Pokémon TCG: Sword and Shield—Brilliant Stars

Survey - Donk'd - Turn 1 or 2 loss in Championship Events

What do you say about Donks?

  • I took the survey.

    Votes: 122 31.2%
  • Donks must be stopped!

    Votes: 178 45.5%
  • What's the problem?

    Votes: 144 36.8%

  • Total voters
    391
  • Poll closed .
Problem with question #7 for me: I don't feel that HP-On was fun to play, nor fun to build decks, definitely did not have a wide array of decks, but you were not likely to get donked and I did play. Where is the none of the above option? I am forced to vote for something I do not believe. Thanks!


What HP ON.....did your forget about Mario Donking!!!! whats about infernape remember that deck...lol what about Empoleon...flygon T2 ...lol that format was incerdible. bot to mention Gardy!
 
What HP ON.....did your forget about Mario Donking!!!! whats about infernape remember that deck...lol what about Empoleon...flygon T2 ...lol that format was incerdible. bot to mention Gardy!

Empoleon wasn't exactly donk. :p

Don't forget that we had scramble to come back from donks then...
 
what come back isnt donk when you lose with 1 hit and only one basic out lol ??????we had scramble to come back from a ko lol early game or even late game depending on the prizes lol
 
We still have those decks as the meta....

Some of us actually are trying to get an invite. Losing 20 points to some scrub before you can do anything isn't any fun. Not only that, but I came over an hour to play. Its NO fun at all coming all that way to lose before I can even do anything. Donks happen, I understand that, BUT we should do everything possible to make less of them.

I am trying to get an invite. An hour drive? Psh I had to drive 4 hours to get to reginals this year. 2 hours to states (all 3 of them), and for nationals a good 9-10 hours.

I question your theory. "I hate losing to scrubs that donk me", idk just doesn't sound right.
 
I took the survey and I approve, because donks are only good if it's close to lunch time anyways. Otherwise if you're in the top cut and the donk you 2 out of three, it's pretty bad.

And thank you for the survey. I'm glad. :) And Raieggs had either a donk next turn or a comeback donk next turn, because it had scarmble and dre, but at least crystal beach was a good counter to that, and windstorm was a good counter to that.
 
Would've been better if you put "pool's closed" underneath Kingdra, but overall I like it!
 
I am trying to get an invite. An hour drive? Psh I had to drive 4 hours to get to reginals this year. 2 hours to states (all 3 of them), and for nationals a good 9-10 hours.

I question your theory. "I hate losing to scrubs that donk me", idk just doesn't sound right.

If I lose to some idiot player who did NOTHING to practice, net decked a donk list just to see how many people they can t1 and then beats me because they go second.... I think I have a right to be angry about it. >_>

I spend months working on my deck to get it ready for a tourney. It SUCKS to lose to some n00b who has no clue there even is a worlds JUST because I don't even get more than 2 turns.
 
The problem isn't as bad as people say it is.

The same people are still winning tournaments. The format isn't turning skill-less.
 
I have seen several very bad players knocking very good players out of the cut, and even winning. It is a problem.
 
DarthPika: You act like you've never lost to a lower skilled player before these donks started happening, but we both know that is true. We all have lost to a lower skilled player because of the luck in this game. These donk decks just make the visible more visible.
 
If I lose to some idiot player who did NOTHING to practice, net decked a donk list just to see how many people they can t1 and then beats me because they go second.... I think I have a right to be angry about it. >_>

I spend months working on my deck to get it ready for a tourney. It SUCKS to lose to some n00b who has no clue there even is a worlds JUST because I don't even get more than 2 turns.

That's terrible. But I still think some luck needs to be involved, or else there's no fun. It's always exciting for me before my opponent flips a coin. Bannette ex was a really good deck based on luck, but some skill as well. I'm pretty sure it is the same for Gengar based decks, they remind me of Bannete ex somehow.
 
Man, I'm about to start having nightmares about donks, and I haven't even had any donk experiences at all this year. I'm having nightmares because of all the discussions about them on this forum. Here's my stance on it at the moment:

1. It's a problem. It might not be a problem to you - either you're doing the donking or you haven't had anyone donk you - but it's a problem to enough people to warrant endless discussion of it here on the Gym. So if you're saying, "Get over it, I don't see any problem," you need to reevaluate the situation.

