Pokémon TCG: Sword and Shield—Brilliant Stars

Why The EX Format is Amazing

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I have been play testing with the new EXs and I have played some the best matches I have ever had. They're broken but they do bring significant skill back to the game and comebacks are possible again. That said, with the exception of Magnezone, they do reduce the role of evolution cards to support which is sad to see. Decks will be a lot less diverse but the match ups will be much moire even , eliminating the much-hated "rock-paper-scissors" factor. Its also worth noting that the cost of building a competitive deck will increase drastically. So whether they're good for the game or not depends on how you define a "healthy" meta. Just my opinion though.
I couldn't have said it better myself. The games I've been playing in this format are truly some of the best I've ever had. I was giving serious consideration to quitting again, but after playing in this format, I just can't do it. As somebody who enjoys playing the game in the most fair and interesting way possible, the drawbacks you mention mean very little to me. I don't necessarily agree about the price factor, though. Mewtwo is ridiculous, but it's hardly worse than Yanmega was at its peak. Outside of that, most of the EX's seem to be sticking at 10-15 dollars, which isn't at all outrageous in my opinion. This is really a very good summary of the thread. I'm also out of thanks again. :/

I wonder how Rayqauza Deoxys Legend would fare...
I'm not sure about this card. Aside from Mewtwo and Shaymin, it doesn't even OHKO the EX cards, which is really lame. It's too hard to get out when you need it to be a more effective Mewtwo counter than Mewtwo. It's not a bad card, though.
 
if you mean less luck based i played 20+ games with my friend mewtwo mirror he lost sometimes due to attaching an extra energy. well the most game where compleately determanned by who goes first gets the first EX ko and has the returne ko's. it takes about 3 turs to end a game if you get a good start. and I lossed a few time due to not flippping 1 HEADS out of 8 games with 6 ssu each game . 5 in one turn and a double tails on dual ball
 
^Going first has always been an issue. A lot of games are decided by who gets the first EX KO indeed. So don't let your opponent get the first EX KO. That's skill, not luck.
 
I agree and disagree. I played quite a few games at league today with the new set. Although I was able to win every game but 1 out of probably 15+, I feel like most games I won because of my opponents unfamiliarity with new formats. They were good players, just haven't had much experience in a transition to a whole new approach to the game. And once again, I find it hard to make a deck choice although some would argue otherwise.
 
Making a deck choice is hard, but honestly I don't feel like it's quite as relevant anymore. For example, I'm like 8-1 against CTM with my rogue deck, and like 7-2 against my rogue deck with CTM. Admittedly, it's about a 50-50 matchup but I think my point still stands to an extent.
 
I think this format needs itself a Stormfront Machamp or someone with a body/ability like Aggron EX from Crystal Guardians.
 
You have to keep in mind that Machamp was played in a format where pretty much everything was broken. If everything is broken, it evens out. Machamp would probably be too broken in this format, even though it would be hard to setup.

And I'll admit the Aggron comment made me smile a little, but obviously that would make it way too broken.
 
It wouldnt be too broken. Decks would have to be made more diverse to counter other decks. It would make fast basic decks have to slow themselves down in order to counter another deck.
 
considering that the EXs yield 2 prizes a Machamp SF remake would be too powerful, but a Machamp HL would be a different story.

Also if something blocked all basics it should be a tad on the weaker side IMO since this is a basic-centered format
 
It wouldnt be too broken. Decks would have to be made more diverse to counter other decks. It would make fast basic decks have to slow themselves down in order to counter another deck.
Such a direct, hard counter would be bad for the game. If you play against a basic deck, you win. If you don't you lose. There's no room for outplaying. It would be a completely "top-down" design. It would have one specific role in the meta, and nothing outside of that one role. Those types of cards are bad for the game (see Heatmor).

Decks are already pretty diverse and full of counters. I've seen Eelzone running Terrakion, Chandelure running Cobalion or Victini, TyRam running Cobalion and various other stuff, etc.
 
^ Hard counters are not bad for the game. During the past EX series, hard counters were made all the time and in fact, they game the game more playable.

Decks are not diverse. They do 1 thing and have the space to run anything else. Eelzone needs maybe 10 lightning energy, the rest are rainbow/fighting. magnezone only needs 1 lightning to tell you the truth. Chandelure does not really need to attack so you have other attack options after you spread. Tyram is in the same boat as eelzone and I'm not sure what you mean by various stuff.

Durant is broken. It kills and deck that needs 2 or more energy to attack by downing them with Hammers and Removers. A Pokemon made to hit Durant for 120/140 damage for 1 energy is good for the game. The gam e needs more hard counters for cards.

The game does not need to be fast. it needs to slow down because I'm quite tired of buying a box of pokemon, only looking for 1 card and trash the rest. They need to make everything playable so there is diversity in the game.
 
That awful heatmor shows pokemon are not afraid of hard counters. EXs are only bad for the format if theyre the only option and they have no counters (desert ruins?), but we'll have to see. if mewtwo is essential every deck and is as expensive as luxray was I might quit.
 
That awful heatmor shows pokemon are not afraid of hard counters. EXs are only bad for the format if theyre the only option and they have no counters (desert ruins?), but we'll have to see. if mewtwo is essential every deck and is as expensive as luxray was I might quit.

Mewtwo exs is at 70 bucks right now.
 
That awful heatmor shows pokemon are not afraid of hard counters. EXs are only bad for the format if theyre the only option and they have no counters (desert ruins?), but we'll have to see. if mewtwo is essential every deck and is as expensive as luxray was I might quit.

Go back and read Battle Frontier. I kinda wish they did more stuff like that, honestly...
 
considering that the EXs yield 2 prizes a Machamp SF remake would be too powerful, but a Machamp HL would be a different story.

Also if something blocked all basics it should be a tad on the weaker side IMO since this is a basic-centered format


Increase every value on the card by 30 and you've got yourself a deal
 
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The format would be much more interesting if people came up with original deck ideas or started thinking outside of the box instead of everybody net-decking each other.
 
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