Pokémon TCG: Sword and Shield—Brilliant Stars

Regigigas Lock; It Ain't Dead Yet

not true, luxchomp-jumpluff is a clear 50-50. not a match in anyone's favor.

I beat Jumplux in b-o-3 in T2 at SC States with Luxchomp.

That said, I think you're simply incorrect to think that on the whole it plays out evenly. Luxchomp can easily take b-o-3. However, by and large Jumpluff does have an edge barring bad builds.
 
its a good list/deck but i dont agree with your matchups

Join the club. Noone seems to -_-'

Kinda over it though. I've played the deck forever now, have gone through enough playtesting to kill a small mammal and have top cut in every tourney I've taken it to this year only losing to some of the most random stuff barring a few things. I know how my deck runs and how to play it in various situations and whether you agree or disagree by this point is personally moot ._.

I say good day to you sir.
 
The plox matchup id actually all to setup and guardevoir is really tough too the one hit is actually not so great if u can keep a constant lock its better its probly a 50 50 match up I built it for regonals and didn't play it but tested against his list a lot spiritomb hurts prety bad if he doesn't have ice. Its prety mjuch to all setup. If he knows its plox he probly won't belt and he sets a second giggas
 
Jumpluff definitely has the edge. Luxchomp runs out of gas once it gets repeatedly ohko'd. sprays/bright look/dragon rush aren't going to prevent it most of the time.

Well-timed sprays can screw up Jumpluff's momentum and bright looking techs annoys the heck out of them, meanwhile you snipe/flashbite unbelted Jumpluffs for some easy KOs. Once you take down the main baddy, if you've sniped off a bunch of others, they have problems recovering = GG.
 
Maybe my testing results are not exact enough (because i tech'd my luxchomp against jumpluff), but in my testing jumpluff/luxchomp = 50/45-50/55
 
@naaaan: Please no... ._. I DO have a life, and though I enjoyed the games with Meesie, I was almost late for work, and have lots of laundry to make up lol.

Haha no, I meant it sarcastically. I don't expect you to play everyone who questions that matchup :thumb:
 
Haha no, I meant it sarcastically. I don't expect you to play everyone who questions that matchup :thumb:

All the same I wound up playing someone yesterday. The first game I got an amazing start, but redshark decided it didn't want to play...
The second game went down to the usual 2/1 prizes with me in the lead. He needed to take down my belted gigas and was smart and sprayed my sacrifice the turn before. All he had were a couple bats and an actuve Lux X which hed been wearing me down with all game. With 40 hp left I blasted him for 120 and wound up discarding his e. gain (?) which he need to attack me with his crobat (?). I can't really remember but his plan would have been to flash bite me twice then take me out with poison.
Hella fun game though :3
 
Cetra, I'm gonna come clean. While I still do disagree with ur luxchomp matchup, I just read the article all the way through. It's one of the best, well thought out articles I've read. Thanks!
 
Cetra, I'm gonna come clean. While I still do disagree with ur luxchomp matchup, I just read the article all the way through. It's one of the best, well thought out articles I've read. Thanks!

Meh I'm personally over it. I'm the one that plays this deck on an almost religious level (lol). Its not the deck that wins matches half the time, it's the player backing it up and I'm happy enough knowing how I've played it this year. In the end, with that mindset the stuff other people say can't really get rid of what I've done already. If that makes sense...
All the same, apology accepted.
 
I took this to league to play around with it and have something really fun to play. I had a blast! This deck's style is so cool. I got down 3 prizes VS Dialga, but then took 3 prizes in one turn with gigas(spammed mesprit so he couldn't heal, flipped heads on Gigaton punch, KOed active toxicroak and benched belted Dialga with 10 remaining) and it was all awesome from there. Thank you so much for posting this article. Super fun deck, and one of my favorite pokemon. I may play this week 2 @ BRs after kingdra and blastoise shut Donphan down.
 
Well-timed sprays can screw up Jumpluff's momentum and bright looking techs annoys the heck out of them, meanwhile you snipe/flashbite unbelted Jumpluffs for some easy KOs. Once you take down the main baddy, if you've sniped off a bunch of others, they have problems recovering = GG.

Disrupting is only going to get you so far. Occasionally you're gonig to win games that way but most of the time that's not going to stop them getting a few claydols and jumpluffs and and just start destroying you. there's a resason chris fulop and others ackknowledge jumpluff has the edge over luxchomp! it's even worse for luxchomp if jumpluff plays amu or giratina.

@mees: what techs would those be??

on topic though, i don't understand how regi is favourable against cursegar. wouldn't their constant trainer lock + level down screw you over? or do you have something that can beat them? I've never played the match-up myself, I'm just wondering...

also do you think chatot g would be a good idea for this deck? it's sacrificable and it can help make sure your opponent doesn't topdeck anything good if you've destroyed them with mespirit/let loose giratina, but most of the time you can just re-arrange so you'll hit something good when you Giga Blaster. it's even got a useful attack.

btw i've playtested with jumpluff vs. regi 3 times and won all 3. jumpluff gets ahead in prizes and both decks trade prizes (regi has to sacrifice each turn to stay alive and ohko's jumpluff most of the time) but jumpluff's early prizes and regi's early sacrifices means jumpluff usually gets to 6 prizes first. but it's mostly pretty close.
 
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btw i've playtested with jumpluff vs. regi 3 times and won all 3. jumpluff gets ahead in prizes and both decks trade prizes (regi has to sacrifice each turn to stay alive and ohko's jumpluff most of the time) but jumpluff's early prizes and regi's early sacrifices means jumpluff usually gets to 6 prizes first. but it's mostly pretty close.
plus this deck is just too slow for most of it... you get bad starts most of the time, and most of the time you wont get what you need.

