jkwarrior
Active Member
But no strategy either!
The strategy should come with playing your "pokemon" cards correctly, not playing rps.
But no strategy either!
I can hear people now, "I lost Worlds because of a stupid RPS game. This is POKEMON not the World Championships of RPS!"
For those that argue that we have to play RPS because of the strategic element in a series of RPS games. Would they penalise a player who elects to chose Rock Paper or Scizors by a random means? The standard approach with RPS is to use random selection until an opponents pattern can be discerned.
I have a mild form of arthritis which makes forming a rock or scizors a little tricky. I can do it but I'm slow as my fingers don't currently close up very well into a rock. I anticipate that I'd be easy pickings in a RPS tournament
What's wrong with Old Man's solution?
Three cards. Choose one.
Can me and my oppent just roll a dice and the highest wins?
I will always play Rock
psyche psyche PSYCHE
This is def. not meant to be a 50/50 card, its a challenge card. Its a new element for the TCG and I think they should introduce more physical elements, like throwing/catching cards, etc, draw variables.
That's like the joke stuff in magic. Its just stupid.
RPS tournaments have a judge watching the throws. Do we want this? I know I don't. RPS tournaments effectively exclude players with limited dexterity from taking part. Do we want this? Insisting that RPS is physically played will disadvantage some in ways that I doubt the card designers intended.
Not intended for the tourney crowd? Hmm, I'm not so sure. There is definately a difference between what I might call a western view of the flippy cards and the apparent elite Japanese use of these very same flippy cards. The reluctance to use a flipy card because it might fail vs the reward when it actualy succedes. Glass half full vs glass half empty. [\quote]
If this card was a reprint of Misty's Duel, nobody would care. It's because the card is actually half-decent that tournament level players care so much.
Is it really to much to ask for people to exercise a little common sense and caution when playing with the card?
EDIT: The more I think about it, having separate cards with Rock, Paper and Scissors pre-written on them (for players to choose when TGW is played) is a bad idea - it may be possible to discern what card the other player is choosing. (Shuffling 3 or 6 cards effectively is rather hard). Since the whole point of a fair game is for each players choices to be independent of each other, writing down the choices each and every time seems like the way to go. Your choice is private information until you both unveil at the same time, at which point you cannot change your mind. It is not too much to ask for people to able to write legibly, is it? As someone said in some thread (too many TGW threads!), writing choices on a spare energy card would save the need to bring/waste paper. That way, if anybody is bothered enough to study strategy, they only have prior results, as opposed to the ridiculous cloaking/changing throws at the last minute nonsense the proffesionals do.
EDIT 2: I agree with lolganium, we've beaten this one to death. Let's argue about something else :biggrin:
coin flip = 50 -50
Highest roll has different odds depending on who went first and what they roll
If I go first and
get a 1 then you have 5 out of 6 chances of beating me
If I get a 2 then you have 4 out of 6 chances to beat me
If I get a 3 then you have 3 out of 6 chances to beat me
If I get a 4 then you have 2 out of 6 chances to beat me
If I get a 5 then you have 1 out of 6 chances to beat me
If I get a 6 then you have 1 out of 6 chances to tie with me