Ariadosman
New Member
My take on Lux/Nape is it CAN beat any deck in the format. Will it, every time? Of course not. But it has no bad match-ups (but a few good ones!) so it's a solid play.
I can't see this deck consistently beating Palkia SP actually. Power lock is devastating against LuxNape, no Bright Look, no Intimidating Roar, no Claydol, no Uxie and Palkia can keep this up for around six turns straight just with Mesprits and then you have power sprays. Yes, Luxray ohko's Palkia but it has to have the lv.x to be efficient (Trash Bolt is baaad) which can be difficult with no powers. Palkia is also capable of koing Luxray's on the bench before they level up. Even if Palkia plays a simple Lucario SP tech, that's an ohko on Luxray.
(it requires alot of work to hit fast enough to take the prizes before the giants build and start smashing down the low maximum HP on the Lux and Nape)
It won't matter if I cant Bright Look or Roar you, can OHKO you still with a lightning and energy gain on luxray lv.x, meaning you need 3 energy to my one to do 80 for a ohko or big damage. Cyrus speeds up that process so it won't be hard to me to set it up. Trash Bolt is decent for 2 energy, don't knock it, it helps when Rayquaza is teched into the deck.
It beats Palkia SP consistenly, I promise you,no matter the Power Lock.
Please Shen, be serious, no winning deck will ever use a promo card. Promo cards have probably never been good. (At least right now, but I cannot remember any good promo EVER.)
Please Shen, be serious, no winning deck will ever use a promo card. Promo cards have probably never been good. (At least right now, but I cannot remember any good promo EVER.)
Please Shen, be serious, no winning deck will ever use a promo card. Promo cards have probably never been good. (At least right now, but I cannot remember any good promo EVER.)
I have read the card, tested with the card, and came to a conclusion. I'm sorry if ONE week before Nationals you do not like to be told to change your deck.Does it matter at all what the past has shown? You're rating a card without even seeing it? Very ignorant!
All good Palkia G lists run Toxicroak G promo, you clearly don't know this. It OHKO's a Luxray after you've KO'd a Palkia.
Does it matter at all what the past has shown? You're rating a card without even seeing it? Very ignorant!
All good Palkia G lists run Toxicroak G promo, you clearly don't know this. It OHKO's a Luxray after you've KO'd a Palkia.
Lucario GL is a much better tech...
I have read the card, tested with the card, and came to a conclusion. I'm sorry if ONE week before Nationals you do not like to be told to change your deck.
So how exactly do you play with this deck. Is it suppose to be like Raieggs where you split bomb the Pokemon until Infernape LV X is at a KO range? For Luxray, I know hes meant to cover Infernapes weakness to Kingdra but does he really serve any other purpose to the deck?
For example
1) Luxrays LV X's Flash Impact, who do you give the 30 damage to on your bench?
2) When do you use Infernapes Intimidating Roar?
Flygon pwns this deck.
• They cannot OHKO Flygon. It's too much of a tank.
• A decent Flygon list outspeeds a well-built Infernape 4/Luxray GL list.
• Once Flygon Lv.X hits the field, it's probably all over. Scenario: Flygon player has a benched Flygon in the early game with an energy attached and an active Weavile. Luxape player has an active Infernape 4 Lv.X and a benched Luxray GL Lv.X. Infernape kills Weavile. Flygon comes out, levels up, drops an Upper Energy, OHKOs Infernape 4 Lv.X. Luxape player sends out Luxray GL Lv.X, it does some damage. Flygon player drops an Energy and OHKOs Luxray GL Lv.X. Game over. Luxape can't recover, Flygon keeps bashing on through for the win.
PWNage.