2. Donks are a nuisance. The guidelines behind this game nearly rule them as a nuisance. The most important thing in this game, Spirit of the Game, seeks to ensure that all players have fun. If fun is not being had, then players should turn their attention elsewhere. What bothers me is the way the game creators seem to keep making cards and combos that can achieve a turn 1 donk, which makes for not only a non-fun game, but basically not a game at all. How can games that last less than a minute possibly be fun? If you're only out for the win, then you're not even paying attention to Spirit of the Game at all. I don't know what to call this strange behavior... how about the SOTG Paradox - that is, the fact that the card creators in this game are constantly putting out cards that can potentially make games last less than a minute (which, I have to point out for some, is not fun)?

3. If you're one of those who play Machamp, Kingdra, Toxitank, speed Crobat/Uxie/PlusPower, whatever else, understand something: These types of discussion are not aimed at you. Sure, players will be ticked off if you T1 them, but you're taking advantage of a game-winning aspect. Don't take it personally, and at least try to understand where some of these people are coming from. Sour grapes or not, many people are legitimately worried about the shape of the game at this point. Donks have always been a part of this game, but not to this degree.

4. Games should last for longer than a minute on most occasions. Donks should be very rare, and random. The point of playing this game is to have fun and, well, play this game.

Erg, I'm tired. I have no more points, haha.
 
What HP ON.....did your forget about Mario Donking!!!! whats about infernape remember that deck...lol what about Empoleon...flygon T2 ...lol that format was incerdible. bot to mention Gardy!

Wrong format. You're thinking of 2007's DX on.
 
Survey sez

Problem with question #7 for me: I don't feel that HP-On was fun to play, nor fun to build decks, definitely did not have a wide array of decks, but you were not likely to get donked and I did play. Where is the none of the above option? I am forced to vote for something I do not believe. Thanks!

I force you to vote for something you don't believe and you thank me? That is the height of graciousness. BTW, the political parties called and they say "Hi!". Seriously, though - Survey design fault!

Would've been better if you put "pool's closed" underneath Kingdra, but overall I like it!

I plead being corrupted by my environment.
 
For the record, this is how I rate the formats:

2003-2004 Expedition-On: Blaziken was the clear cut best deck for a good portion of the season. Many called it dominating, but it still did not win U.S. Nationals or Worlds. Blaziken mirror match is also one of the best mirror matches the game has ever seen. Once Hidden Legends was released, prior to the three Stadium Challenges, the format saw a decent array of decks. There were virtually no donks. Very solid format.

2004-2005 Ruby/Sapphire-On: This season saw the debut of Fire/Red Leaf/Green, Rocket Returns, Emerald and Deoxys. All these sets had broken cards in them, such as Pidgeot, Blastoise ex, Electrode ex, Pow! Hand Extension, Rocket's Admin, Dark Tyranitar, Dark Dragonite, Medicham ex, etc. Zapdos ex seemed like a donk deck at first, but there were several cards that beat it down. The Worlds format was fairly diverse. You had Nidoqueen winning it all, with Spin Tail TTar right behind, several Medicham decks in the cut, Rock Lock, Dark Steelix and others. Solid format.

2005-2006 Hidden Legends-On: This season saw the rise of LBS, a new archtype in Mewtric, the greatness of Rock Lock and the staying power of Medicham. Unseen Forces added several key cards to the format, but it was Holon Phantoms being released later in the season that had a significant impact on the later events. U.S. Nationals was taken by storm by Delta and at Worlds, Mewtric prevailed over a very tough field, with Eeveelutions and Dragtrode making very strong showings. The format didn't have hardly any donks and had probably the most viable decks available in the game's history.
Great format.

