ugh...for the ttar use a pop 9 garchomp...
i have this deck and it has exellent matchups against everything...except for the nasty filthy power and/or body lock decks...but maybe teching in a dusknoir wouldnt be a bad idea
weavile i think is the best tech for this deck. against gengars it will more than likely never lose. guard claw with one spcl dark is hitting for 80 or 60 if they have nidoqueen and then you have uxie finish the job with psychic restore and dodging the fainting spell. of course you have to d. e...
sharpedo, i think, would be better.
free retreat cost and the body (from RR) makes them flip to see if they lose an enegy or not.
im running it when potf comes out to pretty much stall and really help the garchomp out
night spin...does not help...do you think dialgas only going to use deafen?
by the time the first bee dies, next turn hes back in.
Back to back posts merged. The following information has been added:
4-3-4 bee
2-2 dol
2 unwn g
1 azelf.
all the pokemon needed ( to me)
6 grass energies...
i brought the bee to states.
i didnt do too well because i made alot of mistakes and a donk.
its really good if you get a claydol t2.
i only run a 2-2 dol line and no uxies.
power sprays suck.
i like it but the starts is wait to bee worried about.
with not alot of basics in it its kind of...
palkia lv x cancels out the anger revenge so youll only do 60 for 3 energies...
and also the dialga G?
that's alot to worry about...
maybe putting in a couple lookers?
how does chatot help?
and sorry, whats pov?
i tried spinda before.
but some things i never had.
he might go back in.
im sorta new to this if you cant tell