Pokémon TCG: Sword and Shield—Brilliant Stars

How big will infernape 4/Luxray GL be?

My take on Lux/Nape is it CAN beat any deck in the format. Will it, every time? Of course not. But it has no bad match-ups (but a few good ones!) so it's a solid play.
 
I can't see this deck consistently beating Palkia SP actually. Power lock is devastating against LuxNape, no Bright Look, no Intimidating Roar, no Claydol, no Uxie and Palkia can keep this up for around six turns straight just with Mesprits and then you have power sprays. Yes, Luxray ohko's Palkia but it has to have the lv.x to be efficient (Trash Bolt is baaad) which can be difficult with no powers. Palkia is also capable of koing Luxray's on the bench before they level up. Even if Palkia plays a simple Lucario SP tech, that's an ohko on Luxray.
 
I can't see this deck consistently beating Palkia SP actually. Power lock is devastating against LuxNape, no Bright Look, no Intimidating Roar, no Claydol, no Uxie and Palkia can keep this up for around six turns straight just with Mesprits and then you have power sprays. Yes, Luxray ohko's Palkia but it has to have the lv.x to be efficient (Trash Bolt is baaad) which can be difficult with no powers. Palkia is also capable of koing Luxray's on the bench before they level up. Even if Palkia plays a simple Lucario SP tech, that's an ohko on Luxray.

It won't matter if I cant Bright Look or Roar you, can OHKO you still with a lightning and energy gain on luxray lv.x, meaning you need 3 energy to my one to do 80 for a ohko or big damage. Cyrus speeds up that process so it won't be hard to me to set it up. Trash Bolt is decent for 2 energy, don't knock it, it helps when Rayquaza is teched into the deck.

It beats Palkia SP consistenly, I promise you,no matter the Power Lock.
 
(it requires alot of work to hit fast enough to take the prizes before the giants build and start smashing down the low maximum HP on the Lux and Nape)

They won't get out their big giants, so I'm not worried.
Bright Look out your Baltoy. KO.

Decks that OHKO Infernape and Luxray can't function w/o Claydol (Flygon, Bees).

Oh, and it won Canada Nats... which means it isn't awful and definitely has potential.
I personally never look at foreign results as they never reflect the US, but it certainly will increase hype.
 
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It won't matter if I cant Bright Look or Roar you, can OHKO you still with a lightning and energy gain on luxray lv.x, meaning you need 3 energy to my one to do 80 for a ohko or big damage. Cyrus speeds up that process so it won't be hard to me to set it up. Trash Bolt is decent for 2 energy, don't knock it, it helps when Rayquaza is teched into the deck.

It beats Palkia SP consistenly, I promise you,no matter the Power Lock.

I dunno, the Fighting Toxicroak G is an amazing tech for Palkia... With Palkia G active, pick something on the bench if you have to while keeping a power lock going, then when you get KO'd come back with Toxicroak. Assuming Toxicroak trades prizes with Luxray's KO's, you can get ahead with Palkia.
 
Please Shen, be serious, no winning deck will ever use a promo card. Promo cards have probably never been good. (At least right now, but I cannot remember any good promo EVER.)
 
Please Shen, be serious, no winning deck will ever use a promo card. Promo cards have probably never been good. (At least right now, but I cannot remember any good promo EVER.)

Does it matter at all what the past has shown? You're rating a card without even seeing it? Very ignorant!

All good Palkia G lists run Toxicroak G promo, you clearly don't know this. It OHKO's a Luxray after you've KO'd a Palkia.
 
Lucario GL isn't needed in this deck. If you are going to compete at U.S Nats, I think it will only eat space in the deck. One over techs if they think they might need Lucario GL IMO
 
Does it matter at all what the past has shown? You're rating a card without even seeing it? Very ignorant!

All good Palkia G lists run Toxicroak G promo, you clearly don't know this. It OHKO's a Luxray after you've KO'd a Palkia.
I have read the card, tested with the card, and came to a conclusion. I'm sorry if ONE week before Nationals you do not like to be told to change your deck.

To others: when I said in a WINNING deck, I meant it. Were those cards ever used in Nationals or Worlds or STS or SMB winning decks?
 
Does it matter at all what the past has shown? You're rating a card without even seeing it? Very ignorant!

All good Palkia G lists run Toxicroak G promo, you clearly don't know this. It OHKO's a Luxray after you've KO'd a Palkia.

You are talking to a US Nats and Worlds champ. I think he knows what a good list looks like. Lol.
 
I have read the card, tested with the card, and came to a conclusion. I'm sorry if ONE week before Nationals you do not like to be told to change your deck.

