit beforehand, I mean, flat up like he said, "First person to land their hit/throw wins."
 
GaaRa said:
i agree with marril ... marths eat fox and falco's i don't kno wat u are talkin about aziz ... its not that easy .. u forgot a single grab from marth is more of a definate Death for those two .. up throw shake my hand ... marth is way too cheap for u to deny that =P .. o and marril our matches aren't as he explains lol ... but he does kno how to combo well ... especially our other friends who don't DI correctly lol

Right, and when did I say Falco beats Marth? Never.

Marths beat Falcos without much trouble, because they know how to space themselves correctly from SHL's to land a single grab into death combo. Just because Falco has a death combo on Marth does NOT mean he counters Marth.

If a Marth tends to leave himself vulnerable, sure; Falco death combos him. Marth has the spacing ability however to stop a semi-slow character like Falco from executing such combos, while performing death combos of his own starting with uthrows.

You've yet to beat my Falco in months with ANY of your characters, IIRC.

Marril said:
The question is, largely, about how consistently people can pull off these OHK combos. I don't mean fight for a bit beforehand, I mean, flat up like he said, "First person to land their hit/throw wins."

Actually, in numerous matchups involving space animals the match relies entirely on death combos. Fox vs. Falco for example, Falco can pillar death combo; Fox can chainthrow death combo (ending in usmash usually). The reason Fox's often spam lasers and attempt to rack damage up against opposing Falcos (who they can death combo with a single grab) is to enable another method of KO - usmash (which requires the opponent to be at a high percent).

In spacies fights, the match revolves entirely around death combos and laser spam; it's not rare to see a Fox at 100% chainthrow another Fox from 0% to 100%, believe it or not.
 
whoa whoa whoa ... i beat ur falco plenty of times lmao ... are u kidding me ... i remember at neutral like 4 times ... and i have it on video lol
 
Actually, in numerous matchups involving space animals the match relies entirely on death combos.

Can I take this as a "yes" to my question concerning matches being determined by who lands their attack or throw first?
 
This might seem off-topic, but it is "Discussion" so whatever.

I'm an SSBM n00b-cake. My friend is competitive with Ice Climbers, and I want to play him just for fun (with no intention of winning). I'd just like to know what character works the best against Ice Climbers.

Someone told me Marth, but I just need a second opinion.
 
GaaRa said:
whoa whoa whoa ... i beat ur falco plenty of times lmao ... are u kidding me ... i remember at neutral like 4 times ... and i have it on video lol

That was what, in December? Also seriously read my posts again, I never said Falco beats Marth; just Falco can death combo if the Marth doesn't space him. Death combo =/= winning matchup.

Marril said:
Can I take this as a "yes" to my question concerning matches being determined by who lands their attack or throw first?

Why not? It does however depend on the character matchup and Marth is one very prone to being death combo'd. o_O

Bolt said:
I've beaten both Zero Hax and GaaRa at Smash Bros.

Even the simplest of players can win :)

Bolt is probably the best player in this thread, by a long shot.

Arcanine274 said:
This might seem off-topic, but it is "Discussion" so whatever.

I'm an SSBM n00b-cake. My friend is competitive with Ice Climbers, and I want to play him just for fun (with no intention of winning). I'd just like to know what character works the best against Ice Climbers.

Someone told me Marth, but I just need a second opinion.

CF beats them bad since he can seperate them and knee/edgeguard Nana for an easy kill. Fox too, since shine KO's Nana instantly and Popo doesn't stand a chance. Marth is a fine pick against them as well, but not as good as the other 2 since he's slow.
 
Why not? It does however depend on the character matchup and Marth is one very prone to being death combo'd. o_O

Then I stand by my statement of, "You must play some really epic games, then."

Well, "epic" in the sense that it's about the same as a cheesy samurai movie in that regard... one hit and it's all over.
 
Anybody wanna tell me Marth/CFalcon/Falco's bad matchups? Those are my best 3, and prob the only one's could use in tournys if I ever start those, so it'd be good to know the matchups. Also, is there some trick to shl backwards? Sometimes I can do it, but I don't know how lol. =/
 
This might seem off-topic, but it is "Discussion" so whatever.

I'm an SSBM n00b-cake. My friend is competitive with Ice Climbers, and I want to play him just for fun (with no intention of winning). I'd just like to know what character works the best against Ice Climbers.

Someone told me Marth, but I just need a second opinion.


