Regis_Neo
Moderator
lunasol had the disruption factor and shut off popular searching pokemon. this does damage and gets ohko'd by everything.
Not necessarily, when I ran Lunasol I ran it purely for the immediate threat and damage it could do (trying to live through 60 damage from the get-go is hard); the disruption just happened to be a happy secondary effect, Battle Frontier/Cursed Stone did far more disruption than the actual Bodies of the teched-in Lunatone and Solrock LM did.. And it held its own against some of the harder match-ups like Metanite and FlyGod.
4- Great Balls
4+ Master Balls
I playtested this exact list on the front page and there are WAY to many ways to get basics. We need to search more evolution cards to get the swarm going after the first kriketune is KOed. I mean you have 4 great balls,3 mentors, 4 kriketots to get you basics right there. Even 4 master balls seems like a risky play you can also get a basic or evolution card in the process. I think a little adjustment might make the deck perfect. Infernape does give this deck trouble since it cant take those darn 90 damage for 2 fires, even with the buffer piece kricketune is still dead.
You have a good thought Skarmbliss. However, in your play testing, how often did you manage to find a Kricketot or Kricketune with the Master Ball? I mean, there are only 8 possible Pokemon to search out in a 47 card deck (after prizes are layed and your hand drawn). I wonder how Celio's Network could fit in here perhaps instead of the more risky Master Ball?
And another random idea, the MT Secret Rare Trainer was just revealed: http://pokegym.net/forums/showthread.php?t=57883
How does this sound for the deck? It could be more effective than Night Maintenance given that you can get basics to your hand from the discard as opposed to shuffling them into your deck.
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