I've seen other top player's Palkia lists run Toxicroak G in it, but w/e

I've already had my nationals. =/

And yes, I'm aware this guy is a very good player, but he seemed as if he hadn't even read it and was pre-judging it based on the fact it was a promo. I'm happy to accept his opinion now that he says he's legitimately tested this card. Just in mine and other's testing it's proven to be a game breaker against Luxray variants.
 
So how exactly do you play with this deck. Is it suppose to be like Raieggs where you split bomb the Pokemon until Infernape LV X is at a KO range? For Luxray, I know hes meant to cover Infernapes weakness to Kingdra but does he really serve any other purpose to the deck?

For example

1) Luxrays LV X's Flash Impact, who do you give the 30 damage to on your bench?

2) When do you use Infernapes Intimidating Roar?
 
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So how exactly do you play with this deck. Is it suppose to be like Raieggs where you split bomb the Pokemon until Infernape LV X is at a KO range? For Luxray, I know hes meant to cover Infernapes weakness to Kingdra but does he really serve any other purpose to the deck?

For example

1) Luxrays LV X's Flash Impact, who do you give the 30 damage to on your bench?

2) When do you use Infernapes Intimidating Roar?

Generally, Bright Look is used as early as possible to either KO an opponent's crucial support Pokemon (ie. Claydol) or developing main attacker, OR it is used to bring in a heavy retreater such as Claydol so that Luxray can then retreat for free in to Infernape, which will begin the Split Bomb-until-threats-are-in-one-hit-KO-range-from-Fire-Spin process you mentioned. Skuntank G is effective here because you can disable Claydol from using Cosmic Power with Poison Structure, forcing the opponent to waste two energy to get it back to the bench while you weaken things with Split Bomb, or top deck into a Warp Point/Switch. You can also use Flash Impact after Poisoning it to leave it at 10 HP, which will be depleted to 0 after the opponent ends their next turn, giving you a free hit on whatever they bring up next.

Flash Impact's recoil damage can be put on things like Claydol or Crobat G or Skuntank G that either won't be active, or can be Poketurned. You could also put it on Unown G and then use Guard to clear it away and get Unown G off the field simultaneously. Against decks that can snipe, you have to choose more carefully, or avoid using it at all. Luxray really isn't the critical attacker; it just covers Infernape's weakness and uses its Power to aid Split Bomb and disrupt/cut off the opponent's set up so you can build up a huge army with little resistance.

Intimidating Roar usage depends completely on specific in-game factors that are going to change all the time, but in general, it has several purposes:

1. Push a threat to the bench if there is nothing there with free retreat, making your opponent waste an energy drop to get it back out, and keep Split Bombing.
2. Prevent the opponent from sending up a sacrifice while they build a threat.
3. Force out something that you can KO, especially in the late game.
4. Force the opponent to bring up something they really don't want active, such as a Heatran lv. X or Claydol, if that Pokemon is the only thing on their bench.
5. Push a threat away so you have some recharge time if you've lost all of your energy to Fire Spin.
 
Flygon pwns this deck.

• They cannot OHKO Flygon. It's too much of a tank.
• A decent Flygon list outspeeds a well-built Infernape 4/Luxray GL list.
• Once Flygon Lv.X hits the field, it's probably all over. Scenario: Flygon player has a benched Flygon in the early game with an energy attached and an active Weavile. Luxape player has an active Infernape 4 Lv.X and a benched Luxray GL Lv.X. Infernape kills Weavile. Flygon comes out, levels up, drops an Upper Energy, OHKOs Infernape 4 Lv.X. Luxape player sends out Luxray GL Lv.X, it does some damage. Flygon player drops an Energy and OHKOs Luxray GL Lv.X. Game over. Luxape can't recover, Flygon keeps bashing on through for the win.

PWNage.
 
Flygon pwns this deck.

• They cannot OHKO Flygon. It's too much of a tank.
• A decent Flygon list outspeeds a well-built Infernape 4/Luxray GL list.
• Once Flygon Lv.X hits the field, it's probably all over. Scenario: Flygon player has a benched Flygon in the early game with an energy attached and an active Weavile. Luxape player has an active Infernape 4 Lv.X and a benched Luxray GL Lv.X. Infernape kills Weavile. Flygon comes out, levels up, drops an Upper Energy, OHKOs Infernape 4 Lv.X. Luxape player sends out Luxray GL Lv.X, it does some damage. Flygon player drops an Energy and OHKOs Luxray GL Lv.X. Game over. Luxape can't recover, Flygon keeps bashing on through for the win.

PWNage.

Do tell how you plan to get a flygon LV X out, when I stop you from ever drawing cards, and when you start attaching to a flygon, I'll bring it up and kill it.
 
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