afstandopleren
New Member
I wanted to take the survey but I'm from Europe so I'm just responding to the Poll.
It's going to be your problem if YOU open with only one basic and lose your chance at words because of it...
I have seen several very bad players knocking very good players out of the cut, and even winning. It is a problem.
Chad summed up the formats very well. Good job Chad. Only thing I disagree with is that last year, T2 Gardy/DRE/Wager was nearly impossible to beat, but it seldom happened.
Problem with question #7 for me: I don't feel that HP-On was fun to play, nor fun to build decks, definitely did not have a wide array of decks, but you were not likely to get donked and I did play. Where is the none of the above option? I am forced to vote for something I do not believe. Thanks!
The basic issue here is whether people would rather lose because of something within or beyond their control. Most people do not like losing because of something beyond their control since it makes them feel helpless. At the high end, donking makes people feel like they're playing bingo instead of Pokémon.
1. I'm quite serious about this. My rating is right on the edge. Losing to some low ranked player who t1's me with something can easily ruin any chance at all of me getting to worlds.
2. I'm going to take a guess and say that you havn't gotten donked in top cut at a major tourney yet. Trust me, when you do your going to change your opinion. Furthermore, your in seniors. Your entire dev is far different from the masters, so you really don't have much say in this.
3. NO! Thats where your wrong. Donks should NOT be part of the meta that everyone needs prepare for. You CAN NOT metagame for donks. I'ts just not possible. Keep in mind, I can do EVERYTHIGN in my power to donk proof my deck, go first against a champ with only 1 basic and STILL get donked.
4. I don't want to offend anyone or start any arguements, so I'm not going to say anything. And no... the same people arn't winning.
When I started playing this game I was shocked to hear that Turn 1 wins were possible. Realizing that donks depend entirely on luck, I decided it wasn't that bad...until I went to my first official event, Oregon States. I was surprised to learn that we would only be playing one game each round. I had assumed we would be doing best 2 out of 3 games, which would help nullify the luck factor of donk decks.
I piloted a modified version of VanderHatter that had Sableye in it. His inclusion was not to allow donks, but to give me a strong set up with his Impersonate ability. Also, I thought that playing Looker's Investigation on my opponent on the first first turn was pretty solid, especially against donk decks. Anyway, in one of the later rounds I was paired against a Kingdra player, and I donked him with Sableye versus his lone Unown G. This was my first donk, and it was entirely unintentional. I couldn't believe that I had won on the first turn against a deck that was designed to do just that. I went on to make the top cut, where I lost to much better player (which is what should happen).
Before attending Oregon States, I had literally only played about 15 full games of Pokemon. The fact that I was able to luck my way into the top 16 astonishes me. If we were talking about Magic: The Gathering, this could never happen. In Magic, you always play best 2 out of 3 games, which means you have to be very lucky to beat a better player with a better deck.
I've noticed that non-donk Pokemon games often take a lot longer than your average game of Magic, so best 2 out of 3 might not be viable for Pokemon. However, I think it is the best solution to the donk problem, and wouldn't even require a rules change. Playing best 2 out of 3 matches pushes the game further towards skill and away from luck -- especially when compared to Magic, I think Pokemon is a game that's getting dangerously close to luck over skill.
1. Being 161st in the country is not "on the edge" when there are only 25 spots.
Whats the problem? = my vote.
Not my fault if you only get one opening basic.