DonphanAtoZ
New Member
In HGSS or RR on? And it's "hi" not "high" haha.
This game has been going downhill for a long while now, when did it peak though? When was it the most skill based? In the format now bad players with a little luck can consistently beat fantastic players, I don't think I've ever seen more heartache in any other game. So when did the need for talent and skill start to diminish?
Who ever said Pokemon was a game?POkemon will never die at this point its the highest selling game in retail market .
Thank u. I mean really. The game is not dead. When the new rules come around the game will change dramatically so that also could reinvigorate the game for all u skeptics out there.
Who ever said Pokemon was a game?
Unfortunate as it is, Pokemon TCG was probably never seriously designed to be played; but people tried playing the game anyways. This is akin to Yugioh! except Yugioh! is even worse in this regard. -.-
Both the peak and the well's bottom for this game are associated with the variety in methods to achieve victory. The whole 2004-2007 period as a whole was great because you had HUGE variety in viable ways to win.
*Hand disruption (anything running Admin)
*Conditional Energy/Retreat disruption (Pow/Team Aqua's Hideout)
*A million and one general lock-down strategies (Muk, Cham, Cessation Crystal)
*Come-from-behind decks (anything aggressively utilizing Scramble Energy not called Gardevoir/Gallade)
...And so much more. However, while one can make the claim that the downturn occurred around DP, I am confident that the game's cancer kicked in with the releases of Mysterious Treasures and Secret Wonders. This led to the diversity of strategy devolving into three decks:
Deck A) smash people in over the face (Blissey)
Deck B) smash people in over the face, or two-hit everything while constantly locking them out of an un-counterable Power denial (Garde/Gallade)
Deck C) smash people in over the face, or two-hit everything while constantly spreading tiny pockets of damage (Magmorter/Typhlosion)
Empoleon made things better, but by and large, the format didn't ever exit this stage. Although variety of decks has waxed and waned since then, the complete and utter lack of methods of is still very present. Although I appreciate the effort to remedy this with "Lost World," PCL's attempt with this was shaky at best.
Come on, PCL...Where's the creativity?
Where's the card that says, "poison your opponent's benched pokemon"?
Where's the card that says, "if you have 35 or more cards in your discard pile, you win the game"?
Where's the card that says, "search your binder for a card and put that card into your hand in exchange for your opponent drawing three prize cards"?
Heck, where's the card that says, "sing a song for your entire turn. When you are done singing, do 30 damage to the defending pokemon"? (Oh wait, that card actually existed at one point...Too bad we never saw it in the States!)
Don't take these examples too seriously...They're just there to show you some of the possibilities that PCL _could_ take this game in. While I won't profess any particular direction, I do feel that the game is, relatively, stale, and that they desperately need to stir things up in order to save it.
Heck, where's the card that says, "sing a song for your entire turn. When you are done singing, do 30 damage to the defending pokemon"? (Oh wait, that card actually existed at one point...Too bad we never saw it in the States!)
Different people getting into top cuts isn't a bad thing.
Skilled players that get donked out of tops are going to get mad, but it's a game and they need to accept the fact that it happens. But for those 'less skilled' players that make it in, they feel a heck of a lot better about themselves.
For example, at the first city championship I went to i played Aaron curry(worlds competitor, florida demi-pokegod) first round. I thought I was fudged the whole game but I wound up winning. It made me feel like I was actually good at the game and made me strive to get better.