Problem w/ that is the D/P rules. No Trainers T1, meaning open w/ a Latios going 1st, you can't get the T2 Kricketune, and speed is def. the priority here. If you could just Great Ball the Kricketot, attach, retreat and evolve next turn then that'd work.
Beach is interesting, it certainly will help at times, its not like you can just pull a Windstorm out of thin air lol, but then the question is where to draw the line with disruption. I sometimes think with the whole Cess/Stone etc V. Windstorm format the clever play is to maximise consistancy and just not run either. Something like this here deck can do that perfectly.
ah yes, i forgot bout the new rules lol. i will try it pure kricket, but i fear it wil mulligan looooads :frown:
i think cess is the play here- lock them early, without their powers to set up. the problem with the kricket is his inability to deal with anything with a large health that does close to 100 (i can't remember his health) a turn. a powered flygon ex for example, with flygon d benched and his power fully functioning, would pretty much end kricket's chances.
kricket has speed, cessation gives him longevitiy imo.