2006-2007 Deoxys-On: We saw a lot of new decks this season, including Speed Spread, Empoleon, Infernape, Metalix, R-Gon and Banette ex. When Diamond and Pearl was released, Infernape completely dominated Battle Roads, causing people to metagame it at U.S. Nationals. A lot of players opted to just not play it. Speed Spread took both Nationals and Worlds. I believe this was a decent format, but things like Cessation Crystal, Crystal Beach and Windstorm made decks inconsistent. You either had to counter them or run them, taking up valuable spots. Many decks were also teched out. Donks became more common in the latter part of the season with the release of Diamond and Pearl. I personally thought this was a great format up until the release of Diamond and Pearl, but became mediocre afterwards. Decent!

2007-2008 HP-On: Last year's format. This seems to be a very unpopular format among many of you here. I believe to most great players, this was a great format. Yeah, believe it. While you had the least amount of viable decks all season in a long time, you had very skill-intensive matches. You saw very few, if any donks. There was viable recovery in Scramble Energy. You had long and drawn out matches. This even caused our time to be increased to 40 minutes at Worlds. This format did a lot for our game! More decks would have been nice, sure! But anyone who has any sense would take this over what we have had so far this season.

2008-2009: Now. Kingdra. Machamp. Ramparados. Gengar. Coin flips. Broken Time-Space. No real draw recovery. Constant Power Lock. I don't know where to start, so I'll just end this!
 
Every Game has Donks in one way or another where the one player can win on the first turn. In MTG there was at one time a way to win on turn zero. In yu gi oh there are probably ways of winning on your first turn and then those cards got banned. Pokemon will have its donk phase as well. The best thing about donks is that it shows how vunerable your deck is to a surprise first turn kill when you have only one basic. Even though there are decks geared towards this first turn kill, if you build your deck correctly then only a very small percentage of your games should end after the first couple turns.
 
Last season, there were some T1 donks w/ TogeChomp, Infernape, Blissey, Magmortar, Electivire, and many decks.

Without DRE now, new Pokemon have been created and it sucked. Donks are easier to make now, and it has been out of control. Winning on your first turn was alright since you kind of had to work, but winning that easy now with just Rare Candy just created a disaster.
 
I voted that donks must be stopped, and for one reason: my 6 yr old son. He loves his daddy's T-tar deck, and even had my husband build him one, and show him how to play it (The speed T-Tar:"Godzilla",which is still slow compared to the other decks talked about here), but what is the point for my son to play and try to set up at league if some teenager goes and donks him. I then have to console a sad six year old who doesn't understand the complexities of competiteve play, like my husband and myself. He just wants to play with his T-Tar deck. Alot of kids are like this, they build decks around pokies they like. I do it to, look at my bug decks. Some are fast (scizor/Beedrill/B-Free&Cherrim), but most are just fun, like Beautifly/Dustox. The point is, when donk decks show up at leagues, that are 80% children under13 yrs old, and the 2% with them dominate the others, who's really having fun? I agree with the earlier post: where is the spirit of the game in this? Rules should be changed or more cards made to counter this trend. I think we may lose alot of the children in this trend, and that's 99% of Pokemon/Nintendo's fan base!

Also, just speaking from experience at our local league, the parents who get into the game because of their kids, (like myself and my Hubby) get turned off by donk decks. I would like to play at least 5 turns or so before my game's over. I had two games that lasted over an hour at league, those are challenging, and fun! Who cares who wins in that type of game, you had alot of fun, and GOT TO PLAY. but NOT against donking, which happens more now at our league.

I'm noy saying ban the donk decks, just do something to keep it from being the metagame. We'll lose alot of new prospects to the game otherwise. As always, just my opinion.
 
U forgot Rampardos.

Last year was GG.this year is t1 donk.next year is what. Pre game win???

Back to back posts merged. The following information has been added:

i have 2 donking decks. but i still dont like donking.

referring to the above statement what bulbasnore.

machamp cant donk u if u hv unown G or Toxicroack G.
sableye cant donk u if u hv a 60 n above hp pokemon
kingdra can donk u if u hv a 90-100 hp stater pokemon(basic)

but Rampardos is the deck we must stop.regardless of the card being a fossil.Its broken
1 energy and 80 damage?? u gotta be kidding buddy...just imagine u play 2 pluspowers....

how many of u dont like Rampardos donking u guys in tourneys?
 
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