CF beats them bad since he can seperate them and knee/edgeguard Nana for an easy kill. Fox too, since shine KO's Nana instantly and Popo doesn't stand a chance. Marth is a fine pick against them as well, but not as good as the other 2 since he's slow.

wel.. you had expierence beating my ice climbers with falcon...Even tho its like a 30/70 chance of ice climbers winning.IMO.But it also determins on the player who plays ice climbers and the player who plays CF.I have been playing since the game came out and i havent really gotten to competative.But i do like playing for fun and practicing once in a while.
 
Marril said:
Then I stand by my statement of, "You must play some really epic games, then."

Well, "epic" in the sense that it's about the same as a cheesy samurai movie in that regard... one hit and it's all over.

Stand by it. Unfortunately for you, that is how competitive smash games can be; and I've never heard a single complaint about such a metagame.

If there's something wrong with competition, let me know.

Ancient Pokemon Trainer said:
Anybody wanna tell me Marth/CFalcon/Falco's bad matchups? Those are my best 3, and prob the only one's could use in tournys if I ever start those, so it'd be good to know the matchups. Also, is there some trick to shl backwards? Sometimes I can do it, but I don't know how lol. =/

Marth -> CF (arguable), Fox (arguable), Sheik, Roy..
CF -> Fox, Falco (arguable, knee kinda gimps him), Peach (arguable)
Falco -> Fox (arguable), Jigglypuff (arguable), Marth, Kirby (arguable lololo)

Espeonchris14 said:
wel.. you had expierence beating my ice climbers with falcon...Even tho its like a 30/70 chance of ice climbers winning.IMO.But it also determins on the player who plays ice climbers and the player who plays CF.I have been playing since the game came out and i havent really gotten to competative.But i do like playing for fun and practicing once in a while.

lol, '30/70 matchup.' Chris this isn't Pokemon, there is no luck factor that may decide the matchup.. it's all skill til' G&W's Judgement comes in haha.
 
Stand by it. Unfortunately for you, that is how competitive smash games can be; and I've never heard a single complaint about such a metagame.

Oh, I wasn't complaining about it so much as just establishing that it was, indeed, in what TCG terms is known as a "degenerate metagame."
 
I have a couple friends who can basically mop the floor with me in the SSBM department. I main Peach, and friend #1 and #2 main Ganondorf and Jigglypuff, respectively.

Versus Ganon, I usually turnip barage and make him come to me. As far as I can tell, Peach gets outclassed on the ground AND in the air in this matchup, although I've read that this is about as even as it gets out of the hundreds of possible matchups there are in the game. So first I try to rack up some percent with turnips and DJC'd bairs, avoiding grabs, and throw in whatever else until I land a downsmash that sends him off the edge. Once I manage to get him off the edge, there's almost no chance of him getting back up, as I'm a pretty insane edgeguarder. Problem is, friend #1 is a pro at grabbing my turnips and using them against me. He never fails to grab them straight out of the air, so he can usually close the distance pretty quick, get me into the air and go nuts. Am I approaching the matchup incorrectly by taking the more defensive stance, or do I just need to polish my basics?

Against Jiggs, I'm pretty sure I'm just getting outskilled. Peach and Jiggles have two of the best recoveries in the game, and friend #2 never seems to die, even at ~150-160% on a downsmash. I usually don't have a problem getting damage on him, but he tends to rack up multiple hits on me really quickly. If I ever get hit off the edge, he pursues me out as far as he possibly can without dying and forces me to umbrella when I'm not comfortable with it, rushes back to the stage, and gets a new set of jumps to Wall of Pain me with. Should Jiggs be able to Wall of Pain a Peach, or is there something I can do to improve my recovery in the matchup?

EDIT: Ah, I see. Thanks for pointing that out, Marril.
 
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-_-.. Aziz talks a lotttta crap -_-

Back to back posts merged. The following information has been added:

oh and to superwooper

1) i also believe that ganondorf isn't one of peach's nest match ups, but a good tactic is the vegetable approach + Dair. peach has unbelievable air priority, so abuse that tatic. also, float to Bair (float cancel) + grab. u should be able to chain grab and tech chase ganondorf with down grab.

2) jiggz is a bit harder, because she can effectively chase peach in the middle of recovery (not good). but i find that Uair tends to over prioritize against jiggz. also, vegetables tend to stop jiggz alot.

<_<... ... >_>... ... psss... vegetable jutsu ^_^ .. ha ha ha, i'm such a clown
 
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