Regigigas Lv.X. Back to the binder, there you gooo!!! :)
 
I found that dealing with Jumpluff hangs on being able to get that early Mespirit out. Zealous Jumpluff players will say "Lol I'll just Chatot for my cards", but that gives Gigas enough time.
What I wonder tho is how to keep up the lock against Cursegar if they got that freakin Tomb out, cant SSU your Mespirits that way, that bugs me.
 
I found that dealing with Jumpluff hangs on being able to get that early Mespirit out. Zealous Jumpluff players will say "Lol I'll just Chatot for my cards", but that gives Gigas enough time.
What I wonder tho is how to keep up the lock against Cursegar if they got that freakin Tomb out, cant SSU your Mespirits that way, that bugs me.

Drag Off Claydols.

Cursegar doesn't play DCE, plays maybe 2 Warp Energies and one Unown G. And not too many Warp Points. With Unown G being locked with Mesprits, Drag Off can easily take out Claydol, have a trainer turn while your opponent is trying to retreat it, and continue from there. If they attach Q to it, then they don't have Q for their other pokémon - if they play Moonlight over BTS, they sacrifice some speed. Also playing down excess tools makes your Relicanth shine more, should you play one.

If they decide to G tomb (which happened when I played Chatot in my Gigas build), just Regi Move and Drag Off their Claydol again. Downer lock also hurts them bad, due to needing another energy investment in order to evolve stuff with Tombs.

Simply put: Hit Cursegar where it hurts - energy attachments.

Also, I think the new Shaymin will be a new tech for this deck. Sure, it's Sprayable, but so is every other power in the deck, and it may even save Gigas from being KO'd. You can also bait for sprays with it. Let loose? Spray'd. Celebration Wind? Spray'd. Sacrifice? Spray'd... oh wait. Celebration Wind + SSU may save you a lot of prizes when your Sacrifice gets Sprayed (2 for Belted Gigas, 1 for another Sacrifice to power up the next one), and it also lets you continue the assault with non-Lv.X Gigas, should your SSUs end up failing (just save your Warp Points to this moment). It also helps you powering up another Gigas with Sacrifice - I usually tend to end up with active Gigas Lv.X having 5-8 energies.
 
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Well, Gigas is one of my favorite decks ever. Its the perfect aggro-control strategy.
I can tell you i've been wondering a nice way to play gigas, but since i'm a bit out of the pokemon scene (okay, last week i played States and won, after couple of months without playing) i didnt have any time to develop the deck or even playtest it.

Back to winter 2008, when gigas was "famous", i was heavily testing it and along with the Eriksen family speding xmas in Denmark with them and i played it in Berlin CC.

From my experience, there's just one card which is a must: POKEDRAWER. Its just too broken here! Uxie + felicity will make you draw average 8 new cards in a turn. Great chances to take 2 drawers and do whatever you need to.

Thats just my 2 cents
 
@ufff: First Off on Cursegar. Usually They wind up filling the bench without a second tomb which means I can just regice them out of the way to maintain trainers. The funniest thing I found was during states. I used my azelf bind to slow down their energy attachment by a turn by forcing spiritomb to attach, got my t2 setup and started taking prizes. Half way through, My bind broke due to level down but I still had 140 Hp (I was playing temple for states over initiative). I played out the rest of the game with no level X and no bind yet was able to take all my prizes from the spiritombs he kept sending up. Pretty sure I set up a second regi as well if I remember right.
During regionals my second loss was to cursegar because it took me 7 turns to top deck a regi. Here's something interesting..I basically came back from behind and wound up taking 3 prizes with drag off by abusing his inability to retreat. Dialga hurt him as well due to the fact that i was able to shut off tomb and use my trainers to keep a lock for level down. If I'd have started up faster, Having taken 4 prizes by the end of the game on THAT kind of setup, I'm pretty sure I could've beaten him if my starting hand was better.
Now at Jumpluff...My first problem with your statement is the whole sacrificing every turn thing...I don't know who played you but I would be planning out every sacrifice to make sure I stay ahead. Mathematically speaking, Regi outlasts Jumpluff easier than Pluff can outlast being constantly OHKOed. That's assuming Jumpluff even hits the field. All my matches with Jumpluff at regionals had to deal with me dragging off their hoppips and then binding their powers before let loosing their hands. Ask Kayle, he played me with Jumpluff while teaching me to play redshark so I could battle meesie, the matchup isn't very favorable, at least while I'm playing so far as I've seen. I pretty much have a perfect record against jumppluff both in and out of tournament play.

@Jason: Your comment was so Unnecessary it made me groan. If Gigas was just binder candy I wouldn't have done so well with it this year throughout a whole tourney season. Maybe it's the player that makes the deck. Sure I can get some baaaaad starts, but I've almost always been able to recover from them in some way or another.

@Dennis: Though I mostly just smack cursegar around, you are right as I did this to catch up in my second round at regionals (see above).

@Bohn: I love Pokedrawer. I'm just not balsey enough to take things out of the list to accommodate it

And here I though the article was off to a good vibe after settling the whole luxchomp affair...
 
Ok, the Cursegar thing makes more sense now. thanks for giving more insight onto that.

You have to sacrifice every turn vs. jumpluff pretty much. they hit for 80-90, then you either sacrifice or get ko'd (possibly for 2 prizes as well), so of course sacrificing is the better option (sacrifice means you can re-use what you sacrifice via pokemon rescue as well). jumpluff can also use regi move to get a cheap last prize.

I don't know what jumpluffs you were playing against, but jumpluff is going to hit the field before regigigas can attack 90% of the time. Jumpluff might occasionally "whiff" on a jumpluff but usually they are far enough in front for it not to matter.

and what do you think of chatot g in this deck? I mentioned it last post and you may have missed it.
 
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